
I was having huge problems with my sliders so I started to make a lot of changes... here I am to share them with you. I used mp3's Sliders as a base, because I was using them when I started my association but changed them almost every game. As mp3 said:
mp3 wrote:First off 2 things ive noticed about the game that make a sim game feel like a sim game and thats...
1)Run plays - i think watching all the czar's videos in the build up on teams and the sets they use really gives a good mind set to how each teams work.
2)Direct pass is key - just like in real life you cant just hit the pass button randomly and expect it to go to the man you want you have to be smart now in 2k11
Also have in mind than in my association, I tend to score more in the paint -- Parker and Ginobili penetrations for layups, dunks for Maggette, and hookshots / layups for Blair, Duncan, Gooden, Splitter. For other players like Hill, Larry Hughes, James Anderson, Gary Neal I do tend to shoot the 3 or mid-range shots.
V1 :: http://www.mediafire.com/?92g7xfu57niqaa6
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
V2 :: http://www.mediafire.com/?6sf3uxzii5519na
- GAMEPLAY
- | :: Difficulty ♦ All-Star
| :: Game Style ♦ Custom
| :: Game Speed ♦ 50
| :: Quarter Length ♦ 12 Minutes
| :: Fatigue ♦ On
| :: Injuries ♦ On
| :: Clutch Factor ♦ On
| :: Shooting Type ♦ Real Player %
| :: FT Shooting Type ♦ Shot Stick Timing
| :: Free Throw Difficulty ♦ 50
GAME SLIDERS
OFFENSE
- | :: Inside Shot Success ♦ User 39 | CPU 38

| :: Close Shot Success ♦ User 40 | CPU 38

| :: Mid-Range Shot Success ♦ User 51 | CPU 46

| :: 3PT Shot Success ♦ User 52 | CPU 50

| :: Layup Success ♦ User 43 | CPU 40

| :: Dunk Success ♦ User 48


| :: Dunk in Traffic Success ♦ User 42


| :: Pass Accuracy ♦ User 53 | CPU 50
| :: Alley-Oop Success ♦ User 50

| :: Contact Shot Success ♦ User 44 | CPU 44
DEFENSE
- | :: Driving Contact Shot Frequency ♦ User 80 | CPU 80
| :: Inside Contact Shot Frequency ♦ User 80 | CPU 80
| :: Help Defense Strength ♦ User 55 | CPU 48
| :: Steal Success ♦ User 35 | CPU 28
ATTRIBUTES
- | :: Quickness ♦ User 50 | CPU 50
| :: Vertical ♦ User 50 | CPU 50
| :: Strength ♦ User 50 | CPU 56
| :: Stamina ♦ User 50 | CPU 50
| :: Durability ♦ User 50 | CPU 50
| :: Hustle ♦ User 50 | CPU 50
| :: Ball Handling ♦ User 50 | CPU 50
| :: Hands ♦ User 50 | CPU 50
| :: Dunking Ability ♦ User 50 | CPU 50
| :: On-Ball Defense ♦ User 85 | CPU 68
| :: Stealing ♦ User 50 | CPU 48
| :: Blocking ♦ User 50 | CPU 45
| :: Offensive Awareness ♦ User 62 | CPU 58
| :: Defensive Awareness ♦ User 100 | CPU 80
| :: Offensive Rebounding ♦ User 30 | CPU 30
| :: Defensive Rebounding ♦ User 60 | CPU 60
| :: Clutch Factor ♦ User 10 | CPU 10
| :: Consistency ♦ User 50 | CPU 49
| :: Fatigue Rate ♦ User 52 | CPU 60
| :: Injury Frequency ♦ User 45 | CPU 50
| :: Injury Severity ♦ User 50 | CPU 50
TENDENCIES
- | :: Take Inside Shots ♦ User 50 | CPU 50
| :: Take Close Shots ♦ User 50 | CPU 57
| :: Take Mid-Range Shots ♦ User 50 | CPU 60
| :: Take 3PT Shots ♦ User 60 | CPU 45
| :: Attack The Basket ♦ User 50 | CPU 62
| :: Look For Post Players ♦ User 60 | CPU 60
| :: Throw Alley Oops ♦ User 50 | CPU 50
| :: Attempt Dunks ♦ User 50 | CPU 50
| :: Attempt Putbacks ♦ User 50 | CPU 50
| :: Throw Flashy Passes ♦ User 50 | CPU 50
| :: Commit Fouls ♦ User 55 | CPU 50
| :: Play Passing Lanes ♦ User 50 | CPU 29
| :: Go For On-Ball Steals ♦ User 5 | CPU 5
| :: Contest Shots ♦ User 65 | CPU 50
| :: Backdoor Cuts ♦ User 50 | CPU 50
FOULS
- | :: Over The Back Foul Frequency ♦ User 53 | CPU 53
| :: Charging Foul Frequency ♦ User 65 | CPU 65
| :: Blocking Foul Frequency ♦ User 65 | CPU 65
| :: Reaching Foul Frequency ♦ User 65 | CPU 65
| :: Shooting Foul Frequency ♦ User 50 | CPU 50
| :: Loose Ball Foul Frequency ♦ User 45 | CPU 45
PLEASE, I'd like you guys to post pics of the Team Stats screen so I can see some outcomes. Here's a couple of simmed results with the new V2 sliders:




