[KRIS][ GAMEPLAY FIX][ vol1] :BYE2x 08:

Talk about NBA Live 08 here.

Postby Angelo on Mon Dec 10, 2007 9:23 pm

im sorry bro if i cant rlease my settings today cus im really trying to make it as balance bro hope you understand..i think i will just include it in my next release :D
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Postby WeEi-Ng on Mon Dec 10, 2007 9:30 pm

OK, All the Best to you~ :P
User avatar
WeEi-Ng
 
Posts: 143
Joined: Wed Jul 05, 2006 7:59 pm
Location: Singapore

Postby FerdBrown on Tue Dec 11, 2007 1:47 am

Great job, Kris. (Y) Ayos pare!

Now what about those annoying PG-to-SG-and-back passes? I had my players just pass the ball to each other casually as if there's no game going on. It was quite unrealistic and it made them look like a fool in an almost perfect AI game.

Overall, Kris, great job! Here's to hoping EA accepts freelance talents like you, who can make the game a lot better and as always desired, more playable, than what their guys are dishing out annually.
User avatar
FerdBrown
 
Posts: 115
Joined: Tue Dec 02, 2003 4:28 pm

Postby Patr1ck on Tue Dec 11, 2007 2:41 am

FerdBrown, he said the hot potato passes will be fixed in the next version.
Patr1ck
Administrator
Administrator
 
Posts: 13335
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Postby Maek on Tue Dec 11, 2007 3:00 am

Kris,

Great job! :wink:

Keep it up! Maybe I'll try to tweak your settings for better results.

BTW, the fatigue fix didn't do me good because I already updated them with lower values. I think fixing the fatigue with CDBF won't do it. Because the default fatigue ratings seems to be imbalanced. I think the fatigue-substitution issue will only be fixed by lowering the values and good roster positions with default global rates. Separate the Superstar from the All-Star from the Star from the Noob. Or maybe even greater segregation.

Haha. . .Galing mo! :P
User avatar
Maek
 
Posts: 501
Joined: Mon Nov 19, 2007 2:22 pm
Location: Makati, Philippines

Postby munky0705 on Wed Dec 12, 2007 12:26 am

musta pre, just downloaded your v1 gameplay fix... i'll test it after a post this message... thanks for making this gameplay fix, keep up the good work... i just have some question, will this gameplay fix will be carried over on online play if me and my opponent installed it correctly? does this fix also affects my other cpu controlled teamates and does this make it harder to drive to the basket? the ea default make it a dunketball game... :D
munky0705
 
Posts: 44
Joined: Fri Oct 08, 2004 6:17 pm

Postby Angelo on Wed Dec 12, 2007 12:40 am

Just try it bro and give me your comment about it :D
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Postby munky0705 on Wed Dec 12, 2007 1:45 am

the repetitive passing of two ai players look silly and unrealistic, maybe you can fix it on the next patch. user inside defense improve because blocks occurs frequently now but penetrating inside was still easy especially during transition. ai defensive player was always left behind by the offensive player resulting to easy layups and dunks, i hope this will be also fixed on the next patch. overall its better on the ea default. do you know if this gameplay fix will be carried over on online play when my opponent also install your gameplay fix? i enjoy playing online. keep up the good work. i hope you can incorporate the feedbacks to the next version. more power pare... (Y)
munky0705
 
Posts: 44
Joined: Fri Oct 08, 2004 6:17 pm

Postby fmart241 on Wed Dec 12, 2007 9:11 am

Hey Kris how's the new version turning out? I hope you can release this new version with most of the bugs fixed that were mentioned above.

Thanks bro for all your hard work and to Pdub for helping you.
fmart241
 
Posts: 89
Joined: Sat Nov 11, 2006 4:38 pm

Postby Patr1ck on Wed Dec 12, 2007 10:43 am

munky0705 wrote:the repetitive passing of two ai players look silly and unrealistic, maybe you can fix it on the next patch. user inside defense improve because blocks occurs frequently now but penetrating inside was still easy especially during transition. ai defensive player was always left behind by the offensive player resulting to easy layups and dunks, i hope this will be also fixed on the next patch. overall its better on the ea default. do you know if this gameplay fix will be carried over on online play when my opponent also install your gameplay fix? i enjoy playing online. keep up the good work. i hope you can incorporate the feedbacks to the next version. more power pare... (Y)


The CPU AI doesn't really translate to online play. To play online with a custom aiact, both players need to have the same aiact file, or else you will disconnect with the player. The only benefit is the custom animations, if any. However, if you were to use player lock during online play then you might actually be able to see the AI changes, but that's only a theory because I don't use player lock.
Patr1ck
Administrator
Administrator
 
Posts: 13335
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Postby charley3fly on Wed Dec 12, 2007 3:30 pm

thanks for the patch. tried it and it's very good, except of course, the back and forth passing. Often, that resulted in backcourt violations for the computer. Also, could the defense ai also be adjusted so that it's harder for me to drive?
charley3fly
 
Posts: 110
Joined: Wed Nov 21, 2007 6:28 am

Postby Angelo on Wed Dec 12, 2007 7:36 pm

ok guys comments and suggestions noted..

ill try to take away maybe some of the bugs that were mentioned here...and try to perfect it once i will know the real secrets of this aiact thing.. :mrgreen:
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Postby Angelo on Wed Dec 12, 2007 7:36 pm

ok guys comments and suggestions noted..

ill try to take away maybe some of the bugs that were mentioned here...and try to perfect it once i will know the real secrets of this aiact thing.. :mrgreen:

and thanks for the reply pdub (Y)
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Postby munky0705 on Wed Dec 12, 2007 11:20 pm

(Y) (Y)
munky0705
 
Posts: 44
Joined: Fri Oct 08, 2004 6:17 pm

Postby ebok_248824 on Wed Dec 12, 2007 11:42 pm

nice one kababayan...

waiting for the release ... :D :D

by the way are u a filipino?ehehe
kobe is the man
ebok_248824
 
Posts: 176
Joined: Tue Aug 28, 2007 3:16 pm

Postby Albys on Thu Dec 13, 2007 8:23 am

charley3fly wrote:thanks for the patch. tried it and it's very good, except of course, the back and forth passing. Often, that resulted in backcourt violations for the computer. Also, could the defense ai also be adjusted so that it's harder for me to drive?


I subscribe, this is a bad feature...

I have faith in Kris and your prox release! :wink:
User avatar
Albys
The Roster Father
Contributor
 
Posts: 3052
Joined: Tue Feb 13, 2007 6:12 am
Location: Italia

Postby jackybrown on Thu Dec 13, 2007 9:10 am

sorry...i posted to earlier...very good now
jackybrown
 
Posts: 126
Joined: Sun Dec 04, 2005 1:38 am

Postby keem21 on Thu Dec 13, 2007 10:41 am

good luck with the "its like that project" (Y) (Y)
User avatar
keem21
 
Posts: 274
Joined: Wed Nov 08, 2006 8:52 pm
Location: Philippines

Postby Angelo on Thu Dec 13, 2007 4:58 pm

yeah im really glad that me ignatus and clydeli will work each other to make this awesome patch..

Watch out for the big release... :mrgreen:
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Postby ebok_248824 on Thu Dec 13, 2007 5:33 pm

wow kris!!!!!

so when would be the initial release if u don't mind?

:mrgreen: :mrgreen:
kobe is the man
ebok_248824
 
Posts: 176
Joined: Tue Aug 28, 2007 3:16 pm

Postby in5ane on Thu Dec 13, 2007 5:43 pm

Ok I've played a handful of games with your patch and its made things worse, if you want me to be completely honest. The CPU passes way too much and all you have to do is get your hands up and BOOM, interception. EA started with no passing, now there's too much...

The pass back and forth problem with the PG needs adjustment obviously. I have to try and stop my players from just going in front of the PG and taking the ball.

These could be considered small problems but its turnovers, and we all know how they change a game. And lastly, is it just me, or do the CPU controlled players all run back (in transition) to the paint instead of finding their man?? Not sure how great the AI was at defending in transistion but this is just something I thought I noticed with the 4 or 5 teams I played against....but then I guess nba players can be lazy in real life too:lol: I just shouldnt be beating the computer by 50, 60+ points.

I LOVE that you guys are colaborating and trying to fix it up cause EA shits the bed year after year pumpin out un-prepared crap.

Whens this new RLS!! :D :D
in5ane
 
Posts: 83
Joined: Sun Nov 04, 2007 2:06 pm

Postby Angelo on Thu Dec 13, 2007 5:46 pm

just wait guys definitely the next release of my gameplay fix will be good.. (Y)
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Postby goodlikesweeper on Thu Dec 13, 2007 6:00 pm

But please kris,make it harder...I just can't play the game if it is too easy....
User avatar
goodlikesweeper
 
Posts: 363
Joined: Thu Nov 08, 2007 4:22 am

Postby Angelo on Thu Dec 13, 2007 7:38 pm

ill try to go down deeper into the plays.dbf to see if i can make the cpu use a good defensive play so that the game will be more challenging..
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Postby 2Kballer on Thu Dec 13, 2007 7:45 pm

good luck kris!!!!!!!!!!!!!!!!!!!!!!!!!!!!

you make the game better!
User avatar
2Kballer
 
Posts: 99
Joined: Sun Dec 02, 2007 5:10 pm

PreviousNext

Return to NBA Live 08

Who is online

Users browsing this forum: No registered users and 10 guests