SUPERSTAR '08 AIACT 6.5,released 4/3/18

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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby BAYAG on Mon Aug 18, 2014 11:45 am

Cpt(K) wrote:I've just now noticed the disappearance of leaners... (shooting whilst moving left or right), is this intentional?


not intentional. I tried to fix it for the latest release, but i couldnt figure it out.
it probably has to do with assigning the jumpshots by distance.
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Mon Aug 18, 2014 12:25 pm

Smh. Just found a bug with a turn around shot releasing backwards. Lemme know if u find any other bugs. I'll try to fix the issue asap
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby atlwarrior on Wed Aug 20, 2014 10:51 am

Right in time for the new season (Y)

Good job man. I had gotten away from this game for awhile. Thanks to you I'm playing it again (Y)
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby doktor on Thu Aug 21, 2014 4:44 am

Gotta say that this is great aiact.Great job for stopping CPU fast breaks!
GO CELTICS! http://www.youtube.com/watch?v=5m1SUaAXR5Y It is all about playing with HEART!

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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby Cpt(K) on Sun Aug 24, 2014 1:45 am

Yes, this one isn't bad at all- I mean, there's always a need for refinement though.
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby doktor on Sun Aug 24, 2014 3:08 am

Well,maybe the only problem is that centers and power forwards are taking too much shots,i played once against Adidas team and Duncan scored 34 on me and took about 17 shots.T Mac took 4 shots at the end of the game
GO CELTICS! http://www.youtube.com/watch?v=5m1SUaAXR5Y It is all about playing with HEART!

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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby Cpt(K) on Sun Aug 24, 2014 5:15 am

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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Sun Aug 24, 2014 11:00 am

cool vid man (Y)

I actually added a few anim files from 07 and it seems like there's more half court play and less fast breaks. I'm not sure though maybe there's no difference. lol

I'll have you guys test it out to let me know.

BTW im open to suggestions, I'm to the point where i don't have many more options as to tweak the aiact anymore.
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby mervie16 on Sun Aug 24, 2014 11:16 am

Is there a turn around fade away in your aiact?
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Sun Aug 24, 2014 11:50 am

There's a few if u attempt a shot from 8 to12 feet
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby S_Brat on Tue Aug 26, 2014 9:33 am

i love it... best one i have tried so far... i have a few issues though... sometimes with durant when i try to shoot a three he does a runner from three point range and if i let go of the controls when im on defense the player just moves away all by himself... other than that fantastic work
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Tue Aug 26, 2014 8:24 pm

I fixed the 3 point runner issue lol. I set the runner to be performed at 27 feet for some weird reason. I moved it back to the 30 ft range. I also removed the defensive move to the left anim. I'll try to release it this week
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby atlwarrior on Wed Aug 27, 2014 8:43 am

Idk what causes this but if the freestyle effectiveness slider is set below 50 any player will lose control of the ball. Even the best ball handlers that are rated 90+ are losing the ball. It happens frequently too.
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby gilgames on Thu Aug 28, 2014 9:23 pm

Please, can someone recommend me good Gameplay Settings for this aiact?
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby Manni Live on Fri Aug 29, 2014 3:17 am

gilgames, try using the one in the NBA ACTION 14 update the settings made by atlwarrior

http://www.mediafire.com/download/0lvkw ... .23.14.rar

it also comes equipped with an updated roster :wink:
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby gilgames on Tue Sep 02, 2014 5:09 am

Thnx Manni :D
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby doktor on Mon Sep 08, 2014 1:33 am

I would like to see more passes from CPU,let s say 4 passes before shot.And also,how can i make Rondo pass more? I edited his primacy like in 2k14 (54) but he is shooting too much,i want CPU to use him as a passer to get buckets.It seems like that can t be done
GO CELTICS! http://www.youtube.com/watch?v=5m1SUaAXR5Y It is all about playing with HEART!

My little nba live 08 thread viewtopic.php?f=75&t=79496
Just started live 05 thread viewtopic.php?f=42&t=84449
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Fri Sep 19, 2014 10:03 am

doktor wrote:I would like to see more passes from CPU,let s say 4 passes before shot.And also,how can i make Rondo pass more? I edited his primacy like in 2k14 (54) but he is shooting too much,i want CPU to use him as a passer to get buckets.It seems like that can t be done


lol How many other threads you post this in? I'm working on it, it's not easy.

Coach's reaction animations added for next release.

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Re: SUPERSTAR '08 AIACT 5.5, 10.24.14

Postby BAYAG on Sat Oct 25, 2014 12:15 pm

SUPERSTAR '08 AIACT

version 5.5
-new player celebrations after fouls
- player celebrations after random shots. ( rivalry games only)
-added coach animations
- added a few layups when pressing shoot button within 8 ft. of hoop.
- added a few more midrange shots
- new dribbling system. crossovers , fakes and spin.


I had to remove the clapping from the coaches anim. The coach was walking on the court, so i had to change it.
I also added a defensive ankle breaking anim. Only thing is it happens randomly. I wish i could find a way for a crossover to trigger it. anyway.. enjoy (Y)

Sorry to devilish and Manni,
I've been just too busy to contribute to your mod. Feel free to use whatever you need in your next update.
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Re: SUPERSTAR '08 AIACT 5.5, 10.24.14

Postby Manni Live on Sat Oct 25, 2014 2:10 pm

We understand man,thanks a million for the aiact bro
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Re: SUPERSTAR '08 AIACT 5.6, 10.26.14

Postby BAYAG on Sun Oct 26, 2014 11:47 pm

***new update***

SUPERSTAR '08 AIACT

version 5.6
-added ankle breaker anim on defense.

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Re: SUPERSTAR '08 AIACT 5.6, 10.26.14

Postby mervie16 on Mon Oct 27, 2014 12:52 am

sir, in this version, does the ankle breaker is trigger only by doing some crossovers?
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Re: SUPERSTAR '08 AIACT 5.6, 10.26.14

Postby Extremity on Mon Oct 27, 2014 1:34 am

Is it possible to add an inbound alley-oop play sir? Thanks, this is sick man! :bowdown: :bowdown2: :cheeky:
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Re: SUPERSTAR '08 AIACT 5.6, 10.26.14

Postby BAYAG on Mon Oct 27, 2014 1:44 am

mervie16 wrote:sir, in this version, does the ankle breaker is trigger only by doing some crossovers?


Not exactly like 05 and 06. Closest i could get to that. try it out.

Extremity wrote:Is it possible to add an inbound alley-oop play sir? Thanks, this is sick man! :bowdown: :bowdown2: :cheeky:


Probably, ive never tried.theres a chance of full court alley oop passes. Not very realistic.
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