sgn15 wrote:I noticed the dribbling animation (guards bringing the ball from backcourt to the front court) have their bodies mostly vertical so it looks a bit awkward.
Will there be another update? Or 2 files with different poses for dribbling?
S_Brat wrote:those are pretty cool bayag... now the falling anim is that every time he shoots or with contact?
BAYAG wrote:http://forums.nba-live.com/downloads.php?view=detail&df_id=6338
SUPERSTAR '08 AIACT 6.2 3/22/16
default jogging anim
added over 100 superstar shots
new passes
feedback please..Thanks
the aiact is actually made for retro teams, so most current players dont have sigshots. a few current players are in the classic teams mod so curry is in there. he has 11 sigshots. his sigshot number is 911
BAYAG wrote:S_Brat wrote:those are pretty cool bayag... now the falling anim is that every time he shoots or with contact?
the falling is random. there's over 100 different fss shot aims. so you won't see it all the time.
sgn15 wrote:BAYAG wrote:http://forums.nba-live.com/downloads.php?view=detail&df_id=6338
SUPERSTAR '08 AIACT 6.2 3/22/16
default jogging anim
added over 100 superstar shots
new passes
feedback please..Thanks
the aiact is actually made for retro teams, so most current players dont have sigshots. a few current players are in the classic teams mod so curry is in there. he has 11 sigshots. his sigshot number is 911
Only saw this now. is this the latest version (with the supposed further updates you mentioned you would add after a couple of hours)? Sorry only saw this so just want to confirm before I download.
P.S. videos showing the falling anims are really cool.
BAYAG wrote:Superstar aiact 6.3 released 3/3016
- fixed the locations of a few fss shots.
- added about 15 more fss shots
- added a new block animation.
- edited the loco for better 1 on 1 transition defense. you'll see the defender sticking the offensive player bringing up the ball alot tighter.
*** for better results change the opmain to 980 and the dpmain to 981 in teams .dbf
i've been trying to figure out a way to lessen the amount of blocks. even when you set blocks at 0 in settings i think there were way too many. I used a post pass animation to look like a half ass attempt at a block. kinda what james harden does hehe. This anim only shows a few times.
SUPERSTAR '08 AIACT
I'm off on vacation to cali for a couple weeks. I'll still be checking the thread, so give me some feedback. thanks
BAYAG wrote:im not sure whats causing the crash issue.i can't duplicate it on my end. I'll update the running to the old style lean and try something to solve the crashes. after release please lmk if crashes occur again.
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