AIACT - Assignment file tutorial

Resources for NBA Live 08.

Postby Angelo on Fri Mar 14, 2008 10:27 pm

can someone please tell me the right values so that whenever the cpu misses they will not always fastbreak but instead they will do the halfcourt set up?
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Postby Patr1ck on Fri Mar 14, 2008 11:07 pm

I believe it's hardcoded into the exe. It seems that point guards who meet a certain rating requirement will look to fast break all the time. You'll notice that some team's point guards don't push it much at all, while other's fast break all the time. For instance, play Cleveland vs San Antonio. Tony Parker is very fast and pushes the ball all the time, but it's the exact opposite on Cleveland. When Parker is subbed out of the game, the Spurs don't push it much.
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Postby Angelo on Sat Mar 15, 2008 12:51 pm

yup that is what ive also noticed bro pdub but for some teams also they always do that especially those teams that has high speed pointguards. :| maybe lowering their speed would work :?
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Postby Patr1ck on Sat Mar 15, 2008 1:28 pm

You can also try lowering the some of the numbers in the assignment file of these situations- In backcourt has dribble, and FstBrk: Drive: Drive to beat defender, or possibly any of the 'drive' situations, like Outside In:Drive to net. Maybe increasing the qualification values for any 'dribble' entry could help, but I doubt that one.
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Postby Angelo on Sun Mar 16, 2008 10:27 pm

ok ill try to do it bro pdub and i hope it works :D

Thanks for the help (Y)
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Postby Panco on Sat Mar 29, 2008 8:40 am

That seems really complicated :? Just a quick question - is it hard to make CPU shoot way more 3pt shots ?
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Postby Patr1ck on Sat Mar 29, 2008 4:53 pm

Nope. The most simple way is to decrease the numbers in the QUALIFICATION section that have "3pt" in them.
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Postby Panco on Sat Mar 29, 2008 9:41 pm

Alright, thanks. Also, can I lessen the frequency of a fast brake somehow? Unless it's really messy..
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Postby Patr1ck on Sun Mar 30, 2008 7:05 am

Everybody has been trying to lessen the fast breaks. Most of them ended up editing the rosters because the game triggers fast breaks more with faster point guards.
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Postby Angelo on Sun Mar 30, 2008 4:11 pm

yup and that is what i am doing right now bro pdub and it seems working good btw i am using right now an 07 assignment.act file :D
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Postby nextnba on Fri May 02, 2008 10:25 am

I dl an aiact somewhere in here and it works great but CPU keeps shotting the ball at the last min. of the game even if they are leading...Is there something I can edit in assignment to get this corrected?
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Postby Angelo on Mon May 05, 2008 8:05 pm

i think that is just normal cuz i think the ai was made to shoot the ball when the time is expiring :wink: :bump:
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Postby nextnba on Tue May 06, 2008 3:43 am

When I was using the original ai, that came with 08, this didn't happen. CPU only shot the ball 1-3 quater and if they are leading in the fourth, they keep passing the ball by mid quart and wait to be foul..with the new ai, the cpu passes the ball by mid quart but with 2-3 sec. they attempt to make a play and then shot. I'm assuming someone edit something ai that cause this to happen...It's something I can live with given the new ai is so much better than orginal but if this can be fixed..i would appreciate it..
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Re: AIACT - Assignment file tutorial

Postby bin091218 on Sat Dec 27, 2008 9:19 pm

Hi PDUB,

I have downloaded your AICT.VIV package. but when i unzipped the file it seems to be corrupted.

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Re: AIACT - Assignment file tutorial

Postby JaoSming on Sun Dec 28, 2008 12:53 am

try redownloading, worked fine for me
Opinions are my own.

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Re: AIACT - Assignment file tutorial

Postby bin091218 on Sat Jan 10, 2009 12:10 am

Hi JaoSming,

thanks I have downloaded already. how to extract the file. I have the software eagraph and bigui.



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Re: AIACT - Assignment file tutorial

Postby doktor on Mon Jun 06, 2011 5:12 am

can anybody say me can i decrease 0 to -1 to it do not crash?
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Re: AIACT - Assignment file tutorial

Postby Patr1ck on Mon Jun 06, 2011 5:51 am

What part in the file are you editing?
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Re: AIACT - Assignment file tutorial

Postby doktor on Mon Jun 06, 2011 5:54 am

those entries for players,c,d,e,f..you know :) Really thanks for tutorial this is legendary ,you get really deep in game...i think that i am going to work on it whole summer,on this,on moves,on editing jumpshots,everything....thanks agan :)
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Re: AIACT - Assignment file tutorial

Postby Patr1ck on Mon Jun 06, 2011 6:00 am

No, I don't. It's been 2 years since I have looked at an NBA Live file. Paste the part of the file you are trying to edit in your post for me, please. Maybe my memory will come back.
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Re: AIACT - Assignment file tutorial

Postby doktor on Mon Jun 06, 2011 6:04 am

that first part qualification

AIACT - Assignment file tutorial

Postby Pdub on Sat Nov 10, 2007 11:32 am
AIACT - Assignment file tutorial

Tools required - EA Graphics Editor, bigGUI, Dolffin, or any program that can import into VIV files.

AIACT VIV format note - The default AIACT.VIV file included with NBA Live will not open in bigGUI or Dolffin and you will not be able to import files into it with EAGE. You first need to export all the files with EAGE and then create a new VIV using it's Import Wizard, importing all the files you extracted from it.

Don't worry about it, I am only giving you the information beforehand, the package of files I have linked contains a default AIACT that can have files imported into it.

In the file package there are the following files -

Default AIACT.VIV file capable of having file imported into it.
CSV file of the Assignment file that can be imported into a spreadsheet or database program for easier viewing and understanding of the way the file works. Make sure the field sperator is a comma (,) and the text delimiter is a quote (") or else it won't show up properly.

Download File Package

Don't edit the CSV file directly. It's a pain trying to turn it back into EA's format. Instead, just use it as a guide and edit the assignment.ACT file with notepad.

Ready to improve on what EA has done without really knowing what your doing? Ok, let's go!!

The Assignment file is split into 4 parts. They all play an equal part in balancing the way the game plays, some are more global, and others are more specific.

QUALIFICATION
SITUATION
ACTION
JOB

Notice there is a number under each of these parts. That number denotes how many entries the game looks for in that section. If you delete an entry and forget to change the number, the CPU AI will not pass the ball except when inbounding, and will not shoot the ball except when the shot clock is expiring. Sorry, but you can't just make up your own AI and try to add it to the game, I already tried it. :lol:

Qualification is the biggest global modifier in the assignment file. It is where I started modifying in 07, and you should start here, too. I'm not sure if the numbers are directly pointing to ratings, but I do know they have alot to do with player ratings.

Warning: changing a 0 to a different number can cause the game to crash. Increasing these values actually make events less likely to happen, and decreasing them makes the events more likely to happen. Balance is key. For instance, in 07, to increase the likelihood of post players taking shots, I lowered those numbers, but if I went to low, they would always shoot when they get the ball. The same thing happened with dribble drives when I increased the number lowering the amount of dribble drives, players wouldn't drive to the rack. They would just take a few steps and shoot a pull up jumper more often.

Code: Select all
ENTRY B C D E F G H I J K L M N O P

All players 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Perimeter players 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Post players 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Point guard 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Good 3pt shooter 31 0 0 0 0 0 0 0 75 0 0 0 0 0 0
Good inside scoring 31 0 0 0 0 0 0 0 0 65 0 0 0 0 0
Good dribble 31 70 70 70 0 0 0 0 0 0 0 0 0 0 0
Good passer 31 0 0 0 0 0 60 0 0 0 0 0 0 0 0
Good dunker 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0
Good shooter 31 0 0 0 0 0 0 70 0 0 0 0 0 0 0
Not point guard 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Shooting guard or small forward 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Good dunk_layup 31 0 0 0 0 57 0 0 0 0 0 0 0 0 0
Not guard 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Superstar dribble 31 80 80 80 0 0 0 0 0 0 0 0 0 0 0
No players 0 100 0 0 0 100 0 0 100 0 0 0 0 0 0
Good perimeter players 28 0 0 65 0 0 0 70 0 0 0 0 0 0 0
Good post players 3 0 0 0 65 65 0 0 0 65 0 0 0 0 0
Good shooter and primacy 0 0 0 0 0 0 0 70 0 0 60 0 0 0 0
OK dribble 31 55 55 55 0 0 0 0 0 0 0 0 0 0 0
Great post player 3 0 0 0 70 70 0 0 0 70 50 0 0 0 0
Excellent post player 31 0 0 0 75 75 0 0 0 75 0 0 0 0 0
Not PG or SG 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3pt shooter 31 0 0 0 0 0 0 0 72 0 0 0 0 0 0
Excellent 3pt 31 0 0 0 0 0 0 0 70 0 0 0 0 0 0
Average dribble 31 60 60 60 0 0 0 0 0 0 0 0 0 0 0
Poor Ball Handler 3 45 45 50 0 0 0 0 0 0 0 0 0 0 0
Good one on one player 30 0 0 70 0 0 0 70 0 0 0 0 0 0 0
Poor Shooter 31 0 0 0 0 0 0 0 60 0 0 0 0 0 0
Good offensive player 31 0 0 0 0 0 0 60 0 0 0 0 0 0 0
Not Center 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Not Post Players 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Post style focal point 3 0 0 0 0 0 0 0 0 79 0 80 79 74 0
Perimeter style focal point 28 0 0 0 0 0 0 0 69 0 0 0 79 79 79



I started with "B" because that is how it looks in my spreadsheet in OpenOffice. Hopefully, it shows up like that for you and will avoid confusion.

ENTRY is of course, the name of the qualification.
B is the qualification identifier. It can be changed for any ENTRY, but I suggest that you don't change it.
C has to do with either the speed, quickness, or dribbling rating of a player.
D has to do with either the speed, quickness, or dribbling rating of a player.(That's right, I'm not sure about B and C.)
E has to do with dribble drives. Lowering this value in ENTRIES that have a value will cause more dribble drives.
F Only post player ENTRIES have this value. I believe it is used for jumpshots from short to mid range.
G Dunks and Layups as referred to by the "Good dunker" and "Good dunk_layup" ENTRIES. Increasing this value can cause less dunks and layups but also the issue where players stand under the basket dribbling. They also might just shoot a very close range jumpshot when it is increased too much.
H is for Passing. Decrease it to see more passes. Go too low and players will pass when they don't really need to. I usually set this to 50 for the "Good passer" ENTRY.
I has to do with jumpshots. Increase for less jumpers, decrease for more.
J has to do with 3 point shooting.
K has to do with Inside Scoring.
L has to do with Primacy. This is the one column that I think will not cause crashes if you change the 0 to a positive number. The more you raise it, the higher the primacy rating a player needs to qualify for actions that the game chooses.
M, N, O, and P are new to 08. They are only used on two of the new ENTRIES in 08, Post style focal point and Perimiter style focal point. I don't know what they do yet.
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Re: AIACT - Assignment file tutorial

Postby Patr1ck on Mon Jun 06, 2011 3:59 pm

I meant paste the part of your aiact, not my tutorial in the first post, hehe. I don't know what -1 will do, but you can always try it if you want.
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Re: AIACT - Assignment file tutorial

Postby doktor on Mon Jun 06, 2011 5:02 pm

ok,bro i will not try it,cuz you did not too..example E for pointguards,i want more dribble drives,but they are on 0 already..So can i switch it to -5,cuz lowering value make it more likely to happen that is my question :)
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Re: AIACT - Assignment file tutorial

Postby Patr1ck on Mon Jun 06, 2011 8:53 pm

I would not edit any numbers under any of the guards, forwards, or the center. Those are just used as identifiers, I believe. For instance, if you remove thee point guard entry completely, they never receive the inbound pass. If you do edit that, it could make all the point guards play the same. Their individual ratings will determine how they play according to the values set by the other identifiers like good perimeter players, good passer, good shooter, etc.

You can try it and find out, though. I would lower the first value under good perimeter players, myself. Make it lower than the second one and they should drive more. But, the side effect is that all perimeter players will also drive more.
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Re: AIACT - Assignment file tutorial

Postby doktor on Mon Jun 06, 2011 9:20 pm

well nevermind...i just discovered that nba live 05 assigment is compatible to live 08 and i will use it,cuz this is for me best live s gameplay :wink:
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