Qballer wrote:To me the turning point was the release of the Xbox 360. It was released a year earlier than the PS3 and EA was not prepared to make the jump. They had put out a fantastic Live 06 game for PS2(& PC!!) but their offering for 360 fell short. They had an uphill battle for the whole lifecycle of that generation of consoles and were never able to make it up as evidenced by the whole Elite/Live 13 fiasco. Personally, I felt that getting Mike Wang was a big deal and Live 10 was a really fun game to play, but most players had already soured on the Live franchise without even giving it a shot.
Beavis_5000 wrote:Don't get me wrong, 2K15 is a solid basketball game. But Live blows it out of the water. Live has always blown 2K out of the water especially in in years like 04-09.
TBM wrote:Beavis_5000 wrote:Don't get me wrong, 2K15 is a solid basketball game. But Live blows it out of the water. Live has always blown 2K out of the water especially in in years like 04-09.
I mean, that's completely an opinion, and I would very much disagree with it. Every single 2K in recent years has been a far superior product. If you're really going to say, for example, that NBA Live '14 was better than 2K14, then you're being silly. Are there elements of Live that are better than 2K? Sure. But as a whole game, in recent years, it's not even close.
Pdub wrote:Not just game modes. 2K8 was almost a as big of a leap from 2K7 as 2K7 was from 2K6. Gameplay was just top notch and so much fun. They had blacktop mode which was some bread and butter for casuals as it was straight streetball. They also added the dunk contest and 3 point contest that year as well. Live 08 started over, fixing their core as they went along because the basic fundamentals from 07 were broken or didn't work very well and users were just not happy. They only thing redeeming from that game was the patch that brought online team play and for many international NBA fans, some national squads and the FIBA tournament..
Plus, 2K offered a more "open" basketball experience, imo. They went for sim/hardcore, but they also exaggerated it a bit which gave the users the ability to be more creative.
Live tried to make a basketball game like 2K(09-10 when Mike Wang joined) but users were not in as much control of the outcomes as they thought they were as shot success used a dice roll and other successes seemed to depend on whether you followed player or team synergy stats and tendencies. Control response was also an issue throughout 08-10 as the gameplay animations were so smooth but you had to wait for most of them to finish before attempting another, which led to on-court actions playing out much later than when the buttons were pressed. Although, people praised Live for it's control scheme, the input response was an issue. You could even see it in the menus. 2K was on a huge uprise in popularity at this point and had improved their graphics in 2K9, improved on their gameplay and it's cheese/flaws from 08 and added a deeper Association mode, Association 2.0.
Are you less confused? The failures that Live had hurt the series, because people who had not tried 2K must have checked it out and loved it, never looking back.
I thought Live improved well in those 3 years from 08-10. Right now, if we compare Live 14 to 08, and Live 15 to 09, I think Live 15 as a game is in much better shape than Live 09 was, and we can hopefully look forward to a competitive game in '16.
Nowadays it's just a preference. You can be a fan boy of a series or just pick the game you enjoy playing the most, as that is what is important. Enjoying the game that you like.
Pdub wrote:favour.
mp3 wrote:Also I think nba live dropped the ball and allowed 2k a foot in the door in 06 then they relished a game where the cpu never subbed unless a player was in foul trouble.
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