UPDATE: Apparently it's out now on X1. Any word to the contrary, please let me know.
The release notes are as follows:
NEW PLAYER HEAD SCANS
Added 15 scanned player heads including:
- Noah Vonleh
- Shabazz Napier
- Gary Harris
- Elfrid Payton
- Zach LaVine
- Dario Saric
- James Young
- Nik Stauskas
- T.J. Warren
- Doug McDermott
CHRISTMAS DAY UNIFORMS
Added uniforms that teams will wear on Christmas Day
LIVE ULTIMATE TEAM
More than 50 bug fixes, as well as an improved interface for LUT Fantasy Challenges. Also added Quicksell Value view to Items, as well as Pack Bundles.
THREE-POINT SHOOTING
Adjustments to three-point shooting percentage and effectiveness, for both CPU and User controlled teams.
CONTESTED LAYUPS
Tuned collisions and contests when driving the lane and going up for a layup for more varied results. Expect more misses if there is heavy contact in the paint.
SIGNATURE JUMPERS AND FREE THROW ROUTINES
Added more authentic shooting animations for players around the league.
SHOT TIMING
We’ve made timing for releasing your shot more forgiving for both online and offline play. Now, the timing feels more natural and predictable.
BALL TRAJECTORY AND PHYSICS
Tuned the shot arc and rim physics for more organic shot types and results. Gone are the days where every made three-pointer is a swish.
DEFENSIVE BITE AND PUMP FAKE ANIMATIONS
Players will recover much quicker and have better overall positioning while defending dribble moves and fakes.
INBOUND PLAYS
Tuned the AI during inbound plays to be more responsive and initiate more movement.
SHOT FEEDBACK METER
Enhanced the feedback system to include your player’s rating for that particular shot type and whether you were open or not.
INVISIBLE BOUNDARIES
Cleaned up some of the invisible boundary issues when moving along the baseline with the ball.
STEAL ATTEMPTS
Tuned stealing to address spamming issues with results in more fouls being called.
END OF GAME AI
Address late game AI issues where players would not react or respond naturally – often causing them to dribble the ball out or not attempt a shot with the clock winding down.
INTENTIONAL FOUL
Adjusted the intentional foul animation to address player warping issues.
Enhancements have also been made to Synergy updates and integration:
We also received some questions from fans about how the update is affecting rosters.
Synergy tendencies have always been a part of making NBA LIVE play like the real deal, and today we’ve added some new features to make the integration even better.
Synergy feeds us roster data every day so lineups reflect the real world:
- We reflect the last game played. That’s sometimes that can be two or three nights ago.
- All players are always available in Dynasty, Rising Star and Ultimate Team
- If a particular player didn’t dress, he will not show up in the lineup when entering Play Now (Both Offline and Online)
- If a player DNP but was on the bench, he’ll be available (unless there were 12 active players who played in the game, then DNP won’t be in the lineup).
This allows us to be in lockstep with the NBA, and always reflects the actual starting lineups on a day-to-day basis.