Random Producer Comments

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Random Producer Comments

Postby JaoSming on Thu Jul 24, 2008 10:44 am

If you find little tidbits from the producers that dont show up in the main articles. A couple are over at Operation Sports, and they have an official QA thread at the official forums. Please include a link to the post to prevent any false claims.


Over at OS Beluba confirmed that there will be no tip-in dunks this year in live 09.

and mintsa, no putback dunks/tip-ins this year. they just weren't ready for prime time yet.


http://www.operationsports.com/forums/n ... 2038526755
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Postby Bodz on Thu Jul 24, 2008 10:47 am

No tip-in dunks? Shucks!
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Postby huddy187 on Fri Jul 25, 2008 2:48 am

"Matt may want to chime in on this one since he oversaw the Quick Strike Anklebreaker feature... but the short answer is yes, mismatches should make a difference now. The system checks the ballhanding rating of the dribbler against the onball defense ratings of the defender when evaluating the different win/lose/draw outcomes. I was playing a game with Jeff the other day and he ended up getting a mismatch with his point guard against one of my bigs (I forget who the guys were.) He backed the ball out to the top of the arc, called an Iso, and pulled a hez cross on him. My defender tripped up and fell to the ground and he got an easy layup out of it. Even though I got scored on, we both thought it was cool."
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Postby BodyBump on Fri Jul 25, 2008 9:53 am

> Beluba... First Off sorry about the
> millions of questions asking you...
>
> Beluba and any other producer can share...
>
> 1. What is that one thing that you did with Live 09
> that makes you very happy or feel very good and you
> know the fans will love it?
>

Beluba: Too hard to pinpoint one thing and I'm sure each person on the team would name something different. For me, I think attacking the basket (and being able to counter that) is one of the big highlight improvements in my mind. Everything from the highlight reel dunks & contact layups to the Tayshaun- style blocks and hard fouls looks and feels really nice. The other thing I'll say for Live '09 is that it's just fun. I like to watch different people play, both casual and hardcore, and everyone's always getting excited and really into the game. I can't say I've experienced that in Live for quite some time as a gamer as well as the new guy on the dev team.

> 2. In last years game when setting up a pick and roll
> or a pick and fade it was very easy for the ball to
> get stolen from you, it was like the player wasn't
> aware of the defender so the ball would get stolen
> all the time, will this be fixed?
>

Beluba: With the new 2-man game mechanic, this is no longer a problem. You can thank Mr. Antwi for that.

> 3. Can you tell us a little more about the new free
> throw system because the previews, most of them
> really only say its new and don't get into more
> detail about it?[/color]

Beluba: It's a simple mechanic. Just hold the B button, an onscreen meter will begin to fill, when the meter hits the green target window release B. The better your shooter, the bigger the window. The window size is also scaled based on difficulty level. We also added the concept of "nerves." In 2P games, while the other dude is shooting, rapidly tap X & B to rumble his controller and cause the meter to flicker a bit. The AI will also do that to you in user vs. CPU games when you're the road team. Kinda cool.

---------------------------------------------

> Question for Beluba:
>
>
> Will any rookies in NBA Live 09 have signature shots,
> or will they have generic shots?
> Also, will any rookies have go-to-moves?
>
> Message was edited by: DWade3133 (EA.com)

Beluba: If you're talking about real life rookies... the top draft picks got assigned sig shots. If you're talking about Dynasty rookies, yes, they will be randomly assigned sig shots and go-to-moves.

---------------------------------------------

> Beluba: My question is about the opening
> tip-off, will we be able to tip the ball to any
> player on the floor, or will the ball automatically
> be tipped to the pg like in '08.
>
> nd with the new pick and roll system when the
> screener rolls to the basket will we be able to throw
> an alley-opp to that player, like chris paul to tyson
> chandler.

Beluba: We re-worked the opening tip-off to improve it visually, but we had to cut the directional tipping aspect of it. With the new system, it's now a twitch game rather than a timing based one. As soon as the ref tosses the ball, the first person to hit Y will win.

And yes, you can throw oops out of the pick & roll mechanic. The CP3/Chandler combo is pretty deadly.


---------------------------------------------


> To BELUBA:
>
> One of the the things that's really frustrating when
> playing Live 08 (or even 2K8) is that when you have a
> mismatch on the court that favors your team it's
> nearly impossible to take advantage of it.
>
> For example: If I have Tony Parker being guarded by
> Shaq in the top of the key, it won't be any easier to
> blow past him if I had, for instance, someone like
> Artest or Fisher guarding him.
>

Beluba: Matt may want to chime in on this one since he oversaw the Quick Strike Anklebreaker feature... but the short answer is yes, mismatches should make a difference now. The system checks the ballhanding rating of the dribbler against the onball defense ratings of the defender when evaluating the different win/lose/draw outcomes. I was playing a game with Jeff the other day and he ended up getting a mismatch with his point guard against one of my bigs (I forget who the guys were.) He backed the ball out to the top of the arc, called an Iso, and pulled a hez cross on him. My defender tripped up and fell to the ground and he got an easy layup out of it. Even though I got scored on, we both thought it was cool.

> The same goes for post plays. Sometimes players like
> Duncan or Howard aren't able to push smaller players
> like guards and small fowards.
>

Beluba: We do a ratings check here as well (Post Off. Strength vs. Post Def. Strength), and so far, I haven't seen any anomalies.

As for some of the other questions:


* Vujacic and the rest of the Bucks have been assigned the most appropriate shots we have available, but they're not necessarily unique only to them. Just like 2k, many of the shots are shared as we don't have the animation memory to sig up the entire league. All the teams have a good mix of shots and I think we did a good job capturing the essence of most guys' shot styles.
* Inbound alley-oop plays are a good idea. As Matt mentioned before, they just haven't been put in because we haven't had time to implement a good defensive counter. We'll try to get them in soon though.
* Yes, you can assign go-to-moves to your CAPs.


---------------------------------------------

1. Last year when a player was going to post up all he would was put is back up to the player and defender wouldn't try to move around and try to get in a position for a block or a steal, I know NBA Live 09 will have a new 2-man mechanic since it has this will we see the offensive and defensive player fighting for the position, example the offensive player to get into position to score and the defensive player will get aggressive and move around and try to get into position for a block or a steal?

twi3: Kpg2fresh: Good question. The two man game mechanic is our pick and roll control which will allow you to command two players at the same time (screener and ball carrier). It can definitely be used to get guys into position for our new post game which has a bunch of cool new animations. And yes there are two player animations where defenders will battle for position or try to steal entry passes by fighting over the top. I use it to dominate Matt and Mike all the time :)

2. Also in last year the post game it was way to easy to score and there was really no contact in the post all the offensive player would have to do is press the dunk button and score, the defender would slide across away from the basket and not try try to block it, so my question will we see tons of more contact and will it be easier to defend in the post?

twi3: Yes! Finally Live has contact thanks to a ton of cool new collision animations. Not only will it help you defend the post when you get guys into good position but it will help you defend the basket in general. Big guys matter when you're playing D hint hint.

3. One thing I love about March Madness 08 was that there were tons of options in the post play were there were different types of shots and instead of the computer trying to choice the best shot you could pick it yourself so that made more user control, you were in control you could press x for a hook shot and b for a normal shot and so on, So will we see anything like this in NBA Live 09 where you can control the types of shots you take...

twi3: We certainly have a level of shot control for you. You can fade, lean, or throw up a floater from certain areas of the court by using your left analog with the shot button. Also, our post game allows you to shoot a hook shot versus a turnaround but this is contextual. Matt can definitely elaborate on this aspect of the game. But I can tell you it feels good when your player can shoot a little turnaround hook shot from deep post position.

All I want for Christmas is Ron Artest in a Laker uniform.



---------------------------------------------

> I follow the NBA from a long time (back in the last
> Magic's days, yes, I'm that old).
> I might be missing some parts of the rules but I have
> a question.
> If one of my players blocks a shot and the ball goes
> out of bound, is it considered a turnover? Also when
> someone tries to steal the ball, it touches so the
> ball goes out of bounds and Steve start talking about
> not making mistakes and making turnovers. I do watch
> stats and it says I made 2 or 3 turnovers but the
> only thing that happened is that the ball went
> outside just because a player tried to steal the ball
> and it went out of bound.

iminurbase: Good catch. We did fix some instances of this, but it is tricky. NBA LIVE 09 should be more realistic in this area.

Source: EA Forums
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Postby [Q] on Fri Jul 25, 2008 11:29 am

The AI will also do that to you in user vs. CPU games when you're the road team. Kinda cool.

that's pretty cool. I asked for this after playing 2k7. the controller should only shake when you're on the road.
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Postby cam on Fri Jul 25, 2008 2:09 pm

clueminati017 from ea forums wrote:I know I'm over posting on this thread, but this is my thread which I have to spread the word around. To answer both Big504Easy & Spurs50 question at the same time, and I just got the email this morning about this.

There will be put back dunks or tips in the game, and as for the raitings for player & team. It can't be posted on the community due to PR, but if you keep checking on OperationSports.com or OS for short. You may see it when the moment comes.

Confusing? Opposing reports.

http://forums.ea.com/mboards/thread.jsp ... &start=135
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Postby Andrew on Fri Jul 25, 2008 8:58 pm

Perhaps a question worth posing again.
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Postby Patr1ck on Tue Jul 29, 2008 9:24 pm

> Beluba
>
> 1. Will there be put-back dunks/tip- ins this
> year, because on Operation Sports you said there
> isn't, but clueminati017 a NBA Live moderator said
> there is put-back/ tip-ins dunks this year... Now is
> there put-back dunks or not because tons of people
> are confused...
>


We had to cut tip dunks/layups because they weren't ready for primetime yet and were causing some bad side effects.
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Postby rdelizo35 on Wed Jul 30, 2008 3:42 am

"Beluba; thanks for stopping by here.

I understand the window is closing to finish this game, but is it possible to implement the sig shots to ALL players, not just created ones. Reason I ask is; many people in 2k8 didn't actually look like their real-life counterparts, so I edited lots of them to be more realistic.

If it's not possible to implement, could a patch be released allowing such a feature?"

Yeah, I wasn't happy about this either as I assumed the functionality would be there for both CAPs and regular NBA guys. Unfortunately, it's not a trivial change for us and has been deemed out of scope for this year. I'll see if it's something that might be patch-able but I can't guarantee anything.

However, I mentioned this on the EA forums and the same goes for OS. After you guys have had some time with the game and had a chance to see the pool of shots available, feel free to start a Sig Shot Change Request thread on this board for any guys you want to see re-assigned and I'll personally update the game accordingly. We should be able to get that change out to everyone via a Live 365 update. That's the best I can do at this point.

Link: http://www.operationsports.com/forums/n ... 2038525714
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Postby Andrew on Wed Jul 30, 2008 5:38 am

Not the best news in that regard but a better situation than last year.
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Postby rdelizo35 on Wed Jul 30, 2008 5:43 am

Andrew,

So, if I understand Beluba's answer, there will probably be a specific Live 365 update specifically for signature shots?
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Postby Andrew on Wed Jul 30, 2008 5:45 am

Possibly, though my understanding is that it would be something they can and probably will address through the 365 updates in addition to the other data.
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Postby rdelizo35 on Wed Jul 30, 2008 5:49 am

Andrew,

I saw a poster over at OS ask whether or not you can hire and fire assistant coaches in Dynasty mode this year and Pared (I think he might be Pasta Padre) answered that you could, but only before the season.

Is this something new or has it been a part of NBA Live and I am just now hearing about it?
Last edited by rdelizo35 on Wed Jul 30, 2008 6:41 am, edited 1 time in total.
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Postby Andrew on Wed Jul 30, 2008 5:51 am

No, that's nothing new.
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Postby rdelizo35 on Wed Jul 30, 2008 6:02 am

Thanks for the clarification, Andrew. Thanks also for not making me feel stupid. :oops:
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Postby Andrew on Wed Jul 30, 2008 6:10 am

Not at all. Just to clarify though, as far as I know we still can't fire assistants but the offseason hiring process remains the same.
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Postby rdelizo35 on Wed Jul 30, 2008 6:48 am

"Could you tell the superstars from stars,from the average and lower tier nba players, and vice versa.....as far as talent/moves/ability..etc???
last year, almost everyone, except a hand full of players had the were the same..

thanks Pared"

The star players had the go-to moves. I can't tell you if the CPU utilized them b/c we didn't play the CPU.

Star players were more effective. As a who, the post game was a bit too dominant go guys like D. Howard and Shaq were more difficult to stop. If they even it out a bit it should level off well. They weren't far off in the build I played.

Link: http://www.operationsports.com/forums/n ... 2038479547
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Postby huddy187 on Wed Jul 30, 2008 4:38 pm

Yes, release timing is animation dependent. So you have to learn your players' optimal release points to maximize their shooting %'s.

And yes, I believe there's a stepback crossover that will play if you flick the Right Stick down. Matt worked on Quick Strike so he'll be able to confirm.
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Postby huddy187 on Sat Aug 02, 2008 1:38 pm

Dynasty is a huge mode... way too much for me to explain. I'd start with looking at some 08 reviews of our Dynasty Mode, then wait for Jeremy's blog on the new 09 features. Essentially you can do everything an NBA GM can do.
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Postby Andrew on Sat Aug 02, 2008 2:34 pm

Hopefully the simulated stats have been tweaked a bit. I'm also interested to know if anything new has been added since the version I saw, I wasn't able to try out the trading block function as the build kept crashing on that feature.
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Postby BodyBump on Sat Aug 02, 2008 4:41 pm

Q&A for jc2300
Sup NBA LIVE fans?
Here we go...



to truth3933:
We've been considering the College draft class for a while now but it keeps falling off our plate given how much work we put in each year. for more info, ask Tiner for an aswer, he's the Dynasty man.

to Nic31
Ratings are always up for debate, a team can have a good streak then a bad streak. The truth is that it does not matter so much, what matters is that the team is in the game and the Iranian fans can play with their squad. I agree with you however, and we'll adjust this for next year.

dragon4thQ
1) Is there anyway we could put in a request list for any hardwood classics for 2010 if they are going to be added then since they are apparently not in for live 09 (as you can tell I love my hardwood classics) ?
--> Man, I love them too, the reality is that we can't put them in our game at will -I won't expand on the reasons, simply because this is not the point here. I really hope that someday we can get crazy on the HW Classics, fingers crossed.

2) Will team uniforms have like anniversary logo's like the Heat's XX logo or Lakers 60th logo for Live 09 not that I think too many teams apart from Magic and 76ers are having a key Anniversary for 08-09 season ?
--> We replicate exactly the layouts that we receive from the league. If it contains a logo we include it. Last year however the Spurs anniversary for instance was only on the tracksuits, which we don't feature in LIVE unfortunately.

3) Will there be like pre draft 2008 and beyond team fusion gear for the draft teams which would be a cool feature for dynasty preseason ?
-- > I'll leave it up to Tiner to read your suggestion, thanks man!

4) I also have a question about the missing numbers on the shorts of like the Phoenix Suns and the former Sonics are they hard to add in the the jersey and jersey numbering file ?
--> Againk we replicate exactly what the league sends us, if there is a number on the shorts someday, we'll add it. right now there is no team that i know of who currently does it to their main unis.

to manbok23
your english is good man. Please pick up 09 and go over the issues you mentioned and let me know early what the problems are, we'll fix them. (damn, it's hard to have a quality assurance team the size of the NBA LIVE fans ;-))
For Korea, we've built real heads for the following players: HA SEUNG JIN, YANG DONGGEUN, KIM JOO SUNG, KIM DONG WOO, KIM SEUNGHYUN, YANG HEEJONG, SANDRIN DANIEL ROBERT.
Apologies if some of those names are westernized, we had to make this work within the framwork of our naming convention in LIVE.


to NTG09Player
I can't elaborate on the cloth system too much, but I can tell you that it was rebuilt from scratch and looks just amazing, the shorts look silky and the jersey moves just right. our team spent a ridiculous amount of hours on this and really delivered above target on this, we're super proud. I hope you'll dig it.
As for the letters of the last names on the back of the jersey, i am the one who told you guys we'd look into this, and despite a valiant effort we were unable to address it for 09. However, we had a meeting yesterday where I did call it out, and it's on our to-do list as a first thing for 10. I am sure you're disappointed (and honestly I was thinking in my mind "oh I should really let him know it's not happening this year), but dude I'm sure you understand we can't do it all.


to dragon4thQ
Thanks for the Wiz reference man, When did this change occur?

to Nic31
Thanks for your info and interest in FIBA, we'll announce the exact rosters during the summer, patience! :-)
I appreciate that you took the time to send a few suggestions. The teams you mention make a lot of sense indeed. The feature development you suggest is really cool too, I'll mention it to other producers.


---------------------------------------------------------------


> To any producer who isn't busy at the moment can you
> please answer my question. I would like to know if
> there will be a season mode where i can just pick my
> team (the lakers) and get the dna uploaded everyday
> with team, and player tendencies and also updated
> rosters for every team. Dynasty is okay but i would
> rather play in season mode with the dna feature and
> updated team rosters. Can you tell me if the regular
> season mode will be in the game? Thanks

iminurbase: No, sorry. This is something we are going to look into for '10. However, you can use the Lakers in Play Now and play any team with the updated rosters/DNA vs. any team you want... you just won't get season stat tracking.

---------------------------------------------------------------

> To iminurbase (EA Id)
>
> http://ps3.ign.com/dor/objects/14241219/nba- live-09/im
> ages/nba-live-09-20080731094013100. html
>
> in dis picture y is cory maggette in a clippers
> uniform? he was traded 2 golden state.
>
> Message was edited by: crazycelticsfan (EA Id)

iminurbase: That's the beauty of NBA LIVE 365... don't worry about the screenshots. Your game will download the latest rosters everyday.

BTW, Cory is on the right team in our game... that is an old screen.


---------------------------------------------------------------

> Iminurbase: Thanks alot for answering my question, I
> do have another one for you tho. I've never played in
> the dynasty mode is it the same as season mode and if
> it's not what's different? Thanks.

iminurbase: Dynasty is a huge mode... way too much for me to explain. I'd start with looking at some 08 reviews of our Dynasty Mode, then wait for Jeremy's blog on the new 09 features. Essentially you can do everything an NBA GM can do.

---------------------------------------------------------------
Source: EA Forums
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Postby [Q] on Mon Aug 04, 2008 7:10 pm

lol lemme guess... dragon owned the producers on the accuracy of the Wizards jersey?

i'd like the question and reply to that one.
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Postby huddy187 on Thu Aug 07, 2008 10:49 am

yes, we will be updating gear throughout the year. Hair is a different story though, as each player's hair is part of the individual head.

all start game: updated court, yes

Real coaches in Academy yes... when you play with LA, Phil will be walking around with the players.
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Postby supreme on Sun Aug 10, 2008 5:38 am

huddy187,
how you know this :?: got a link
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Postby huddy187 on Sun Aug 10, 2008 7:27 am

There is a setting in Dynasty where you can turn off CPU trades and manage the rosters of the CPU. However, if you play multiple season's new players will join the league, and others will retire. Free Agents will also move around (not much you can do about that). For year 1 you should be ok though.

HERE SUPREME http://forums.ea.com/mboards/thread.jsp ... 0&tstart=0
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