Monday Tip-Off is a weekly feature that comes out - as the name would imply - every Monday. Tip off your week with a column dedicated to opinions, commentary, and other fun stuff related to basketball video games! This is a central discussion thread for the feature, in which I invite you to post any feedback along with your responses to each column's topic. A link to the latest article can always be found here in the first post, along with a link to the complete archive.
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Monday Tip-Off: Press Steal to Foul is Lazy Design
IThere's a clear interest in and emphasis on skill-based mechanics in NBA 2K these days. From sweats in the online scene sneering "get good" to developer blogs touting a focus on representing the "skill gap", there's a belief that NBA 2K's gameplay must be a worthy test of one's reflexes and abilities on the sticks. Accessibility? Realism? Fun? Go play a mobile puzzle game if that's what you want, you filthy casual! That's the attitude that NBA 2K has been increasingly catering to, and gameplay has taken a dip in quality because of it. At least one game developer saw that coming.
The irony of course is that thanks to canned and animation-heavy sequences, to say nothing of artificial boosts, imbalance, and paying to skip the grind, it's laughable to suggest that NBA 2K is a pure test of stick skills! Moreover, when the mechanics are broken or poorly designed, it becomes a test of a gamer's patience and willingness to compensate for a flawed system, rather than their ability to be strategic and skilful. Like a carpenter with a dull saw and a headless hammer, we're impeded by the tools we have at our disposal. In short, we need a game's mechanics to work and be useful in order to expertly employ them. To that end, "press steal to foul" is lazy design.



