MILKMANANT wrote:Wish this stuff worked properly for 2K11. Menu music songs don't play in-game and shortly skip to the next song.
Leftos wrote:Now .NET 4 is required to run it. Are you getting an error about .NET 4.5?
Leftos wrote:v0.5 has been released!
- Improvement: All sounds are now playable, no matter their length
- Improvement: Fixed all skipping in user-imported sounds
I suggest you rebuild your audio files from scratch, meaning use the original file as a base with this new version, not any files you edited using previous versions.
Leftos wrote:I don't think there's any sounds in iff files, to be honest.
Leftos wrote:clutchcity95, tracks seem to stop after one fully plays unfortunately. I'll have to figure out what causes this.
FE2A317362A31737
Leftos wrote:That header you mention exists 27 times in the original jukeboxmusic.bin, but the chunk ID is only reset 24 times, which is why I assume 24 songs. Limiting the header to "FE2A317362" yields 29 results in the original jukeboxmusic.bin. For example, the song header you mentioned exists at decimal offsets 13701411, 14601817 and 14604185 but the song offsets the tool detects via Chunk ID == 0 near those are 13701310 and 14604084, which means the middle one (14601817) is ignored (its chunk header is at 14593600). Should we not be ignoring that? Could it be a song starting mid-chunk?
So which one is it? Are there 24 songs in jukeboxmusic.bin, 27, 29? Should we be detecting them by seeing when the Chunk ID resets to 0, or should we be detecting them by that header? If you replace all songs in jukeboxmusic.bin with the Audio Editor, the song header ends up showing 24 times, which should be the correct (but isn't compared to the original jukeboxmusic.bin). So why does that song header show up 27 times in the original jukeboxmusic.bin?
In the original eventmusic.bin, the header you mention shows up 4102 times. The Chunk ID resets 1924 times.
69A1BED202000000CD0500000A00000044AC
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