another great tool from China 3DM
Don`t ues this tool to make CF . It is have a BUG
You the better ues NBA2KModTool to make CF Enjoy
11/12/15
Jersey number mapping support (Could someone Increase shadow and fold to Warm-up clothes use this tool like 2k11 ? Thanks)11/11/28 Update
- Modify module import DDS, a substantial increase in the quality of the program conversion (rate decrease)
- Fix parsing error jersey texture mipmap - Supports all kinds of players make up the file mapping to modify the surface
- Supports all kinds of players make up the file 3d surface modification
-
Support jersey changes - Support for billboards change
- Support for files modified pitch
- Support for photo editing
- Support for files modified shoes
- Support for files modified basketball
- Support globle file (brace around comprehensive file) of the modified
_______Looking forward to warm-up clothes mod
Tutorials :
1 Open the file and parse:
Start "3DM NBA2K12 MOD tools" after using [file]/【文件】 button to open or modify iff iff file will need to modify the tool dialog box] [drag tools in the left side at this time there will be a corresponding list appears in the list column is divided into paste List of Figures and 3d list
Note: Open portrait_hi.iff + portrait_hi.cdf like a combination of files may take a lot of memory, and a 3-4 second delay
(2) import and export files:
Click on the left column map list right after the preview of a map map right column of a corresponding column of the map appears the menu preview
[After the original size] /【原始大小】 Click the preview image into a file the size of the actual resolution size
[Adapt window] /【适应窗口】 click the image size changes after the preview window with the tools to adapt to the size of the map you can see the overview (small map changed significantly smaller map) is just a preview only to change the actual size of the same map
Click [Export] /【导出】 dialog box appears after the new map you can choose to export the alternate format can be exported into three (dds; png; bmp) recommended dds format
Click [Replace]【替换】 replace the option to import the modified map file needs to be noted that replacement of the source texture map size needs and the size of the same size, same format, if the imported map file format does not match with the source map format will force Convert the format of the source format (example: dds in dxt1 and dxt5 of the points) and import the textures may appear different sizes map reading error please rigorous change
[Map] /【设为模型贴图】is set to model alternative map can be clicked to set a 3d model preview map but only on having the correct model or read uv texture map will display an error but does not affect the import and export only the pre- To view may seem strange to restore the original 3d (no map state) model of map use [Clear]
Click on the left column a list 3d 3d 3d model file preview box right after the pop-up list box 3d file list menu that appears
Click [Export] / 【导出】 dialog box appears after the new option can choose to export the 3d model format for the N2KM files can be exported N2KM open 3dmax or blender (use the format plug-in required)
Click [Replace]/【替换】 replace the option to import the modified 3d model file should be noted that the model file into the top points should be consistent with the source file or the game will read error (that do not add or delete vertices only modify the shape model no problem)
3 Storage:
Modified iff (replaced map or replace the model iff files) need to click the taskbar and select [File]/【文件】 [Save] /【保存】 or [Save As] /【另存为】 can only be properly saved successfully
Click [Save]/【保存】 is modified to replace the open iff iff the source file (clicked will cover tips)
Click [Save As] /【另存为】 can be modified iff saved to a different address without overwriting the original iff (tool has been opened iff)
Read _________________Easy Tutorials by myself
___________________Click 【文件】 to open file
__________________Click 【保存】/【另存为】 to Save/Save as file
___________________Right click on the image__
____【导出】 is Export
____【替换】 is Import
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