NBA Live 15 Impressions Thread

Talk about NBA Live 15 here.

NBA Live 15 Impressions Thread

Postby Andrew on Tue Oct 28, 2014 2:54 pm

Please feel free to post any impressions of NBA Live 15 here. Please note that you don't have to keep your impressions solely to this thread; you can obviously create new threads to post your own reviews, or discuss certain aspects of the game in detail. However, if you're looking for a central impressions thread, or a place to just post some quick thoughts on the game...well, here you go.
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Re: NBA Live 15 Impressions Thread

Postby Arcane on Tue Oct 28, 2014 7:51 pm

Early impressions after playing today:

Solid game so far playable and enjoyable.

One mistake I keep making is pressing the O button on the DS4 controller so instead of setting a screen it lobs up the alleyoop pass which will lead to turnovers most the time.

Some typical "EA" animations but there are some nice ones in the mix

Menu can take some time to get used to trying to find settings you are looking for

ESPN camera looks real nice on some courts

Rising Star is OK, obviously not the depth as myCareer in 2K but still enjoyable for something different *(Please note only 1 NBA game in to the career so far)

Jersey details are nice with proper material look on numbers NBA logo still on front of Hardwood Classics like I think they should be

More to come over coming days
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Re: NBA Live 15 Impressions Thread

Postby Lamrock on Wed Oct 29, 2014 5:23 am

I hope the forum doesn't go down from all the excitement surrounding this release.
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Re: NBA Live 15 Impressions Thread

Postby Onegreatrace on Wed Oct 29, 2014 7:01 am

Really enjoying the game right now, I like it better than 2k15. *braces for hate*
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Re: NBA Live 15 Impressions Thread

Postby Andrew on Wed Oct 29, 2014 8:52 am

Lamrock wrote:I hope the forum doesn't go down from all the excitement surrounding this release.


Kind of the way it goes for a console only release, in a community that's traditionally been PC-oriented.
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Re: NBA Live 15 Impressions Thread

Postby fjccommish on Wed Oct 29, 2014 2:00 pm

Remember when this community was EA dominated? After all, it is NBA-LIVE.com (The NBA Live Series Center) for a reason.
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Re: NBA Live 15 Impressions Thread

Postby The X on Wed Oct 29, 2014 2:06 pm

Onegreatrace wrote:Really enjoying the game right now, I like it better than 2k15. *braces for hate*

As long as you're happy it doesn't really matter what others think. If you do want to provide game comparisons then I'm sure others would like to hear then please do so in the Virtual Hardwood forum (and not in the Live or 2K forums).
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Re: NBA Live 15 Impressions Thread

Postby bigh0rt on Wed Oct 29, 2014 10:49 pm

Hoping we can get some good thoughts in here. I'm considering buying it for PS4.
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Re: NBA Live 15 Impressions Thread

Postby ChrisCP3Paul on Thu Oct 30, 2014 4:31 am

how are you guys experiencing the day 1 patch ?
what did it fix ? did it tone down the unrealistic scoring, especially in the paint ??
because from my access trial the game played like arcade, FG percentages were through the roof as well as final scores were in the 120-130 range every single game.

no sliders obviously is the main culprit, if they at least gave us a game speed slider so we could smooth out the players speed that would have gone a long way to help out
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Re: NBA Live 15 Impressions Thread

Postby [Q] on Thu Oct 30, 2014 6:20 pm

Played the demo on PS4.
Scoring inside was easier than I expected. I went 8-8 in the 1st quarter but was only up 1 because it was impossible to stop Westbrook inside.
I liked this cool animation where Lebron closed out on KD but pushed him and KD got pushed out of bounds but kept watching his shot to see if it would go in.
I don't know why everyone was complaining about how quickly they needed to release for a great shot release. It seems like the right amount of time in comparison to the animation so you guys must suck at this game. I consistently got a great release with occasional "slightly late"s which still went in most of the time. I got a few bad releases but those shots were not good shots, were out of rhythm, or out of desperation
Defensive rebounding was pretty hard. Gave up a lot of second chance points
The onboarding tutorial was really helpful too. It gave me a good basic set of moves I knew I could pull off in-game.
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Re: NBA Live 15 Impressions Thread

Postby The X on Fri Oct 31, 2014 12:29 am

I also played PS4 demo. Interestingly enough a 1.01 patch was installed to fix bugs. Is this what the full version got also? Would be good to know. I'm assuming this is the case as the bug with no half time show or quarter time highlights has hit.

Game plays alright at times, there's parts I like and some I don't. Post game is non-existent. Controls feel more responsive although animations are lacking still which takes away from simulation. In some ways it feels like what I would have expected Live '12 to feel like if they'd stuck with course during Live '10 but with better graphics. On the note of graphics, looks good in pre-game and cut scenes but not as good in broadcast cameras with exception for court which is top notch).

I've had some fun moments. Game seems more arcadish & looks to be a solid multiplayer option but I probably wouldn't use it for say a dynasty mode. Still no closer to deciding whether to buy yet. I need to play more of demo then switch up to 2K to compare to see if it'll be worth spending my hard earned dosh. At the very least the game is headed in the right direcion & if they continue to support it and have the same trajectory as they're working on, I'm thinking Live '16 will be a definite buy next year.
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Re: NBA Live 15 Impressions Thread

Postby zzcoolj21 on Fri Oct 31, 2014 1:11 am

Alley oops op. Unblockable on the demo. otherwise great so far.
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Re: NBA Live 15 Impressions Thread

Postby GeneralNuTron on Fri Oct 31, 2014 6:34 am

1..when i come down the court smoothly or on a break an try to pull up for a jump shot instead of shooting in that rhythm they take a extra step to shoot which throws my timing off on the shot... that an, on fast breaks when i pass to a open man who running with me does the same thing that extra step before the shoot, it doesn't feel natural ...

2..where is the bounce pass on fast breaks to set up players or while driving into the lane...

3...also the jab step doesn't work, the players doesn't go for it, to create space.. and when i try to explode out the jab it freezes ( does a slow dribble move first) before going...

4... dribble moves work well to get around defender but not creating space for a jump shot...i be doing quick dribbles but none is effective for creating space...

5... on the pick an roll the weak side defender steps in on the play all the time...yes they don't steal the ball all the time, but they should be late on rotation some time or/and it feels like when they do step in why can't i pass it to the guy he left instead of the roll man..another option, the screen and roll play, the weak side defender who steps in all the time should be penalized by my teammate who should make a cut to the basket for a lob pass on weak side defender who leaves him

6..the defense recovers to fast, it's like i can't do a great play an set up a teammate with a wide open jump shot.. make the rotating defense make a mistake by over anticipating or badly timed double team...hints on where this should be (for screen plays an off the dribble drive help defense).....

7......when i do a dribble move an try an go pass a defender and they cut me off, i hit the dribble stick to go behind the back to change direction but instead it makes me run away instead of the behind the back move do other things entirely.

8......the release point for jump shots seems to fast i get a slightly late most of the time an i miss most the time..granted my guy isn't always on green while shooting, but creating space for a shot off the dribble doesn't happen...only when your a star player like s.curry timing feels right but non star players doesn't..it feels a little fast...i like the bucks, oj mayo, parker, bayless all there shots feel to fast an all of them have pretty decent shooting ability...

9......seems like a delay when i try to steal a pass in air or no reaction..

10...my counter to complaint number 7....when defense stops me from entering the lane i'll stop pushin the left stick toward the basket,then i'll try to do a couple of dribbles again but alot of times the animation makes me face toward the basline as i do dribble moves, instead of facing the defender.i have to back out to reface the defender again..hope that can be fixed..

11....signature moves with superstar players are too effective...which bringings me back to creating shot space with regular players it's very uneven they have no signatures plus signatures shouldn't be the only thing to create shot space...

12...i don't see the halftime show no more...
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Re: NBA Live 15 Impressions Thread

Postby The X on Sat Nov 01, 2014 5:48 pm

Played the demo a bit more. There is some stuff I like, quite a bit I don't. It does some stuff better than 2K & is okay for pick up & play. I'm thinking I might give it a miss again but definitely look to pick up for Live '16 if they make necessary improvements. I'll play demo a bit more but I think game is a little too arcadish for my liking. I really wish the game had even basic sliders as I think with them I probably would've bought as I could tinker it slightly to tone down steals and blocks. For the former you can use Kendrick Perkins to steal from Kyrie. May look at foul sliders & maybe it will help. I'm assuming EA will eventually patch to help that.

Anyone else notice that you can't run out of bounds even if you deliberately try?
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Re: NBA Live 15 Impressions Thread

Postby GeneralNuTron on Sun Nov 02, 2014 1:21 am

yea i tried an you can't run out of balance an they won't let you, i've brought the game an the blocks shots aren't that bad i score pretty good against hibbert,j.noah or s.ibaka when they in they in the lane area but it's not easy every time i think the balance is ok to me....

what i have a problem with is the players on a break don't fill the lanes... like they should want or expect a lob pass like b.griffin would do in real life.. an i have the tempo on fast they will run with you but won't expect the lob..

on pick an slip the player who slips to the basket calls for the ball as they slip i hit the lob button when there wide open and they don't attempt the lob dunk they just catch the ball an i have to press the shot button to dunk the ball..whats that about????

another thing guys miss to much for me on superstar level i have j.parker an it be yellow to green every time i put up a shot with great release most of the time an still miss his three is 76 ratin thats not great but to miss every time is crazy to me, especially when your using the shot system correctly...i'm in dynasty mode this is my fg percentage overall .513...102/199 shots so far but my 3 is .243...9 for 37....an oj mayo who is rated lower on the 3 pointer at 75..... an is .340.....16/47...

the players slide on passes while on a fast break when you trying to hit them for a three pointer they catch an slide a few feet, that throws doesn't feel natural needs to be fixed, that an stopping on the dime while coming up to pull up for a 3 it's a extra step or hop before shooting while your holding turbo,some might say let go of turbo but thats not realistic plus they do it in the mid range game all day even when you try and go in for a lay up or dunk they pull up on the dime give me that for the three as well... i think on the break they should catch passes an shot like they do when you call for motion..motion catch an shoot feels good... the footing is smooth and in rhythm, but on the break they slide or has a little hop before they shoot which some players do but thats kind of rare for decent to good 3point shooters to do cause they practice more on quick smooth footing before they shoot.. fix that plz

last thing there is a delay in the rebound button at times and on blocks...also when i go to steal a pass thats in the air the person i am jumps like he's going for a block intead of a steal....

an halftime show isn't work for me not sure why..........
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Re: NBA Live 15 Impressions Thread

Postby Patr1ck on Sun Nov 02, 2014 2:09 am

I noticed a general delay to everything. It's quite off-putting. It reminds me of NBA Live 10, and I couldn't be very creative because defenses recover too fast since the actions don't kick in fast enough. I thought they said they improved that for 15.
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Re: NBA Live 15 Impressions Thread

Postby GeneralNuTron on Sun Nov 02, 2014 5:57 pm

PDUB==== do u have da full game or demo?....after i installed it, there was a lot of delay in the okc vs cavs game, but once i finished that game the responsive-ness was good on all the other games i played this b4 the day 1 patch.....

if u mean da dribble responsive-ness after the defender bumps you while your driving to the basket after you did a few dribble moves??..if so then yea i knw wut u mean i thought the same thing as far as ea talkin about the responsive-ness an havin the ability to not lock players into animations that gets u stuck...but i guess they just meant responsive-ness toward the dribble moves, hitting the dribble stick an the ball moves around fluidly but i guess not when the defender bumps u the fluid dribble goes away.

this what i do.... do ur dribble moves then try to burst pass him, once they bump u, u can't respond right away with another move... u have to come to a complete stop bust a couple of more dribbles then try an burst pass him again..once u get the hang of it u'll be crossing them up...i be killing them with jabari parker...it was even easier when i used a superstar kind of player....if you got the full game go to practice mode and do the one on one and pick a good on ball defender like tony allen to practice on...an do like i said after about 10 to 20 mins you should see what i'm talkin about...
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Re: NBA Live 15 Impressions Thread

Postby zzcoolj21 on Mon Nov 03, 2014 12:40 am

I'll be picking up the full game in an hour or so. Will be able to give a better review after that.
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Re: NBA Live 15 Impressions Thread

Postby Thistle11 on Mon Nov 03, 2014 4:37 am

Played my first Dynasty game and played as the Knicks against the Bulls. No timeouts or substitutions by the CPU. Pau Gasol fouled out in the middle of the second quarter. Am I missing something in the settings?

Anyone else had this? It's quite a good game but this would ruin it. Are there any injuries?
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Re: NBA Live 15 Impressions Thread

Postby Patr1ck on Mon Nov 03, 2014 5:46 am

Just got the full game and it downloaded the two updates. Played a couple of challenges, and a game of Lakers-Warriors from last night, even though it showed up as today's game.

I'm still frustrated with the response and heavy momentum. At one point I tried to stop while moving forward, a behind the back dribble took me forward, but I guess I did that with the right stick instead of a step back.

There are many shot animation selections that could be improved. No reason for a four foot jump shot. There is a shot animation where your player only elevates . A few inches off the ground and it looks like a pull up animation but it happens in any direction, making it easy to block.

I'm streaming on twitch if anyone wants check it out. Name is P_Dub_
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Re: NBA Live 15 Impressions Thread

Postby Andrew on Mon Nov 03, 2014 9:03 am

Thistle11 wrote:Played my first Dynasty game and played as the Knicks against the Bulls. No timeouts or substitutions by the CPU. Pau Gasol fouled out in the middle of the second quarter. Am I missing something in the settings?

Anyone else had this? It's quite a good game but this would ruin it. Are there any injuries?


I've noticed it too, seems to be a bug. Hopefully they can resolve that.
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Re: NBA Live 15 Impressions Thread

Postby Patr1ck on Mon Nov 03, 2014 9:52 am

After playing a few games I am getting used to the controls and overall timing. Here are a few impressions.

Freestyle passing responds quicker and the passes are faster than normal passing.
Playing a live seasons game I was unable to change the camera because the game settings are locked. Forced to play with the EA action camera. It's difficult to gauge depth and angles when the ball is on the far side.
My game crashed when I tried to play a ultimate team game.
I played an online game and my opponent quit with a one point lead after I grabbed a rebound and called timeout. I had a message on the screen waiting for my opponent to unpause the game, probably thinking I would quit, but I waited until it said "peer disconnected"
Baseline overhead camera cuts a lot off the front court when you are in the back court.
Espn and EA broadcast cams are the best, imo.
Shot timing is not as quick as some people think it is. It was very easy to learn and I had success online because I was able to time off memory rather than visually.
Shot animation selection needs to be improved. 4 foot jumpshots, no way to do a floater or runner, off balance jumpshot results in the shooter only getting a few inches off the ground.
Inbound receiver logic needs to be improved. They don't make any attempt to get open. I've forced timeouts denying the receiver(which means the devs put that in, knowing it can happen.
Pro hop and eurostep results in taken shots in certain situations. They need collision animations or something instead of forced shots.
Players may unnecessarily go for a reverse layup when attacking the basket at an angle with a defender in front instead of a collision animation.
Paint collisions still need to be improved (or just plain added)to deter under basket cheese buckets.
Layup collisions don't normally affect a shooters momentum, instead causing an animation adjustment, while the defenders and their arms just get pushed out of the way.
Play diagrams are turned off for live seasons with no way to turn them back on.
Freethrow timing is very odd for certain players, and the release point is when the ball is in front of their face and not at the pinnacle of their shot. I still got great releases with DeAndre Jordan.
Dribbling is less responsive than in NBA Live 14.
Alley oops are defended better than last year, and you can toss one to a player who is stationary at the 3 point line if they have a lane.
Post moves and shots are basic. I've seen a few up and under pivot type shots but haven't figured out how to trigger them or control them. Controller response in the post is very poor.
Athletic authenticity isn't represented well, imo. It still feels like you are driving a car that has to switch gears to get any speed and momentum is very heavy and will carry players and some animations, unless you wait for them to actually change direction, but then you have to build up speed again to get anywhere.
Visually the game is amazing. It animates much better than previous games, but the choice of sine of these animations needs to be improved. It's mostly contextual animations.
Hopefully they can improve controller response in a patch like they did in Live 14.
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Re: NBA Live 15 Impressions Thread

Postby The X on Mon Nov 03, 2014 2:04 pm

Andrew wrote:
Thistle11 wrote:Played my first Dynasty game and played as the Knicks against the Bulls. No timeouts or substitutions by the CPU. Pau Gasol fouled out in the middle of the second quarter. Am I missing something in the settings?

Anyone else had this? It's quite a good game but this would ruin it. Are there any injuries?


I've noticed it too, seems to be a bug. Hopefully they can resolve that.

Don't know if it will work but have you tried keeping subs as AUTO. Think I read that bug is caused only in dynasty mode when subs are MANUAL because it turns both human & CPU subs to manual, hence no subbing by CPU.

Hope it works for you in meantime until they patch it.
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Re: NBA Live 15 Impressions Thread

Postby Andrew on Mon Nov 03, 2014 2:38 pm

Pretty sure I did have subs set to auto, but I'll doublecheck.
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Re: NBA Live 15 Impressions Thread

Postby [Q] on Mon Nov 03, 2014 6:31 pm

Is there a way to bring up a menu to make subs on the fly? I played a game tonight and could not get Kevin Martin in on key offensive possessions down the stretch. Somehow I missed a free throw badly with Martin (an excellent FT shooter) with a great release :lol:

Also, played the Black Mamba Big Moment and subs don't seem to be working correctly. I even called timeout and the game just ignored all changes that i wanted to make in my lineup. and they also gave me 2 Jordan Hills when all I wanted was 0 Hills and 1 Ed Davis. noticed the people in the crowd all stood up with 2 minutes left in the game, which was cool.

I think the biggest thing they can do at this point to improve the game is to reduce the ability to score in traffic when driving from the perimeter.
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