R4zoR's Cyberfaces

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R4zoR's Cyberfaces

Postby R4zoR on Thu Oct 16, 2014 4:53 am

Releases:

Al Horford CF(Credits to S_Brat for the headshape base, which i modified) Screenshot
Mediafire Link

Shelvin Mack CF(Credits to S_Brat for the side ebo views+eye textures) Screenshot
Mediafire Link

Pero Antic CF+Tattoos Screenshot 1 Screenshot 2 Screenshot 3
Mediafire Download Link
Last edited by R4zoR on Thu Nov 20, 2014 12:15 am, edited 5 times in total.
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Re: R4zoR's Cyberfaces

Postby Manni Live on Thu Oct 16, 2014 5:57 am

cant believe R4zoR, doing NBA LIVE CF's man those look great man.i hope to see more :applaud:
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Re: R4zoR's Cyberfaces

Postby R4zoR on Thu Oct 16, 2014 6:03 am

Manni wrote:cant believe R4zoR, doing NBA LIVE CF's man those look great man.i hope to see more :applaud:

Thanks brother, yea i'm kinda bored with 2k14 for now, so i want to try out new stuff, nba live 2003 is a possibility aswell lol. I'll release Mack in an hour or so.
Also can i ask, is there any easier way to make 45 degrees side edits on the ebodit?
R4zoR has been modding video games for 10 years now, if you want to help me out in the process financially. You can do so by clicking on this link https://www.paypal.me/modderr4zor I will be more than grateful, for the support.
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Re: R4zoR's Cyberfaces

Postby R4zoR on Thu Oct 16, 2014 6:51 am

Shelvin Mack Released On The First Post
Last edited by R4zoR on Thu Oct 16, 2014 9:13 pm, edited 1 time in total.
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Re: R4zoR's Cyberfaces

Postby Manni Live on Thu Oct 16, 2014 8:57 am

Nicce one bro,yeah im not to fond of CF editing hopefully some guys in the forums can help you out on that one. :)
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Re: R4zoR's Cyberfaces

Postby Andrew on Thu Oct 16, 2014 8:58 am

Good to see a release for 08 from you. (Y) It certainly can be fun to go back and update an old game...there's even a community that's done some pretty cool stuff for Commander Keen, if some of our older members remember that classic platformer for the PC.
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Re: R4zoR's Cyberfaces

Postby S_Brat on Thu Oct 16, 2014 12:30 pm

fantastic work my friend... i love the realism in your work!!
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Re: R4zoR's Cyberfaces

Postby R4zoR on Thu Oct 16, 2014 5:22 pm

Manni wrote:Nicce one bro,yeah im not to fond of CF editing hopefully some guys in the forums can help you out on that one. :)

Oh well, it is what it is i guess lol.

Andrew wrote:Good to see a release for 08 from you. (Y) It certainly can be fun to go back and update an old game...there's even a community that's done some pretty cool stuff for Commander Keen, if some of our older members remember that classic platformer for the PC.

Yea Andrew, it's always fun to comeback to these games, atleast more of a challenge compared to using those non buggy blender features and use ebodit instead lol. Yea Commander Keen was awesome, the steam rerelease of it was nice to see in 2007.
Also i have uploaded Mack on the download section, more stuff coming.

S_Brat wrote:fantastic work my friend... i love the realism in your work!!

Thanks brother, yea it's really fun to use ebodit, when it doesn't crash on me 15 times in a row lol.
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Re: R4zoR's Cyberfaces

Postby R4zoR on Thu Oct 16, 2014 9:12 pm

New update
Pero Antic
Previews up on the first post.
Last edited by R4zoR on Fri Oct 17, 2014 12:48 am, edited 1 time in total.
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Re: R4zoR's Cyberfaces

Postby Kevin on Thu Oct 16, 2014 9:15 pm

Wow! :applaud: :applaud:

Only suggestion is to make the chin leveled with the other
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Re: R4zoR's Cyberfaces

Postby R4zoR on Thu Oct 16, 2014 9:25 pm

KevinParker13 wrote:Wow! :applaud: :applaud:

Only suggestion is to make the chin leveled with the other

Yea i know, i just wanted to give him the beard that he has at the moment, like the bigger look of it. It looks fine in game actually, so i'm keeping it at this for now. But thanks Kevin for checking by the thread ;0
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Re: R4zoR's Cyberfaces

Postby S_Brat on Thu Oct 16, 2014 10:32 pm

yet another great update.... keep em coming... and i hear you on the crashing... its mad annoying...
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Re: R4zoR's Cyberfaces

Postby R4zoR on Thu Oct 16, 2014 10:36 pm

S_Brat wrote:yet another great update.... keep em coming... and i hear you on the crashing... its mad annoying...

Thanks man, but i'm getting used to it, just keeping the program always opened, not closing it anymore when editing lol.
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Re: R4zoR's Cyberfaces

Postby R4zoR on Fri Oct 17, 2014 12:49 am

Added some more details to Antic tattoos, added the leg one too.
Image
And the release is up on the first post.
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Re: R4zoR's Cyberfaces

Postby Kevin on Fri Oct 17, 2014 2:29 am

R4zoR wrote:
Added some more details to Antic tattoos, added the leg one too.
[ Image ]
And the release is up on the first post.
Nicely done
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Re: R4zoR's Cyberfaces

Postby Manni Live on Fri Oct 17, 2014 3:55 am

nice work on the antic man :applaud:
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Re: R4zoR's Cyberfaces

Postby Andrew on Fri Oct 17, 2014 9:28 am

Great stuff. :)
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Re: R4zoR's Cyberfaces

Postby R4zoR on Fri Oct 17, 2014 4:56 pm

Thank you guys, just saying i'll be off for 2 days now, going back home, won't take my pc there, haven't been home for like 2 months, so yea family stuff gonna happen, atleast i'll eat properly lol.

PS. Just wondering, should i make 512x512 cyberfaces? Or should i stay with 256x256, so it won't glitch out with that nba action mod. Cause i saw a lot of the faces are 256x256 maybe to keep the size lower?
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Re: R4zoR's Cyberfaces

Postby Andrew on Fri Oct 17, 2014 6:39 pm

Fewer 2x patches definitely does help avoid crashes. If you can do great work with 256x256, it'll definitely help with compatibility.
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Re: R4zoR's Cyberfaces

Postby R4zoR on Sat Oct 18, 2014 4:34 am

Andrew wrote:Fewer 2x patches definitely does help avoid crashes. If you can do great work with 256x256, it'll definitely help with compatibility.

Oh well, i'm just gonna stay with 256x256 then, don't really see headshape editing a big problem to me actually, so the more or less details on the face textures doesn't make a big difference in an old game to me atleast, even those 512x512 one's shine more.
R4zoR has been modding video games for 10 years now, if you want to help me out in the process financially. You can do so by clicking on this link https://www.paypal.me/modderr4zor I will be more than grateful, for the support.
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Re: R4zoR's Cyberfaces

Postby Devilish on Wed Nov 12, 2014 2:54 am

R4zoR wrote:
Andrew wrote:Fewer 2x patches definitely does help avoid crashes. If you can do great work with 256x256, it'll definitely help with compatibility.

Oh well, i'm just gonna stay with 256x256 then, don't really see headshape editing a big problem to me actually, so the more or less details on the face textures doesn't make a big difference in an old game to me atleast, even those 512x512 one's shine more.

Just do your work as 512x512 and save it as 256x256 it still comes out great man
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Re: R4zoR's Cyberfaces

Postby R4zoR on Tue Nov 18, 2014 1:20 am

Al Horford Preview
Last edited by R4zoR on Thu Nov 20, 2014 12:12 am, edited 1 time in total.
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Re: R4zoR's Cyberfaces

Postby Andrew on Tue Nov 18, 2014 8:58 am

Nice. (Y)
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Re: R4zoR's Cyberfaces

Postby S_Brat on Tue Nov 18, 2014 10:15 am

fantastic improvements to mine... but i feel like you put the eyes too high up and they should be a bit closer to the nose
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Re: R4zoR's Cyberfaces

Postby R4zoR on Tue Nov 18, 2014 11:20 pm

Made some more updates from the 1st version, i'm gonna only release the 2nd version, if everyone is good with it.
Last edited by R4zoR on Thu Nov 20, 2014 12:12 am, edited 1 time in total.
R4zoR has been modding video games for 10 years now, if you want to help me out in the process financially. You can do so by clicking on this link https://www.paypal.me/modderr4zor I will be more than grateful, for the support.
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