NBA 2k9 Sliders thread

Talk about NBA 2K9 here, as well as all previous games in the NBA 2K series.

Postby Playmakers on Sun Nov 09, 2008 1:43 pm

TC#10 wrote:
nicosantos76 wrote:
TC#10 wrote:Guys in my game, the CPU seem to wait till the end of the shot clock to shoot most of the time (5secs left then shoot), is there a way to make the cpu shoot earlier in the shot clock instead always shooting late?


Have you played vs teams like Phoenix Suns?? Cause they shouldn't.

Each team has its own tempo, maybe you've been facing downtempo teams. Each team has its own sliders by the way and you can edit the offensive tempo, rebound charging tendency, etc... :wink:


I played against the Detroit Pistons, 3 out of 4 processions they have shot the ball at the end of the shot clock. I don't want to go thru each team's playbook and alter their tempo, is there anywhere in the sliders under gameplay i can alter to make each team run their offense a lil faster instead of them waiting till the end of the shot clock to shoot?


Yeah the Game Speed slider

Not too many people agree with a faster tempo but it's a fact in the NBA the game is faster than people may realize from end to end.

If you go under coaching setting and avg out the tempo of all 30 teams you'll see it comes out to (59.5) which is actually faster than the Default Speed setting of 50 out of the box. I prefer to slow down the players and use the Game Speed slider to duplicate the speed of an NBA game.
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby Pdub on Mon Nov 10, 2008 4:17 am

I agree. If you look at the speed of the ball during passes and the jumpshots, it is too slow with the game speed slider at 50. I think somewhere between 60 and 70 is good. I personally have both game speed and player speed at 75 because I play at 9 minute quarters. It's a bit fast for most, but it provides me with some pretty realistic results.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Postby nicosantos76 on Mon Nov 10, 2008 5:30 am

Pdub wrote:I agree. If you look at the speed of the ball during passes and the jumpshots, it is too slow with the game speed slider at 50. I think somewhere between 60 and 70 is good. I personally have both game speed and player speed at 75 because I play at 9 minute quarters. It's a bit fast for most, but it provides me with some pretty realistic results.


If you increase game speed and player speed in the same proportion you don't fix the problem of the ball speed being relatively slow compared to player's speed.

If you're playing 9 min quarters (I do and I get realistic results without changing anything) increase game speed to maximum if you want but keep the player's speed at 50 to make passing matter.

Playmaker, your sliders are getting better and better. Increase strenght to 100 was a great decision, dude. The game plays much better now. However, I would like to make CPU defense harder as I'm shooting well over 50% with Pistons and Magic (yes, I'm playing them both). Most of my points are layups or inside shots but I don't want to reduce the Inside Shot % even more than 40 as they start to miss unbelievable shots under the basket. What would you suggest??
nicosantos76
 
Posts: 64
Joined: Wed Dec 31, 2003 5:26 am

Postby TC#10 on Mon Nov 10, 2008 8:09 am

Is there anyway i can adjust the game sliders to make teams use their superstars more often, so that the Lebrons, Wades, Kobes get more FGA than any other player on his team?
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Postby Playmakers on Mon Nov 10, 2008 3:16 pm

TC#10 wrote:Is there anyway i can adjust the game sliders to make teams use their superstars more often, so that the Lebrons, Wades, Kobes get more FGA than any other player on his team?


I don't think that has any effect on the star players taking more shots. it might have to be through editing players tendencies. I haven't really experimented with the ratings in 2K9.

But I don't think there is a slider that effects specific player FGA's
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby Playmakers on Mon Nov 10, 2008 3:22 pm

nicosantos76 wrote:
Pdub wrote:I agree. If you look at the speed of the ball during passes and the jumpshots, it is too slow with the game speed slider at 50. I think somewhere between 60 and 70 is good. I personally have both game speed and player speed at 75 because I play at 9 minute quarters. It's a bit fast for most, but it provides me with some pretty realistic results.


If you increase game speed and player speed in the same proportion you don't fix the problem of the ball speed being relatively slow compared to player's speed.

If you're playing 9 min quarters (I do and I get realistic results without changing anything) increase game speed to maximum if you want but keep the player's speed at 50 to make passing matter.

Playmaker, your sliders are getting better and better. Increase strenght to 100 was a great decision, dude. The game plays much better now. However, I would like to make CPU defense harder as I'm shooting well over 50% with Pistons and Magic (yes, I'm playing them both). Most of my points are layups or inside shots but I don't want to reduce the Inside Shot % even more than 40 as they start to miss unbelievable shots under the basket. What would you suggest??


I lowered the player speed and quickness to make them feel more grounded (reduce sliding) might not work for everyone using that style because it slows down the players but then I used the game speed slider to keep the game pace up.

For CPU defense these sliders might help out if you increase them higher

Help Side Defense
On Ball Defense
Contest Shots

Also, if your getting too many layups but don't want to lower Close Shot Success then you can lower Layup Success to around 40-42.

I only get to play about 1-2 games per week but IMO this years 2K game is the best B-ball game I've ever played. I absolutely love the animations in this game they are so life like it's scary.
Last edited by Playmakers on Mon Nov 10, 2008 3:38 pm, edited 1 time in total.
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby TC#10 on Mon Nov 10, 2008 3:36 pm

Hey Playmaker, just wanna say thanks for all ur input, it has made my game so much better to play now.

I have a question tho, do you know how to increase the number of mid-range jumpers in the game? No matter what sliders I change there seems to be a lot of either 3pt shots or inside (lay-ups) shots. Thanks in advance
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Postby Playmakers on Mon Nov 10, 2008 3:51 pm

TC#10 wrote:Hey Playmaker, just wanna say thanks for all ur input, it has made my game so much better to play now.

I have a question tho, do you know how to increase the number of mid-range jumpers in the game? No matter what sliders I change there seems to be a lot of either 3pt shots or inside (lay-ups) shots. Thanks in advance


Increase Takes Mid Range Shot to 80
Decrease Takes 3-PT Shot to 35
Decrease Takes Close Shot to 35......I don't really like lowering it below 40 because CPU starts doing some weird stuff inside the paint like acting scared to shoot even if the shot is there

Leave Looks For Post Player at 50.......Kinda makes them work the inside out game better. Meaning they'll look into the post to start the offense but with take close shots reduced down they'll kick it back out a little more often.
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby TC#10 on Mon Nov 10, 2008 4:06 pm

Cool, I'll give it a shot Playmaker, also I heard that increasing the Mid-Range Success slider will increase the number of mid-range shots taken. Is that true?
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Postby Playmakers on Tue Nov 11, 2008 12:05 am

TC#10 wrote:Cool, I'll give it a shot Playmaker, also I heard that increasing the Mid-Range Success slider will increase the number of mid-range shots taken. Is that true?


I've not heard that theory but if it's true you also have figure the CPU is going to knock down a very high % of it's Mid Range Jumpers if you increase the Success Slider.

It's an interesting theory but it'll come with a side effect i'd have to say
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby TC#10 on Tue Nov 11, 2008 2:53 am

Playmakers wrote:
TC#10 wrote:Cool, I'll give it a shot Playmaker, also I heard that increasing the Mid-Range Success slider will increase the number of mid-range shots taken. Is that true?


I've not heard that theory but if it's true you also have figure the CPU is going to knock down a very high % of it's Mid Range Jumpers if you increase the Success Slider.

It's an interesting theory but it'll come with a side effect i'd have to say


Well I adjusted the tendencies as you said, but i don't see an increase amount of mid-range jumpers taken compared to the number of 3 balls taken and close shots taken... Is there any other sliders I have to change?

Also, what is the difference between a high/low Offensive Awareness slider and a Defensive Awareness?

Thanks.
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Postby Playmakers on Tue Nov 11, 2008 3:13 am

TC#10 wrote:
Playmakers wrote:
TC#10 wrote:Cool, I'll give it a shot Playmaker, also I heard that increasing the Mid-Range Success slider will increase the number of mid-range shots taken. Is that true?


I've not heard that theory but if it's true you also have figure the CPU is going to knock down a very high % of it's Mid Range Jumpers if you increase the Success Slider.

It's an interesting theory but it'll come with a side effect i'd have to say


Well I adjusted the tendencies as you said, but i don't see an increase amount of mid-range jumpers taken compared to the number of 3 balls taken and close shots taken... Is there any other sliders I have to change?

Also, what is the difference between a high/low Offensive Awareness slider and a Defensive Awareness?

Thanks.


I've always felt leaving things close to default for tendencies is the best way to go in 2K9.

When I avg out the coaching tendencies for all 30 teams the shooting tendencies came out this way

Take Close Shot-45
Take Mid Range Shot-55
Take 3-Pt Shot-46

Now if you look at the default settings everything was at 50, so the coaching tendencies don't stray too far from it.

It's kinda like if you go up too high or too low on certain sliders it's throws things out of whack.

As for the Offensive and Defensive Awareness here's what I found thanks to the help of a poster at Sportsgamer.com

Offensive Awareness
This attribute factors into player reaction during various events such as loose balls and double
teams.

Defensive Awareness
Used for help defense when the player picks up the ballhandler to help out a teammate.

I got it from this manual which is something I've never seen EA do for their basketball games.

http://2ksports.com/nba2k9manuals/NBA2K ... al_360.pdf

It's helpful for anyone who doesn't much experience working on Sliders and things for 2K basketball.....It helped me out a lot since I haven't really worked on many sliders for 2K games.

Most of my ideas and settings came from reading the manual
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby TC#10 on Tue Nov 11, 2008 3:23 am

ic, so ur saying that i should change back all the tendencies back to 50 and adjust them a lil (decreasing 3pt-shot and close-shot sliders) and i will get more of a mid-range game?

BTW as u mentioned that the coaching profile sliders also affects how the team plays (if they are more focused on shooting close, mid, or 3s), so if i want a certain team to play more of a perimeter game that focuses on their star player's strengths Lakers = Kobe, Miami = Wade, I should increase the mid-range shots slider in their coach's profile?

Also lol, are u playing on the PC, if so what rosters are you using? Cause i think the rosters have a big influence on how the game plays since there are tendencies sliders for each players.

Thanks alot bro
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Postby Playmakers on Tue Nov 11, 2008 5:02 am

TC#10 wrote:ic, so ur saying that i should change back all the tendencies back to 50 and adjust them a lil (decreasing 3pt-shot and close-shot sliders) and i will get more of a mid-range game?

BTW as u mentioned that the coaching profile sliders also affects how the team plays (if they are more focused on shooting close, mid, or 3s), so if i want a certain team to play more of a perimeter game that focuses on their star player's strengths Lakers = Kobe, Miami = Wade, I should increase the mid-range shots slider in their coach's profile?

Also lol, are u playing on the PC, if so what rosters are you using? Cause i think the rosters have a big influence on how the game plays since there are tendencies sliders for each players.

Thanks alot bro


Yep!

I haven't had the time to dig into 2K9 as much for players and coaching tendencies......(damn NBA Live)

But from what I noticed just screwing around a combination of both (Players/Coach) tendencies needs to be re-worked aswell.

You can get more Mid Range shots using that approach, it's a daunting task but the day i was just testing things out to see how much of a difference it made and it was incredible......if your NBA junkie I'd definetly suggest using your knowledge and edting both tendencies (Players/Coach)

Unfortunatley, my hands are tied with Live 09 at the moment can't really do everything I want with 2K9 until later down the road.

You may also want to explore Pro Level.....I was told it factors Tendencies and Coaching into effect more often. I haven't checked into myself but the guys who spoke of it seem pretty knowledgeable.

I'm on 360 by the way
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby Leander on Tue Nov 11, 2008 5:28 am

Playmakers Is the gameplay on Allstar and Pro the same? I am using your sliders but don`t want to play on Allstar. Can I still use the settings for Pro or do I have to change them?
Image

My projects: music, games and more...
User avatar
Leander
 
Posts: 1126
Joined: Sun Nov 17, 2002 10:44 pm
Location: Wels, Austria

Postby TC#10 on Tue Nov 11, 2008 5:39 am

Cool, I will look into adjusting the Coaching Profiles so that teams with Perimeter star players such as the Kobes and Wades will get more shots up in in the mid-range areas.

Just curious, Playmaker why are you more focused on LIVE 09? Is it better than 2K9?
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Postby Playmakers on Tue Nov 11, 2008 7:20 am

Leander wrote:Playmakers Is the gameplay on Allstar and Pro the same? I am using your sliders but don`t want to play on Allstar. Can I still use the settings for Pro or do I have to change them?


I haven't played on Pro myself....

But you should be able to drop down to Pro and use most of the same sliders I have posted.

CPU might not shoot that well on Pro which is kinda a good thing if that's the case because then you can put some of their Shooting Success Sliders back up close to Default 50.

May also want to step up their defense a little if find scoring is too easy for you on Pro Level.

Sliders like Help Side Defense, Defensive Awareness and On Ball Defense would be good place to start if the defense needs increased on Pro Level.
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby Playmakers on Tue Nov 11, 2008 7:29 am

TC#10 wrote:Cool, I will look into adjusting the Coaching Profiles so that teams with Perimeter star players such as the Kobes and Wades will get more shots up in in the mid-range areas.

Just curious, Playmaker why are you more focused on LIVE 09? Is it better than 2K9?


I actually enjoy 2K9 better this year buddy, I've always been die hard Live fan and although the game play is much improved in Live 09 there were still issues I had with the game in regards to players and teams not behaving properly.

DNA alone just doesn't cut it for me because it only effects for the most part tendencies which is cool. But Live 09 is still a game that is driven by ratings IMO and EA didn't do very good job on many key ratings that came with the game.

2K9 has issues aswell......that's why I said in do time I'm going to be fixing up my own rosters for this game to.

I enjoy them both, I like that both bring something different to the table this year. If i had to pick one game (luckily i don't) I'd probably be playing 2K9 over Live for the 1st time EVER!
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby Pdub on Tue Nov 11, 2008 8:35 am

Playmakers, what version of 2K9 are you playing? Xbox360, PS3, or PC?
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Postby Playmakers on Tue Nov 11, 2008 2:37 pm

Pdub wrote:Playmakers, what version of 2K9 are you playing? Xbox360, PS3, or PC?


Pdub I'm on 360 version
Now Playing

Madden 10/NCAA Football 10

Currently working on NCAA Football 10 Alumni Rosters
http://www.operationsports.com/forums/n ... sters.html
Playmakers
 
Posts: 293
Joined: Fri Oct 07, 2005 6:36 pm
Location: Phoenix, AZ

Postby TC#10 on Tue Nov 11, 2008 3:40 pm

I noticed that in 2K9, players like Kobe, Wade, Melo, Lebron type of players (perimeter swing-man) don't create their own shots such as take their man off the dribble then pull up for a J.

I don't think they added that animation therefore explains the lack of mid-range shots being take overall. Most of the mid-range shots that I have seen in 2K9 are mostly off screens or shots taken after the ball has swung from one side to the other, but none of the shots were taken off the dribble (one or two dribbles, crossover then jumpshot).

Also what i've noticed is that when the cpu player is triple-threat position on the perimeter and they are jab stepping right or left, the next animation is going to the cup strong or pass it off, it's never jab step right or left then dribble and the mid-range jump shot like in real life. 2K9 probably does not have this animation implemented which explains the increased number of points in the paint and not enough midrange game.
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Postby wade_03 on Thu Nov 13, 2008 5:36 am

What are the best sliders for 5 minute quarters on pro or all star?
User avatar
wade_03
 
Posts: 415
Joined: Sun Sep 03, 2006 7:40 am

Re: NBA 2k9 Sliders thread

Postby Sportsgamer on Sun Nov 16, 2008 6:50 pm

Is there a slider for breaking ankles?
Image
User avatar
Sportsgamer
 
Posts: 804
Joined: Tue Oct 02, 2007 12:36 am

Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Sun Nov 16, 2008 8:03 pm

i am currently using the_future420 sliders. alot of people are saying its good. especially with o.s. outsiders roster.
Last edited by GuCcI08 on Fri Nov 21, 2008 3:18 am, edited 1 time in total.
Image
User avatar
GuCcI08
 
Posts: 808
Joined: Thu Apr 24, 2008 4:27 pm
Location: New Orleans

Re: NBA 2k9 Sliders thread

Postby Leander on Mon Nov 17, 2008 11:01 pm

What are the best sliders for 10 minute quarters and Pro level? They should not be that difficult as I still have problems playing the game.
Image

My projects: music, games and more...
User avatar
Leander
 
Posts: 1126
Joined: Sun Nov 17, 2002 10:44 pm
Location: Wels, Austria

Re: NBA 2k9 Sliders thread

Postby Bofka on Wed Nov 19, 2008 3:09 am

http://img395.imageshack.us/my.php?image=beznzvuke4.png iam working on my sliders for hall of fame right now,here are my stats,i think its soooo much points in the paint,this is problem but i think my defense is terrible,iam playin 10 mins. quarter.....
Bofka
 
Posts: 11
Joined: Sat Dec 29, 2007 11:29 am

Re: NBA 2k9 Sliders thread

Postby olshem on Wed Nov 19, 2008 10:23 pm

What are the best slider for 12 min? Thanks
olshem
 
Posts: 20
Joined: Tue Nov 11, 2008 2:34 pm
Location: Makati

Re: NBA 2k9 Sliders thread

Postby goodlikesweeper on Thu Nov 20, 2008 1:46 am

Can someone PLEASE upload a settings file with playmaker's 2k9 sliders?

Thanks! :D
User avatar
goodlikesweeper
 
Posts: 363
Joined: Thu Nov 08, 2007 4:22 am

Re: NBA 2k9 Sliders thread

Postby Za man on Thu Nov 20, 2008 9:32 pm

goodlikesweeper wrote:Can someone PLEASE upload a settings file with playmaker's 2k9 sliders?

Thanks! :D

Ya I Second That too. Pleaseeeeeeeeeeeeee. (Y)
User avatar
Za man
 
Posts: 522
Joined: Fri Aug 18, 2006 6:34 am
Location: Egypt

Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Fri Nov 21, 2008 3:17 am

right hurr. theres something called windowed mode. have fun xD http://www.sportsgamer.com/forums/nba-2 ... iders.html
Image
User avatar
GuCcI08
 
Posts: 808
Joined: Thu Apr 24, 2008 4:27 pm
Location: New Orleans

Re: NBA 2k9 Sliders thread

Postby goodlikesweeper on Sat Nov 22, 2008 2:25 am

GuCcI08 wrote:right hurr. theres something called windowed mode. have fun xD http://www.sportsgamer.com/forums/nba-2 ... iders.html


Yeah,I got that idea after posting a message here:)

So,is it me,or is the game too slow with playmakers all star sliders? :?
Image
User avatar
goodlikesweeper
 
Posts: 363
Joined: Thu Nov 08, 2007 4:22 am

Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Sat Nov 22, 2008 4:03 pm

it's you. im currently using the_future420 sliders. cuz its 11 min and u get realistic fga. and its good with o.s. outsider roster.
Image
User avatar
GuCcI08
 
Posts: 808
Joined: Thu Apr 24, 2008 4:27 pm
Location: New Orleans

Re: NBA 2k9 Sliders thread

Postby Giedris_ on Mon Nov 24, 2008 2:24 am

Hi,can you recomend slider for pc, I play in quarter 7min and superstar level,if you can,please upload slider settings. Thx
Giedris_
 
Posts: 1
Joined: Mon Nov 24, 2008 2:20 am

Re: NBA 2k9 Sliders thread

Postby cj_miranda23 on Thu Nov 27, 2008 1:16 am

pls post recommended sliders for 12min/qrt SUPERSTAR LEVEl :oops:
cj_miranda23
 
Posts: 249
Joined: Thu Jan 31, 2008 6:00 pm

Re: NBA 2k9 Sliders thread

Postby TC#10 on Thu Nov 27, 2008 5:25 pm

IF anyone is looking for a very realistic gameplay experience I have found some awesome sliders but you will have to check out Nogsters Game Sliders at Operationsports.com (in the 2k9 sliders forum) and if you pair it up with Nogsters NBA2K9 team/player tendencies sliders (2k9 roster forum) you will have an epic game experience! Trust me, Nogster has been playing with NBA 2k series for many years and he knows his stuff and I've tested his game sliders and team tendencies and the game plays so realistically now! Before when I was playing against the Heat, Beasly would take most of the shots and D-Wade wasn't playing like the superstar that he was, but now D-Wade is dominating and taking most of the shots just like in real life as he takes it strong to the hoop. Orlando was killing me too, Howard was banging down low so i doubled team him and he passed it to Hedo and Rashard Lewis for 3s man... It was so awesome. Superstars play like their real-life counterpart, if you use Nogster's sliders. (Y)

P.S. if Nogster is reading this oh man, THANKS!!.... :bowdown: U got my respect by making these slider sets, I wasn't very pleased about the gameplay before i set the sliders since the star players wouldn't play like star players (their FGA were too low) and that there were too man Points in the Paint (cuts that results in easy layups) but now Stars like Dwight Howard, Wade play like they do in real life!
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Fri Nov 28, 2008 3:03 pm

tc is not lying. i juz tried nogster sliders combined with his team/player tendencies and it feels like a total different game. nba 2k10? :D
Image
User avatar
GuCcI08
 
Posts: 808
Joined: Thu Apr 24, 2008 4:27 pm
Location: New Orleans

Re: NBA 2k9 Sliders thread

Postby TC#10 on Fri Nov 28, 2008 3:21 pm

GuCcI08 wrote:tc is not lying. i juz tried nogster sliders combined with his team/player tendencies and it feels like a total different game. nba 2k10? :D


Hey man, my only problem is when i'm playing against Miami, it seems like Beasly is doing much of the scoring instead of Wade, does that happen to you too?
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Sat Nov 29, 2008 6:15 am

iono havent play against heat yet. are u playin association?
Image
User avatar
GuCcI08
 
Posts: 808
Joined: Thu Apr 24, 2008 4:27 pm
Location: New Orleans

Re: NBA 2k9 Sliders thread

Postby wade_03 on Sat Nov 29, 2008 9:32 am

TC#10 wrote:IF anyone is looking for a very realistic gameplay experience I have found some awesome sliders but you will have to check out Nogsters Game Sliders at Operationsports.com (in the 2k9 sliders forum) and if you pair it up with Nogsters NBA2K9 team/player tendencies sliders (2k9 roster forum) you will have an epic game experience! Trust me, Nogster has been playing with NBA 2k series for many years and he knows his stuff and I've tested his game sliders and team tendencies and the game plays so realistically now! Before when I was playing against the Heat, Beasly would take most of the shots and D-Wade wasn't playing like the superstar that he was, but now D-Wade is dominating and taking most of the shots just like in real life as he takes it strong to the hoop. Orlando was killing me too, Howard was banging down low so i doubled team him and he passed it to Hedo and Rashard Lewis for 3s man... It was so awesome. Superstars play like their real-life counterpart, if you use Nogster's sliders. (Y)

P.S. if Nogster is reading this oh man, THANKS!!.... :bowdown: U got my respect by making these slider sets, I wasn't very pleased about the gameplay before i set the sliders since the star players wouldn't play like star players (their FGA were too low) and that there were too man Points in the Paint (cuts that results in easy layups) but now Stars like Dwight Howard, Wade play like they do in real life!



Hey can you post the exact links of where you found nogsters game sliders at operation sports and team/player tendency sliders at the 2k9 forum?
User avatar
wade_03
 
Posts: 415
Joined: Sun Sep 03, 2006 7:40 am

Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Sat Nov 29, 2008 9:35 am

Image
User avatar
GuCcI08
 
Posts: 808
Joined: Thu Apr 24, 2008 4:27 pm
Location: New Orleans

Re: NBA 2k9 Sliders thread

Postby TC#10 on Sun Nov 30, 2008 5:40 am

Just to let you guys know that Sliders for the PS3/360 version of 2K9 don't work well for those who play on the PC. If you are planning on looking for sliders make sure that the slider settings are intended for PC users only otherwise the game will not play well (such as Fear's Pc Sliders at http://www.operationsports.com/forums/n ... pro-2.html)
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Re: NBA 2k9 Sliders thread

Postby Pdub on Sun Nov 30, 2008 6:14 am

I haven't noticed a difference. I was using BL sim sliders on the 360 before getting the pc version, and it played similar to me. I've changed them since then, which is probably what I woudl have done on the 360. Made my own sliders, along with your changes to get the superstars more involved.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2k9 Sliders thread

Postby TC#10 on Sun Nov 30, 2008 10:09 am

I made a thread at operationsports asking ppl if they feel the game plays differently on PC compared to the 360/ps3 version using the same sliders, http://www.operationsports.com/forums/n ... users.html and one of the poster who is an experienced 2K basketball fan on the 360 relied saying that he tried one poster's pc sliders on his 360 and the game played terrible... but maybe that was just one game he played that was unique. Right now i'm using Fear's PC sliders + my adjustments and the game has improved, but it's not perfect yet since i'm still experiencing quite a lot of PIP.

I'm still experimenting on how to get PIP lowered so that the CPU does not throw passes to cutting teammates for easy shots.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Re: NBA 2k9 Sliders thread

Postby Pdub on Sun Nov 30, 2008 10:52 am

I actually got more PIP when I used your superstar slider adjustments, although the cpu's offensive flow was alot better, and of course they use them now. Down by 3, they called an inbound play to Redd in the corner. He knocked it down and tied the game. He took 24 shots, while Jefferson took 15. I can remember playing them before and they just played 5-man ball, finding the best opportunity, regardless of the player. Now they play more realistic to how they really play.

I think what caused a rise in the PIP was the lowering of help defense. I will raise it back to where I had it and see what happens. If it's not that, then it's a combo of it and on-ball defense, maybe even defensive awareness, because I lowered that, too.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2k9 Sliders thread

Postby TC#10 on Sun Nov 30, 2008 10:59 am

I've got the slider settings of the BL Sliders now, i'm going to test the out with my adjustments to increase Superstar utilization like what you are using now Pdub, I will let you know if I can find a way to lower PIP too.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Re: NBA 2k9 Sliders thread

Postby Pdub on Sun Nov 30, 2008 11:01 am

I'm not actually using those anymore, though. I can post mine if you want.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2k9 Sliders thread

Postby TC#10 on Sun Nov 30, 2008 11:13 am

Sure Pdub, can you post yours? Thanks

-Edit- For those who haven't seen my other thread on how to get the cpu superstar more involved in game here it is:

Hey guys after playing 2k9 for the pc for weeks and weeks, I found that the CPU didn't really showcase their Superstars properly when I played against them. Sure they would average in around 18-24pts per game but imo it wasn't enough, their star players (Wade, Pierce, Iverson....) just wouldn't dominate the game and noticed that most of the secondary players (Ray Allen, Jefferson, Beasly in particular, etc) would get equal or more FGA than the Superstar player.

So I found that if i lower certain game sliders that the superstars would be more involved, the other sliders that I did not mention doesn't really affect superstar's ability but here's my changes:

User On-ball defence = 50 (less pressure on cpu superstar therefore creating more space for superstar to operate instead of having to pass to teammates often)
Cpu triple-threat = 50 (cpu uses less shot clock making more time to create offence instead of standing on one spot)
Cpu sizeup = 73 (cpu superstar tries to create his own shot off the dribble more often)
Cpu Offensive Awareness = 30 (cpu looks to their superstars more often instead of jacking it up when they are free but uses more of the shot clock)
User/Cpu Help Defence = 0 (just read that this slider may be reversed and I've noticed that 40% of the pts scored are PIP when i did this, also there seems to be more flow to the game instead of a stagnant offence)
User/Cpu Screen Success = 50 (to limit the number of free looks the cpu secondary players gets therefore forcing opposing teams to look for their star player more to score)

Well any feedback would be appreciated and I would like to hear what you guys have for sliders in order to get the Cpu superstar more involved
Last edited by TC#10 on Mon Dec 01, 2008 3:49 am, edited 3 times in total.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Re: NBA 2k9 Sliders thread

Postby Pdub on Mon Dec 01, 2008 3:04 am

Pro Difficulty
9 minutes Quarter Length
Fatigue On
Injuries On
Clutch Factor Off
Real Player FT% Off
Game Speed 75
Player Speed 70(Association/Season mode only)
Free Throw Difficulty 85 I know my team's release point well.

NBA Rules

Everything On
Charging 85
Blocking 85
Reaching 65
Shooting 70
Loose Ball 85

User/CPU

Offense

35/42 Post shots aren't automatic at these settings.
44/44 Midrange shots are not automatic, nor are they constant bricks.
50/48 Contested 3's end up at about 20%, open 3's at 50
44/44 Highly contested layup end up missing. Haven't seen an open layup missed.
50/50
20/20
50/50

Defense

38/38 I may lower this yet again, because when either me or the cpu has a good day on defense, steals are in the double digits.
0/0 TC#10's Superstar edit

Attributes

40/40
50/40
50/50
50/50
50/30 TC#10's Superstar edit, used to have it at 65 for cpu.
60/50 Used to have it at 75 for cpu, now I am getting more open jumpers.
65/35 I suck at offensive rebounding, but the cpu gets them all the time.
60/55
60/60
50/50
50/50
48/46 At 46 the cpu makes pretty good subs.
50/50
50/50
45/45
50/50
20/20
50/65 Cpu on-ball at 65 otherwise I can use triple threat drives to create space everytime.
50/50

Tendencies

I make my user tendencies based on how I play when controlling a team because I think they have some sort of effect, either positive or negative, depending on if you play true to them.
The cpu tendencies are based on what I think is a priority. I used to have them much different, but I found the cpu to play a better game of ball when I keep them closer together because that way none of the tendencies override the others too much.

55/50
45/52 +1 (The +1 means it is actually one higher than 52, but still not at 53) I want them to take more midrange shots, so this is the highest tendency slider
50/50
60/52 This is one higher than 3PT so that non-3PT shooters will drive instead of shooting if they are open. Coaching sliders will override it though.
40/48
52/51 Keep it higher than 3 pointers.
55/46 TC#10 Superstar edit -4 to make sure it has an effect.
35/51 +1
55/51
45/51
50/51
50/51
70/75
40/40 With this any higher there are way too many reaching attempt/fouls by the cpu and my cpu controlled teammates
80/70
50/73 TC#10 Superstar edit
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2k9 Sliders thread

Postby TC#10 on Mon Dec 01, 2008 3:43 am

Thanks for the sliders and explanation Pdub. Also if you don't mind, could you make a list of Negatives with the sliders you are currently using. I know you've mentioned that there seems to be an increased in PIP, I just wanna see if there's any other problems so i can experiment and try to fix, Thanks bro.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
User avatar
TC#10
 
Posts: 708
Joined: Wed Oct 05, 2005 1:45 pm
Location: Toronto

Re: NBA 2k9 Sliders thread

Postby Pdub on Mon Dec 01, 2008 4:37 am

Nothing is really standing out right now that I can tell. Before I tried your edits I wasn't getting alot of PIP from the cpu, and the cpu was less active around the rim. I'll take a little unrealistic PIP as long as the shot distribution between the stars and role players is good, and the game is fun and competitive. I may turn help defense strength back up, as I just shot over 60% from the field, probably due to the lowering of defensive awareness and help defense strenght for the cpu. I'll turn it back up and play and note the differences.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

PreviousNext

Return to NBA 2K9 & Older

Who is online

Users browsing this forum: No registered users and 2 guests