Thanx to Lean I now know how to edit/insert jersey textures into the game. And thanx to him for sharing the tut with everyone.
Lean wrote:If you remember the 2k9 and 2k10 jerseys, they have this bitmap that only has four colors: black, red, green, and blue. Each color represents a specific texture to be added as an overlay to your jersey. This indicates which parts of the jersey has a cloth-like texture, shiny areas, holed areas, etc. Like this:
They merged that file with the main bitmap in 2k11. Which kinda saved us the file size this time around.
When you do the main bitmaps for the jerseys, there's a fifth channel for it (RGB, Red, Green, Blue, and Alpha 1). The Alpha 1 channel is a grey-scale bitmap channel that does the same thing as the ur-colored bitmap of 2k9/2k10 does.
This is the main bitmap of the Suns jersey I released a few days ago:
Now this is how its Alpha channel looks like:
Though I'm not 100% sure how things work, this is just how I see what the colors on the Alpha channel are for:
White are for logos, giving it an embroidered look. The black areas have no lighting in-game. The light grey parts are for the main "cloth", just as how the black areas work in 2k9/2k10. The darker grey parts give it a shiny texture.
So this is how it looks like when imported to IFF Editor:
There you go.