juza nba 2k9 "neon project" i'm done till 2k10......

A hub for everything related to NBA 2K9 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby Panco on Tue Feb 17, 2009 11:25 pm

Are you going to update it regularly along with neon1's updates ?
Image
Panco
 
Posts: 436
Joined: Tue Jun 29, 2004 1:36 am
Location: Lithuania

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby juza1971 on Wed Feb 18, 2009 12:02 am

Panco wrote:Are you going to update it regularly along with neon1's updates ?


yes. once i receive datas i will update this thread.
in the meanwhile..have fun with it.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby smokes on Wed Feb 18, 2009 4:26 am

Does someone have a list of the 2009 rookie class with tendencies/ratings that would fit with this roster? Would be amazing.
smokes
 
Posts: 46
Joined: Thu Feb 05, 2009 10:30 pm

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby electro cute on Wed Feb 18, 2009 6:20 am

hey man, when i try to download V1.1 RLSD: BETTER PLAYER POSITION and Bulls starting five from the first post the link leads to roster version 1.0. steve francis is still a beast and he averages between 28 and 30 ppg per season (tested through 3 seasons). :shock:
anyways thanks for making this, i was reading neon's page from the start and i'm so thrilled that someone finally made it. i't seems like much hard work has gone into this so you deserve :bowdown: :bowdown: :bowdown:

ps i'd really like to play 12 minute quarters - should i just decrease gamespeed to 42 - 40?
electro cute
 
Posts: 60
Joined: Wed Feb 18, 2009 6:14 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby MacGyver666 on Wed Feb 18, 2009 6:29 am

What happen with some tendencies that even being made based on nba stats, does not correspond the real thing. Ex. Kirk Hinrich dunking. Even considering neon's formula for dunk tendencies which envolves jumping and reaching and some other things, Kirk Hinrich just doesnt dunk. I that some kind of exception or it could be fixed on the formula?

The whole roster is freaking GREAT. Awesome gameplay, but honestly, to see Kirk Hinrich dunking hard is kind funny, isn't it? :crazyeyes: :mrgreen:

Another thing, i would like to know what you think about my last post about turning this whole thing on a little updater software.

Best Regards.
Image
User avatar
MacGyver666
 
Posts: 205
Joined: Wed Aug 20, 2008 10:54 am
Location: Brazil

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby Cwieku666 on Wed Feb 18, 2009 7:34 am

Oklahoma Thunder acquires Tyson Chandler from the New Orleans Hornets in exchange for Chris Wilcox, Joe Smith and the drafts rights to DeVon Hardin.
Cwieku666
 
Posts: 6
Joined: Mon Feb 09, 2009 6:43 pm

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby juza1971 on Wed Feb 18, 2009 7:39 am

Cwieku666 wrote:Oklahoma Thunder acquires Tyson Chandler from the New Orleans Hornets in exchange for Chris Wilcox, Joe Smith and the drafts rights to DeVon Hardin.



WTF....trade after trade...this will be till 19,deadline.

Well, what can i say about your consideration? to be honest i think that you have to focus your attention more on gameplay and less on those fucking rating formulas.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby juza1971 on Wed Feb 18, 2009 7:42 am

TOMORROW WILL BE RELEASED A NEW UPDATE INCLUDING :
ALL FA AND GENERATED ROOKIES
NEW TRADE THUNDER - NOH
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby juza1971 on Wed Feb 18, 2009 8:02 am

electro cute wrote:hey man, when i try to download V1.1 RLSD: BETTER PLAYER POSITION and Bulls starting five from the first post the link leads to roster version 1.0. steve francis is still a beast and he averages between 28 and 30 ppg per season (tested through 3 seasons). :shock:
anyways thanks for making this, i was reading neon's page from the start and i'm so thrilled that someone finally made it. i't seems like much hard work has gone into this so you deserve :bowdown: :bowdown: :bowdown:

ps i'd really like to play 12 minute quarters - should i just decrease gamespeed to 42 - 40?



wait till tomorrow for a new and, i hope final, release.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby RayZLAL on Wed Feb 18, 2009 8:33 am

Does this include the Jermaine for Marion trade?
All the rest tryin to be best in this west but only we got the man with numba #24 on the chest!

Image
User avatar
RayZLAL
 
Posts: 682
Joined: Tue Dec 11, 2007 3:44 pm

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby juza1971 on Wed Feb 18, 2009 8:35 am

8LAL24 wrote:Does this include the Jermaine for Marion trade?



already included in this eta.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby RayZLAL on Wed Feb 18, 2009 8:54 am

juza1971 wrote:
8LAL24 wrote:Does this include the Jermaine for Marion trade?



already included in this eta.


cool thx, now i gotta learn new sig shots for some of my players :cry:
All the rest tryin to be best in this west but only we got the man with numba #24 on the chest!

Image
User avatar
RayZLAL
 
Posts: 682
Joined: Tue Dec 11, 2007 3:44 pm

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby m.gaRz on Wed Feb 18, 2009 9:03 am

man, i'm excited for the v1.2.. :mrgreen: tnx juza1971 for bringing this to NLSC..you the man! :applaud: :bowdown: :bowdown: :cheeky:
User avatar
m.gaRz
 
Posts: 128
Joined: Mon Oct 24, 2005 8:01 pm

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby electro cute on Wed Feb 18, 2009 11:58 am

after further testing in asociation mode i found that this project badly reflects strength of teams. while gameplay is great, and siming stats are ok, teams that end up in playoffs are awful. bobcats, clippers and warriors always end up in playoffs (i sim only this season).
i just simmed another season and this is how playoff tree looks like:
west:
1. warriors
2. rockets
3. mavs
4. t'wolwes
5. thunder
6. suns
7. clippers
8. jazz

in the east it's a little bit better:
1. magic
2. pistons
3. celtics
4. cavs
5. knicks
6. pacers
7. heat
8. bobcats

anyone noticed simmilar things?
electro cute
 
Posts: 60
Joined: Wed Feb 18, 2009 6:14 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby wonderBOi on Wed Feb 18, 2009 12:41 pm

great roster.. one question.. does this support Xiaoju's Shoes Patch?
one more thing.. isn't amare the starting PF of team WEST in the 2009 allstar game? and tim duncan the starting SF?
in this roster i guess carmelo is SF and duncan in PF.. will you check this pls?

i'm hoping that for the next release you include the correct team gear and sigshots (maybe by kris)..

btw, great work! you did great bro.. (Y) (Y) thx :applaud:
User avatar
wonderBOi
 
Posts: 373
Joined: Thu Mar 27, 2008 3:40 am
Location: R.P.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby yk81bt on Wed Feb 18, 2009 1:13 pm

I hope someone can fix photos.

there are some players have wrong photos in this roster such as Marcin Gortat(magic), Joel Anthony(heat), Hamed Haddadi(grizzlies) and more players(who don't have original photos).


I already use missing photos(made by Sparky) for Albys RR5.5, but it doesn't work for juza1971 & neon's project v1.1

Can anyone give me correct photos for Juza & neon roster? :doh:
Image
User avatar
yk81bt
 
Posts: 125
Joined: Fri Jan 02, 2009 11:45 am
Location: KOREA

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby m.gaRz on Wed Feb 18, 2009 4:16 pm

anyone here know the average team 3pt attempts? most of my opponents have 30-45 attempts.. :? anyone experiencing this? :?: :mrgreen:
User avatar
m.gaRz
 
Posts: 128
Joined: Mon Oct 24, 2005 8:01 pm

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby Angelo on Wed Feb 18, 2009 4:54 pm

ill just wait for the final version before ill help you in editing the sig shots ,gears and the free throw rituals of each player..

btw i do look forward to an injured version of the roster
Image
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby juza1971 on Wed Feb 18, 2009 6:21 pm

electro cute wrote:after further testing in asociation mode i found that this project badly reflects strength of teams. while gameplay is great, and siming stats are ok, teams that end up in playoffs are awful. bobcats, clippers and warriors always end up in playoffs (i sim only this season).
i just simmed another season and this is how playoff tree looks like:
west:
1. warriors
2. rockets
3. mavs
4. t'wolwes
5. thunder
6. suns
7. clippers
8. jazz

in the east it's a little bit better:
1. magic
2. pistons
3. celtics
4. cavs
5. knicks
6. pacers
7. heat
8. bobcats

anyone noticed simmilar things?



cpu trade logic is weird and FA were not been edited.So wait until i fix it with a new release.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby domidomdomz on Wed Feb 18, 2009 6:22 pm

m.gaRz wrote:anyone here know the average team 3pt attempts? most of my opponents have 30-45 attempts.. :? anyone experiencing this? :?: :mrgreen:


it's great that you raised this issue. I also noticed the same.
According to this link, http://www.hoopsstats.com/basketball/fa ... 1/fga3/1-1
Teams averaged 11 to 29 three pt attempts only.
Image

NBA 2K10 PC and XFire Username: domidomdomz
2KSports Gamertag Profile Page

Don’t you love the chase? Sometimes it doesn’t work out; those are the stakes. But when it does work out, it’s like having that first cigarette: your head gets all dizzy, your heart pounds, your knees go weak. Remember that?
User avatar
domidomdomz
 
Posts: 527
Joined: Thu Mar 06, 2008 7:26 pm
Location: Quezon City, Philippines

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby domidomdomz on Wed Feb 18, 2009 6:29 pm

juza1971 wrote:
electro cute wrote:after further testing in asociation mode i found that this project badly reflects strength of teams. while gameplay is great, and siming stats are ok, teams that end up in playoffs are awful. bobcats, clippers and warriors always end up in playoffs (i sim only this season).
i just simmed another season and this is how playoff tree looks like:
west:
1. warriors
2. rockets
3. mavs
4. t'wolwes
5. thunder
6. suns
7. clippers
8. jazz

in the east it's a little bit better:
1. magic
2. pistons
3. celtics
4. cavs
5. knicks
6. pacers
7. heat
8. bobcats

anyone noticed simmilar things?



cpu trade logic is weird and FA were not been edited.So wait until i fix it with a new release.


wthell happened to the Lakers in that simulation? did the lakers lose kobe into free agency and signed with other team?
Image

NBA 2K10 PC and XFire Username: domidomdomz
2KSports Gamertag Profile Page

Don’t you love the chase? Sometimes it doesn’t work out; those are the stakes. But when it does work out, it’s like having that first cigarette: your head gets all dizzy, your heart pounds, your knees go weak. Remember that?
User avatar
domidomdomz
 
Posts: 527
Joined: Thu Mar 06, 2008 7:26 pm
Location: Quezon City, Philippines

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby MAGNUM on Wed Feb 18, 2009 6:51 pm

beasleys legs are freaking huge for some reason..and wade should be at least a 94 rating like lebron..his block should be at least and 81 and rebounds should be bout 70 and steals and assist up more too...
MAGNUM
 
Posts: 172
Joined: Wed Oct 29, 2008 11:32 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby chinoy316 on Wed Feb 18, 2009 7:37 pm

Is that really v1.1? If so, here's some more fixes. A lot of free agents are too strong. Desmon Farmer(WHO?!?) has the same rating as Iguodala. Steve Francis freaking averaged 30.1 points in my simmed season! Anyway, you probably already know this. Keep up the good work.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby juza1971 on Wed Feb 18, 2009 7:49 pm

MAGNUM wrote:beasleys legs are freaking huge for some reason..and wade should be at least a 94 rating like lebron..his block should be at least and 81 and rebounds should be bout 70 and steals and assist up more too...



the overall tendencies must be as it should be due to factors you probably aren't aware of. Every player now reflects perfectly his skills . So man, you can play or not..that's all.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Postby juza1971 on Wed Feb 18, 2009 7:51 pm

chinoy316 wrote:Is that really v1.1? If so, here's some more fixes. A lot of free agents are too strong. Desmon Farmer(WHO?!?) has the same rating as Iguodala. Steve Francis freaking averaged 30.1 points in my simmed season! Anyway, you probably already know this. Keep up the good work.


i've already pointed out that all those freaky issues will be fixed with the next release.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

PreviousNext

Return to NBA 2K9 Modding

Who is online

Users browsing this forum: No registered users and 1 guest