SUPERSTAR AIACT 7.0 Released 12/24/13

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Re: SUPERSTAR '07 AIACT 4.0.1 Released 11.21.12

Postby BAYAG on Tue Nov 27, 2012 10:39 am

uly wrote:sir can you also add some alley-oop plays? or it falls under play.viv?


I don't think that's possible. I can only edit the existing alleyoops not add more alley oops. I did convert one of the alley oop animations to a regular layup though.. :?
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Re: SUPERSTAR '07 AIACT 4.0.1 Released 11.21.12

Postby BAYAG on Mon Feb 11, 2013 10:56 am

I felt the need to update the aiact again. after playing for a while i noticed a few things that needed to be changed.

- up and under hook wasn't very realsitic
- scorers were performing floaters from 25 feet.

I also added a few more fakes. I think this one is better.

SUPERSTAR '07 AIACT version 5.0

SUPERSTAR '07 AIACT
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby Amir Khan on Tue Feb 12, 2013 11:36 pm

kababayan are you a pinoy? can you do an aiact for live 08?
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby BAYAG on Wed Mar 06, 2013 4:27 am

I don't know why i never thought about this before but,thanks to the tutorials i found in the forum i imported the GTM and sig shots for 'for '08 into '07...I'll post some stuff when it's ready.
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby Andrew on Wed Mar 06, 2013 10:56 am

Nice. :)
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby BadLuckLuke on Sun Mar 10, 2013 5:21 pm

(Y)
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby BAYAG on Tue Apr 30, 2013 3:28 am

I should be releasing the new aiact update in the next week.Here's the details..

08 sig and gtm animations included

modified loco.act so that the pg jogs up the court with the ball instead of running.Basically switching the bigman jog with the small jog. The walk to jog transition is alot smoother now.

the defense is more active..more hands up animations and moving around..

modified the panim to remove the ugly handoff pass and a majority of the bounce passes to reduce the amount of steals. changed most of the lob passes to regular chest passes.

removed some unrealstic dunks and layups

added a backdown fake for the bigmen down in the post area
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby BadLuckLuke on Tue Apr 30, 2013 6:09 am

sounds great bro ! ! !
:applaud:
can 't wait to play /w it...
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby uly on Wed May 01, 2013 9:47 am

can that be played in nba live 2007?
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby Manni Live on Wed May 01, 2013 9:54 am

uly wrote:can that be played in nba live 2007?

:facepalm:
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby Andrew on Wed May 01, 2013 10:55 am

Files released for NBA Live 07 tend to be compatible with NBA Live 07. ;)
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby BadLuckLuke on Wed May 01, 2013 9:38 pm

Ha ha ha, best answer ever ! ! !
:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby Stress Fracture on Sat May 04, 2013 11:25 pm

Sorry, can't help but laugh :lol:

Question BAYAG, what do you mean by the unrealistic dunks and layups?
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Andrew wrote:He who flops and flails to the Finals and a title, flops and flails best.
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby BAYAG on Mon May 13, 2013 6:28 am

Stress Fracture wrote:Sorry, can't help but laugh :lol:

Question BAYAG, what do you mean by the unrealistic dunks and layups?


All based on my opinion ofsome of the layups and dunks that I think don't look realistic.

btw i'm running into a few crashing issues now that i'm trying to figure out before release. Once I troubleshoot the problem I'll upload the files.sorry for the delay..
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Re: SUPERSTAR AIACT 5.0 Released 2/10/13

Postby BAYAG on Mon May 20, 2013 3:49 am

HERE IT IS, FINALLY.. give me some feedback

SUPERSTAR '07 AIACT v.6.0

DOWNLOAD
SUPERSTAR '07 AIACT

BY BAYAG

FILE CHANGES FROM V.5.0

-ADDED NBA LIVE 08 GTM AND SIG SHOT ANIMATIONS
-MORE ACTIVE DEFENSIVE ANIMS. HANDS UP..
-MODIFIED LOCO.ACT WITH UPDATED RUNNING AND DRIBBLING ANIMATIONS
-UTILIZING ASSIGNMENT.ACT FROM ALBYS V2.0.
-DEFAULT LEFT SHOT TAP WILL PERFORM STEP BACK FAKE (WADE)
-DEFAULT RIGHT SHOT WILL PERFORM SIDE STEP (BOSH)
-MODIFIED DUNK.ACT, REMOVED UNREALISTIC DUNKS AND LAYUPS
-ADDED T PARKER AND IVERSON RUNNER TO REPLACE SHOT OUT OF RANGE LOW/HIGH
-BIGMAN BACK FAKE WHEN INSIDE THE KEY
-SUPERSTAR SHOOTER ANIMATION CHANGED TO D NOWITZKI AND RAY ALLEN JUMPSHOT ANIMS.
-BASELINE CLOSE LEFT JUMPER CHANGED TO NOWITZKI STEPBACK FADE AWAY.
-MODIFIED PANIM.ACT LOB PASSES TO CHEST. REMOVED SOME BOUNCE PASSES TO DECREASE STEALS.



phpBB [video]
Last edited by BAYAG on Mon May 20, 2013 1:31 pm, edited 1 time in total.
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby Andrew on Mon May 20, 2013 11:28 am

Good stuff, thanks as always for the upload!
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby fdlk0501 on Mon May 20, 2013 1:22 pm

Great, can you make SUPERSTAR AIACT for NBA LIVE 06?
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby BAYAG on Mon May 20, 2013 1:28 pm

fdlk0501 wrote:Great, can you make SUPERSTAR AIACT for NBA LIVE 06?

I'm not sure if the '08 shot animations will work for '06...I can take a look.
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby fdlk0501 on Mon May 20, 2013 2:12 pm

BAYAG wrote:
fdlk0501 wrote:Great, can you make SUPERSTAR AIACT for NBA LIVE 06?

I'm not sure if the '08 shot animations will work for '06...I can take a look.


OK,thank you
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby Andrew on Tue May 21, 2013 11:52 am

From memory, they don't. But if you'd care to experiment, by all means feel free. :)
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby BadLuckLuke on Wed May 22, 2013 3:26 am

Works like a charm for me ! ! !
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby BAYAG on Thu May 23, 2013 10:21 am

Hey guys can someone who dled the aiact try something for me? below is the '06 xscnario.viv. I just wanted to know if you notice a difference in the gameplay with this file instead of the default '07 file. The viv file has to do with backdown animations i think,but after using it I see an increase in post backdown and more ball movement...maybe it's just me..

http://www.sendspace.com/file/00h0he
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby Lakeshow7 on Thu May 23, 2013 7:47 pm

I'll try that next days, now I can only say: what a fantastic job, man.
I played some quarters with your AIACT and it makes Live 07 a much better game.
No PGs running like crazy, no more up-tempo, multiple types of offensive plays, AI looking for the best shot.
It seems much more a basketball game than a NBA Live game.
Only some crashing issues don't let me play through an entire game.
I tested it with 2007-08 rosters and game crashes in a Lakers match when Odom goes to the free throw line, I think should be a problem with single player animation.
Also with SUM 07 ones, at one point in a Mavs-Lakers Dampier sets a screen and the game crashes.
I don't know if this AIACT could be compatible only with more recent rosters, maybe that's it.
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby BAYAG on Thu May 23, 2013 8:51 pm

Lakeshow7 wrote:I'll try that next days, now I can only say: what a fantastic job, man.
I played some quarters with your AIACT and it makes Live 07 a much better game.
No PGs running like crazy, no more up-tempo, multiple types of offensive plays, AI looking for the best shot.
It seems much more a basketball game than a NBA Live game.
Only some crashing issues don't let me play through an entire game.
I tested it with 2007-08 rosters and game crashes in a Lakers match when Odom goes to the free throw line, I think should be a problem with single player animation.
Also with SUM 07 ones, at one point in a Mavs-Lakers Dampier sets a screen and the game crashes.
I don't know if this AIACT could be compatible only with more recent rosters, maybe that's it.



If your game crashes when the player shoots and is fouled.(ex. lamar odom,Michael Redd) it has to do with their freethrow ritual designation.
I found that when I replaced the default aiact with another one , any player with the freethrow ritual set with the number 1 will crash when fouled. The solution is to change the 1 to just a blank space.

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also try adding badlucklukes playbook update to your roster and database files. I think it enhances the gameplay.
add the plays dbf to your roster and in the configs folder to currentdb,workingdb,originaldb.

NBA Live 07 Playbook Update
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby doktor on Fri Jun 14, 2013 9:31 pm

anyway to convert this aiact to live 08? only sig shots are working
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