only the texture,export texture from 2k10 file then import it to 2k11 file..regret wrote:So, with this program, I could import a CF from 2k10 into 2k11?
If so, that's pretty cool.
only the texture,export texture from 2k10 file then import it to 2k11 file..regret wrote:So, with this program, I could import a CF from 2k10 into 2k11?
If so, that's pretty cool.
Tommyhtc wrote:Dude I updated the tool and tried to import 3D headshapes from 2k10 to 2k11,
it still doesn't work, or is it not possible?
HellBoy wrote:Tommyhtc wrote:Dude I updated the tool and tried to import 3D headshapes from 2k10 to 2k11,
it still doesn't work, or is it not possible?
Recreate headshape.
Tommyhtc wrote:HellBoy wrote:Tommyhtc wrote:Dude I updated the tool and tried to import 3D headshapes from 2k10 to 2k11,
it still doesn't work, or is it not possible?
Recreate headshape.
thanks lol,
everyone has to recreate headshapes every year,
and I think it's a waste of time.
Why do we have to recreate the headshapes in every new game?
I mean, the headshapes look the same, but 2k just somehow stops us from doing simple importing and exporting.
Is there a way to find out the main problem with conversion?
pacificsmoke wrote:1.n2kmodtool.ms -- 3DS Max模型插件, 放入\Scripts\Startup\,具体操作参看视频教程
^^^What does that mean? I see the file, just don't know what he wants us to do with it.
koresh_NIK wrote:After correction of fix 0.11 everything was working good. But I decided to try to fix Gerald Wallace, and received just such a problem:
I have concluded that errors occur in the 3D models which have additional elements, such as (beard, braids, hair).
koresh_NIK wrote:After correction of fix 0.11 everything was working good. But I decided to try to fix Gerald Wallace, and received just such a problem:
I have concluded that errors occur in the 3D models which have additional elements, such as (beard, braids, hair).
ahcoy wrote:HAHAHA. hey, is this tool compatible with win7 64bit?
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