Just read the Mike Wang's (Beluba) Q&A from EA boards last night.. here it is..
Just read (Mike Wang) Beluba's Q&A from EA forums:
> Again, I'm going to nag on this issue.
>
> The Baron Davis screenshot you guys just
> released. Look how high the ball is in relation to
> his body!!!
>
> The dribbling animations are TOO HIGH
Beluba: There are a lot of different contexts for the ball carrier. Everything from upright casual idles to low to the ground high intensity protect dribble loops. Don't worry... it all looks fine when you actually play the game. Don't read too much into a handful of screenshots.
---------------------------------------------
> I saw the gameplay video at gamespot and I saw derek
> fisher taking a lot of shots. The thing I hated the
> most about live 08 is point guards taking a lot of
> shots. I hope you guys can fix that.
Beluba: It's tough to extrapolate shot distribution from such a short video segment... but you guys can take my word for it, the point guard dominance from 08 is no longer an issue. Kobe gets his shots when you play against LA.
---------------------------------------------
> What up mike...great job so far
> I been lookin to talk to you for a while
>
> I got a few questions:
>
> 1) Is there going to be a signature shot for about
> every well known NBA player like in NBA 2k8?
>
Beluba: I think we've replicated a majority of the league (especially the notable scorers) very well this year... and I'm happier with what we have in Live right now than where I left 2k8. Both games need more content in this area and it's something we'll continue to push for in future versions of Live. The best thing I can say about the sig shot work that we've done this year is that shots just feel so much better than they did in past games. When you get your hands on it, you'll understand what I mean.
> 2) Are there any signature dribble moves for
> crossovers and such?
> (in live 08 the quick strike dribbling was the same
> for everyone)
>
Beluba: The guys who worked on Quick Strike were really focused on adding new moves into the existing system and making sure that it looked and played well as a whole. They weren't able to focus on signature moves for individual guys, but there are different packages of animations for the different ballhandling ability tiers. It works well and the different tiers of animations does differentiate players nicely. I definitely want to push for signature dribble moves next year though.
> 3) Will we be able to assign signature shots/ dunk,
> crossover packages to any NBA player in the game?
>
Beluba: I spoke with the front end guys and this was something they had to cut due to some data handling constraints. So for 09, animation editing will be limited to created players only. We'll get this in next year for sure though. If you guys aren't happy with some of the sig shot assignments when you get the game, start a sig shot change request thread on this board and I'll try to get it patched in a roster update.
---------------------------------------------
> 1. Please if its not to much to ask can you give us
> the number of signature shots this year, and can you
> give us the number of Signature Free-Throws?
>
Beluba: I don't have the exact number in front of me but it's somewhere in the 100+ range for shots. I wasn't really looking to target a number this year, but more looking for the styles of shots that were missing from the game. But overall, there's a good variety of shots and I think you guys will be pleased. We have around 20 signature free throw shots.
> 2. In the game play videos that I have seen, one
> big problem I see is that players Clip through each
> other when they are trying to get open or just
> setting a play, instead of using their arms players
> will just have this weird clipping and tacky
> animation to get around each other. I would like to
> see an animation where players will use their arms to
> get around a player like in 2K.
>
Beluba: Player to player contact is always a tricky thing to polish and tune in a basketball game given how much contact there is in the NBA. We're doing our best to clean up all the clipping issues and it's looking much tighter now.
> 4. Also will there be traveling, double-dribbling,
> and up and down fouls calls this year because last
> year their weren't?
Beluba: We didn't explicitly add the ability to walk or get called for up and down but there's always been support for traveling violations.
---------------------------------------------
> Mike Wang- Your going to make Live's gameplay even
> better this year. Heres spme suggestions;
>
> 1 Help D- Being able to adjust defensive focus on
> certain players would be a nice defensic=ve addition.
> Say Kobe burns you drives to the lane, if you put
> high defensive focus you teamates should draw to the
> ball. it would be nice if Live was no longer a dunk
> fest.
>
Beluba: There's a Defensive Matchups screen that you can use to set up per-player double teams and guard levels, so you do have control over some of that stuff. And don't worry, if you play solid defense on Superstar level, it is very tough to get off a dunk.
> 2 Shot Control-In past games if you stopped on a dime
> the defender would still be in you grill. Removing
> that nearly impossible feat would be nice.
>
> Hope you answer my questions. Hers to a great 09!!!
Beluba: I haven't had any problems shaking off defenders to get open looks. The anklebreaker work and 2-man game have helped improve that area of the game too.
---------------------------------------------
> Hi Mr. Wang (a.k.a. Beluba).
>
> I've seen NBA Live 09's recent videos from E3 and
> realized that mistakes have been made about basic
> basketball fundamentals.
>
> Please notice how players drive the ball. Nobody
> who plays basketball drives the ball with his/her
> left hand while a defender defends him/her from the
> left side. The same for the right side.
>
> Have you noticed? I wish i had a screenshot to show
> you detailed. But this is really a basketball
> fundamental mistake. Please fix that before being too
> late.
Beluba: Yes, I have noticed and it's a huge pet peeve of mine. The guys that handle our locomotion are aware of the issue and are doing their best to ensure that the ball handler doesn't dribble with his inside hand. On a positive note, you can always force the dribbler to switch hands with the Quick Strike controls if the hand switch fails to kick in.
And yes, fatigue does impact a player's ability to make shots as well as some other areas of gameplay. It's a subtle, but noticeable factor in longer quarter games.
EA Forums