New gameplay videos!!!

Talk about NBA Live 09 here.

Postby ThaLiveKing on Mon Aug 04, 2008 6:37 am

Trust me. . .It's just like NBA 2k. Once you can commit to playing Defense all game, or at certain parts of the game. You'll win everytime. Even if the offense is cheat. . .You can still find ways to shut down the team and gain some lead ground and maintain it in NBA live.

Most of the time, EA don't give you enough defensive tools, you just gotta be creative and know what works. Like I remember back in 03 they have a charge glitch lol, If people play cheap against you, you can always frustrate them with that "glitch" lol. You gotta play smart
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Postby Beatboxer on Mon Aug 04, 2008 6:41 am

IMO, (this year) NBA Live's ballhandling and footplanting system is much more realistic than NBA 2K's. NBA 2K has way more mo-capped animations of real players, but on the other hand NBA Live looks so much smoother.

About D, we should trust beta-testers of the game like Andrew and others who joined the community event. :wink:
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Converting to 2K9. So watch out! :wink:

CROWD PATCH:
http://forums.nba-live.com/viewtopic.php?t=54690
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Postby Playmakers on Mon Aug 04, 2008 6:59 am

I definetly like what I'm seeing out of Live 09.... :cool:

One thing to remember is that the video was most likely on a lower level for gameplay.

If they kept the same sliders and editing tools from Live 08 there will be away to take away lanes and make defenders close out and rotate better on the higher levels.

Right now, I was hoping to see improvement in the animations and passing and I must say they have taken a step up IMO.

The rest of the stuff I can go in an edit to play better.

Thanks for the video and I can't waite to get my hands on Live 09
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Postby Andrew on Mon Aug 04, 2008 10:52 am

fjccommish wrote:Looks like there's no D.

Good D is not boring. Some steals, some jumping into the passing lane to intercept a pass then a fast break, some shot blocks, some good on body D to force a missed shot.

Every year it's the same "early build" right to release, then any player can stroll to the basket regardless of who or how many players defend him.


As I said, it looks like that video was made playing on Rookie or Starter difficulty. I was playing on All-Star and Superstar difficulty at the community event and found it a lot tougher to drive past the defense or knock down jumpshots as freely as that. Lockdown Defense didn't seem to come into play in that video whereas I experienced it and was able to take advantage of it in the build that I played.

The preview videos always try and highlight the offensive moves, which obviously isn't the only thing we want to see. CPU vs CPU videos are also superior to User vs CPU or User vs User videos since you're bound to see some weird/unrealistic stuff. Unfortunately, that's what we mostly get.
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Postby kassian on Mon Aug 04, 2008 1:20 pm

Beatboxer wrote:NBA 2K has way more mo-capped animations of real players, but on the other hand NBA Live looks so much smoother.


I think you mixed things up.

NBA Live has more mo-cap by true NBA Players. And NBA 2K looks smoother.
:lol:
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Postby Beatboxer on Mon Aug 04, 2008 4:00 pm

I meant, NBA Live's footplanting looks really realistic this year. I've never played a NBA 2K at a NG console indeed. But this year, NBA Live looks like a must-buy thing for the hardcore basketball fans.
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Converting to 2K9. So watch out! :wink:

CROWD PATCH:
http://forums.nba-live.com/viewtopic.php?t=54690
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Postby Andrew on Mon Aug 04, 2008 7:59 pm

Apollo_33 wrote:NBA Live has more mo-cap by true NBA Players. And NBA 2K looks smoother.
:lol:


I can't comment on which game is smoother but I was under the impression that 2K actually did individual mo-cap for a wider variety of players in addition to signature jumpshots.
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Postby jonthefon on Mon Aug 04, 2008 8:16 pm

There still looks to be a little clipping in the game. Yes, I'm nitpicking a little but I thought in next-gen, most clipping would be gone...
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Postby kassian on Tue Aug 05, 2008 10:20 am

Andrew wrote:
Apollo_33 wrote:NBA Live has more mo-cap by true NBA Players. And NBA 2K looks smoother.
:lol:


I can't comment on which game is smoother but I was under the impression that 2K actually did individual mo-cap for a wider variety of players in addition to signature jumpshots.


All the jumpshots were re-created by D-League players as stated. It would be just impossible to hire NBA Players to do jumpshots, looking at the number of jumpshots in 2K8.

As for the dunks, lay-ups and crossovers, they were Mocapped by G-Wallace, Iggy, CP3 and Rudy Gay.
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Postby ThaLiveKing on Tue Aug 05, 2008 10:25 am

jonthefon wrote:There still looks to be a little clipping in the game. Yes, I'm nitpicking a little but I thought in next-gen, most clipping would be gone...


You gonna have to tweak the game to get rid of that or reduce that
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Postby benji on Tue Aug 05, 2008 4:40 pm

Or, you could just write a proper engine?
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Postby Andrew on Tue Aug 05, 2008 6:26 pm

Apollo_33 wrote:All the jumpshots were re-created by D-League players as stated. It would be just impossible to hire NBA Players to do jumpshots, looking at the number of jumpshots in 2K8.

As for the dunks, lay-ups and crossovers, they were Mocapped by G-Wallace, Iggy, CP3 and Rudy Gay.


I see. I don't play NBA 2K so I must have been misinformed on that one, thanks for clearing it up.
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Postby Beatboxer on Tue Aug 05, 2008 7:29 pm

Oh, interesting. They are making us feel like watching a real nba action just by mo-capping unknown players and 4 nba players. I've been really misinformed too. :roll:
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Postby kassian on Mon Aug 11, 2008 1:07 pm

I see. I don't play NBA 2K so I must have been misinformed on that one, thanks for clearing it up.

My pleasure

Oh, interesting. They are making us feel like watching a real nba action just by mo-capping unknown players and 4 nba players. I've been really misinformed too.


Well you hate to admin that the Unknown Players did a pretty good job for the majority of the sig shots. (Except of course: Redd's, Bosh's, etc.).
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Postby Andreas Dahl on Mon Aug 11, 2008 7:24 pm

As far as I know, they don't use "real" players to motion capture the signature shots, they use game video.
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