SUPERSTAR '08 AIACT 6.5,released 4/3/18

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Re: SUPERSTAR '08 AIACT 5.1 3/9/14

Postby BAYAG on Tue Apr 01, 2014 12:01 am

I apologize if i snapped at you, but you have to be patient when it comes to a response. (Y)
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Re: SUPERSTAR '08 AIACT 5.1 3/9/14

Postby BAYAG on Wed Apr 16, 2014 12:45 pm

SUPERSTAR '08 AIACT

Latest version 5.2
- replaced a few shots
- modified pass anims
-utilizing pdubs sum demo aiact.

I basically added alot more jogging passes and removed the default handoffs with a behind the back pass.
added a few superstar passes, but nothing too over the top.

removed a couple inside shots that seemed to get blocked alot.
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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby Cpt(K) on Wed Apr 16, 2014 2:40 pm

Alright, taxes taxes taxes! I'm downloading now. (Y)
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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby Cpt(K) on Thu Apr 17, 2014 10:01 am

Well, I'm going to upload a short video. Not a montage or anything, but a few good sequences I've encountered while using this latest update. I will say that some of the lob passes got a little annoying, but the CPU reacted as it should- though, it didn't pick off as many as I thought it would have. The post moves and shots are a great improvement, I use CPU controlled shots for this purpose. I'll give a link in this post when it's done uploading. https://www.youtube.com/watch?v=R2D6EqS ... e=youtu.be
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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby Amir Khan on Thu Apr 17, 2014 3:29 pm

nice work with passing animations. but it seems you did not remove the passing animation i've mentioned before.
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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby Cpt(K) on Fri Apr 18, 2014 1:52 pm

Well, I've been playing around with it some more. And I saw this! :lol: https://www.youtube.com/watch?v=p6yWO_o ... e=youtu.be By the way, the CPU can block normal jump shots too easily. Like, a player can free himself up for a full 3 seconds and when winding up *blocked* by an outstretched arm (not the swat, the stretch).
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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby BAYAG on Fri Apr 18, 2014 5:54 pm

Cpt(K) wrote:Well, I've been playing around with it some more. And I saw this! :lol: https://www.youtube.com/watch?v=p6yWO_o ... e=youtu.be By the way, the CPU can block normal jump shots too easily. Like, a player can free himself up for a full 3 seconds and when winding up *blocked* by an outstretched arm (not the swat, the stretch).



Very strange , but funny ! I think that may be an error when i modified the pass.act. i probably forgot something lol.

Imma look into it when i get back from a quick trip back to Cali.

btw , which lob passes didn't you like? the lobs on the break or the post entry lob to the bigman?

as far as blocks go I didn't even touch the file lol, it may be an edited file from someone else. What you can do is import the default block.act and tell me if theres a difference..thx.
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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby Cpt(K) on Sat Apr 19, 2014 1:10 am

Alrighty then, have a save travel. In response to your question, if not too careful the player initiating and sometimes receiving the pass may travel out of bounds. That of course when their about 1-5 feet from the line, which is reasonable I guess. I mean, it can be avoided anyway. I'll have to post a longer 5 minute or so gameplay video, oh and more signature shots would be lovely. I have a couple of players in my fantasy rosters using their own shots (if their overall is high enough, or they have the star or superstar icon).

I mentioned it before I think, but the post is great. The frequency of any of the animations usually isn't too much, so there's some variety.

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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby BAYAG on Tue Apr 29, 2014 2:14 am

Cpt(K) wrote:Alrighty then, have a save travel. In response to your question, if not too careful the player initiating and sometimes receiving the pass may travel out of bounds. That of course when their about 1-5 feet from the line, which is reasonable I guess. I mean, it can be avoided anyway. I'll have to post a longer 5 minute or so gameplay video, oh and more signature shots would be lovely. I have a couple of players in my fantasy rosters using their own shots (if their overall is high enough, or they have the star or superstar icon).

I mentioned it before I think, but the post is great. The frequency of any of the animations usually isn't too much, so there's some variety.

[ Image ]



I actually found a few more walking anims that are pretty cool. there's an anim that walks with a behind the back dribble and one cross over dribble. there's also a couple follow thru anims used in the 3point contest that i can import..

I removed the jogging pass anim during an inbounds pass..Weird, i never caught that . check back soon for an update, i'm trying a few different things.
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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby Amir Khan on Wed May 14, 2014 7:49 pm

ey man can you reanimate Aldridge's jumpshot?
i sent you a Pm, Hope you'll have time to reply on it.
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Re: SUPERSTAR '08 AIACT 5.2 4.15.14

Postby Amir Khan on Mon May 26, 2014 9:40 pm

Do you take suggestions? :roll:
can you add more low-post moves including layups please (Y)
looking forward for the update.
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby BAYAG on Tue May 27, 2014 11:46 am

***new update***

SUPERSTAR '08 AIACT

Latest version 5.3
- ADDED NEW BLOCK ANIM.
- ADDED A FEW PASS ANIMS.
- PLAYER REACTION AFTER SOME SHOTS.
- NEW DRIBBLING MOVES, HESITATION FAKES, CROSSOVERS, WALKING ANIM.

phpBB [video]
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Manni Live on Tue May 27, 2014 1:06 pm

nice stuff there BAYAG, cant wait to try this out (Y)
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Amir Khan on Tue May 27, 2014 1:53 pm

i tried it, This is just GREAT :bowdown2:
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Stress Fracture on Tue May 27, 2014 8:32 pm

Hey BAYAG, where did you get that NBC scoreboard? Is it the one that's been here way way back?
benji wrote:LeBron is such a choker. And people were talking about him as an all-time great. As having possibly surpassed Kobe. What a joke.

velvet bliss wrote:Andrew, you the real MVP.

Andrew wrote:He who flops and flails to the Finals and a title, flops and flails best.
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby BAYAG on Tue May 27, 2014 11:57 pm

same one by ultranix
NBC Scoreboard Patch
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Amir Khan on Wed May 28, 2014 11:54 pm

I noticed some bugs but i don't know how to take videos from the game, would i post screenshots anyway?
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby S_Brat on Thu May 29, 2014 12:34 am

From that video it looks great I'll have to try it out when I get some free time
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Cpt(K) on Mon Jun 02, 2014 5:18 am

I'm so late, looks good. I'll try it out, in a couple of days I'll be pretty inactive for the summer though.

EDIT: Okay, looks really good. There are some jumpshots that look funny or are just bad. Sigshot 313 has a weird animation, I don't know if it's possible to individually remove/replace them.

Those new animations are awesome btw. Here's a short video, the CPU is controlling the ball handler. Looking like one of those awesome Live 05 mods (the name escapes me).

phpBB [video]
Last edited by Cpt(K) on Tue Jun 03, 2014 12:54 pm, edited 1 time in total.
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Cpt(K) on Tue Jun 03, 2014 12:53 pm

The new animations that trigger when using free-style control are a nice touch, though sometimes I don't know what I'm doing. I've went into practice mod a few times and tried triggering certain animations over, though, it may take a little more time to completely map-out what movements correspond with the animations that play. So far, I've realized that up, up up, down, down down, trigger a generic crossover ( wide left to right, wide right to left dependent on ball-hand).
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby BAYAG on Wed Jun 04, 2014 6:05 am

Cpt(K) wrote:The new animations that trigger when using free-style control are a nice touch, though sometimes I don't know what I'm doing. I've went into practice mod a few times and tried triggering certain animations over, though, it may take a little more time to completely map-out what movements correspond with the animations that play. So far, I've realized that up, up up, down, down down, trigger a generic crossover ( wide left to right, wide right to left dependent on ball-hand).



Hehe I don't know what i'm doing either. Since there's no tutorial for this stuff its basically trial and error.

i added a type of dribble jab fake, a drib hop forward, standing spin move,crossover drive and a standing crossover.

as far as sigshots I didnt touch them. Sigs are from Kris.

But i did manage to add a few legend sigs for kobe, lebron, duncan. jordan.
olajuwons dream shake.
a cool larry bird sig.
I'll prob use that if i ever convert classic teams to 08, but it may take months to finish.
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Cpt(K) on Thu Jun 05, 2014 4:41 am

Alright awesome man! Hey, would you happen to know how to speed up the release time for cpu-controlled shots? They tend to pull-up and wait 2 or 3 seconds to release, too long.
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Amir Khan on Sun Jun 08, 2014 10:49 pm

Glitches? i found so far while playing, Hope you can fix this.
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And also this? or is it just like this?
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby Cpt(K) on Sun Jun 29, 2014 2:08 pm

I've just now noticed the disappearance of leaners... (shooting whilst moving left or right), is this intentional?
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby BAYAG on Mon Aug 18, 2014 11:40 am

SUPERSTAR '08 AIACT

newest version 5.4
Changes from last version: everything.
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Re: SUPERSTAR '08 AIACT 5.3 5.26.14

Postby BAYAG on Mon Aug 18, 2014 11:45 am

Cpt(K) wrote:I've just now noticed the disappearance of leaners... (shooting whilst moving left or right), is this intentional?


not intentional. I tried to fix it for the latest release, but i couldnt figure it out.
it probably has to do with assigning the jumpshots by distance.
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Mon Aug 18, 2014 12:25 pm

Smh. Just found a bug with a turn around shot releasing backwards. Lemme know if u find any other bugs. I'll try to fix the issue asap
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby atlwarrior on Wed Aug 20, 2014 10:51 am

Right in time for the new season (Y)

Good job man. I had gotten away from this game for awhile. Thanks to you I'm playing it again (Y)
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby doktor on Thu Aug 21, 2014 4:44 am

Gotta say that this is great aiact.Great job for stopping CPU fast breaks!
GO CELTICS! http://www.youtube.com/watch?v=5m1SUaAXR5Y It is all about playing with HEART!

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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby Cpt(K) on Sun Aug 24, 2014 1:45 am

Yes, this one isn't bad at all- I mean, there's always a need for refinement though.
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby doktor on Sun Aug 24, 2014 3:08 am

Well,maybe the only problem is that centers and power forwards are taking too much shots,i played once against Adidas team and Duncan scored 34 on me and took about 17 shots.T Mac took 4 shots at the end of the game
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby Cpt(K) on Sun Aug 24, 2014 5:15 am

phpBB [video]
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Sun Aug 24, 2014 11:00 am

cool vid man (Y)

I actually added a few anim files from 07 and it seems like there's more half court play and less fast breaks. I'm not sure though maybe there's no difference. lol

I'll have you guys test it out to let me know.

BTW im open to suggestions, I'm to the point where i don't have many more options as to tweak the aiact anymore.
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby mervie16 on Sun Aug 24, 2014 11:16 am

Is there a turn around fade away in your aiact?
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Sun Aug 24, 2014 11:50 am

There's a few if u attempt a shot from 8 to12 feet
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby S_Brat on Tue Aug 26, 2014 9:33 am

i love it... best one i have tried so far... i have a few issues though... sometimes with durant when i try to shoot a three he does a runner from three point range and if i let go of the controls when im on defense the player just moves away all by himself... other than that fantastic work
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Tue Aug 26, 2014 8:24 pm

I fixed the 3 point runner issue lol. I set the runner to be performed at 27 feet for some weird reason. I moved it back to the 30 ft range. I also removed the defensive move to the left anim. I'll try to release it this week
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby atlwarrior on Wed Aug 27, 2014 8:43 am

Idk what causes this but if the freestyle effectiveness slider is set below 50 any player will lose control of the ball. Even the best ball handlers that are rated 90+ are losing the ball. It happens frequently too.
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby gilgames on Thu Aug 28, 2014 9:23 pm

Please, can someone recommend me good Gameplay Settings for this aiact?
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby Manni Live on Fri Aug 29, 2014 3:17 am

gilgames, try using the one in the NBA ACTION 14 update the settings made by atlwarrior

http://www.mediafire.com/download/0lvkw ... .23.14.rar

it also comes equipped with an updated roster :wink:
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby gilgames on Tue Sep 02, 2014 5:09 am

Thnx Manni :D
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby doktor on Mon Sep 08, 2014 1:33 am

I would like to see more passes from CPU,let s say 4 passes before shot.And also,how can i make Rondo pass more? I edited his primacy like in 2k14 (54) but he is shooting too much,i want CPU to use him as a passer to get buckets.It seems like that can t be done
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Re: SUPERSTAR '08 AIACT 5.4, 8.17.14

Postby BAYAG on Fri Sep 19, 2014 10:03 am

doktor wrote:I would like to see more passes from CPU,let s say 4 passes before shot.And also,how can i make Rondo pass more? I edited his primacy like in 2k14 (54) but he is shooting too much,i want CPU to use him as a passer to get buckets.It seems like that can t be done


lol How many other threads you post this in? I'm working on it, it's not easy.

Coach's reaction animations added for next release.

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Re: SUPERSTAR '08 AIACT 5.5, 10.24.14

Postby BAYAG on Sat Oct 25, 2014 12:15 pm

SUPERSTAR '08 AIACT

version 5.5
-new player celebrations after fouls
- player celebrations after random shots. ( rivalry games only)
-added coach animations
- added a few layups when pressing shoot button within 8 ft. of hoop.
- added a few more midrange shots
- new dribbling system. crossovers , fakes and spin.


I had to remove the clapping from the coaches anim. The coach was walking on the court, so i had to change it.
I also added a defensive ankle breaking anim. Only thing is it happens randomly. I wish i could find a way for a crossover to trigger it. anyway.. enjoy (Y)

Sorry to devilish and Manni,
I've been just too busy to contribute to your mod. Feel free to use whatever you need in your next update.
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Re: SUPERSTAR '08 AIACT 5.5, 10.24.14

Postby Manni Live on Sat Oct 25, 2014 2:10 pm

We understand man,thanks a million for the aiact bro
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Re: SUPERSTAR '08 AIACT 5.6, 10.26.14

Postby BAYAG on Sun Oct 26, 2014 11:47 pm

***new update***

SUPERSTAR '08 AIACT

version 5.6
-added ankle breaker anim on defense.

phpBB [video]

phpBB [video]
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Re: SUPERSTAR '08 AIACT 5.6, 10.26.14

Postby mervie16 on Mon Oct 27, 2014 12:52 am

sir, in this version, does the ankle breaker is trigger only by doing some crossovers?
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Re: SUPERSTAR '08 AIACT 5.6, 10.26.14

Postby Extremity on Mon Oct 27, 2014 1:34 am

Is it possible to add an inbound alley-oop play sir? Thanks, this is sick man! :bowdown: :bowdown2: :cheeky:
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Extremity
 
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Re: SUPERSTAR '08 AIACT 5.6, 10.26.14

Postby BAYAG on Mon Oct 27, 2014 1:44 am

mervie16 wrote:sir, in this version, does the ankle breaker is trigger only by doing some crossovers?


Not exactly like 05 and 06. Closest i could get to that. try it out.

Extremity wrote:Is it possible to add an inbound alley-oop play sir? Thanks, this is sick man! :bowdown: :bowdown2: :cheeky:


Probably, ive never tried.theres a chance of full court alley oop passes. Not very realistic.
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This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'!
 
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