Yeah it's really annoying. I'm a point guard, who sometimes is put in as a SG or SF. There are a lot of PGs who just hold the ball until the shot clock is at 5, then will either pass to a man who is not open, or just shoot. Jason Kidd regularly does that and it pisses me off, because there are times when I want to dribble around and look for a good shot, but once the shot clock is down to 8-12 or something, you just lose the better part of a bar on the team mate grade.RedPhazon8 wrote:I don't know if anyone said this yet, but the most annoying thing for me is getting penalized for holding the ball too long. I don't ball hog, but there's some points in a game where I should keep rather than pass it, but the game doesn't recognize situations, it goes off some timer and when it hits zero...your screwed.
I don't know about that, but the game should definitely be aware that you are a main guy on the team, but sometimes (in real life) it doesn't work out that way, like the Gerald Wallace trade. Paul Silas and the team were all sure G-Wall would not be traded, and the next day, it happened. But I like what you said, but you can't have total control over that.Mavs4Life wrote:Agreed, winning is tough even on low difficullty. I wish there'd be a mode where you were already set as the team's superstar & you got to influence alot of things, like firing coaches, trading key players.
badreligionau wrote:I also hate the fact that you can have an awesome night and the reports will still ask you about your weakest stat (Eg: you could have a triple-double, but if you have 4 turnovers, they'll ask you about that).
Pdub wrote:Jesus. How many minutes are you playing?. I haven't figured out how people are scoring like that. I had to call for the ball almost every possession on the last game of my first season to put up a career high of 49 to get me at 20 ppg for the season.
Pdub wrote:So, you want to foul them when they are attempting a dunk? Hold the right trigger and push the right stick in their direction.
The lack of collision animations when the user is defending is well known. I couldn't tell you if it is a game issue or something we havent really figured out yet. My theory is that the cpu waits for an opening before attempting a layup or dunk, while the user will attempt them regardless of the defenders position.
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