[clydeli] aiact elite v0.68 beta

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Postby njkobe on Mon Nov 26, 2007 8:23 pm

Cant wait to try it! But what do you mean by floater? I dun quite understand that :oops:
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Postby PcM_aDz on Mon Nov 26, 2007 8:34 pm

I like what you have done with the latest aiact. My suggestion is you change the way kobe shoots because it looks like his body doesn't have one direction when shooting.. He looks like shaking in nervousness.. Just my opinion.. Peace!
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Postby njkobe on Mon Nov 26, 2007 8:55 pm

It is actually a very good release for 0.66beta.
As for Kobe, try to make it more smooth, maybe try Brand's gtm or carter's sig shot starting animation instead of Kobe gtm's to make it not turn his body like that :P
And for KG's gtm, it's already very nice, but if you can add Cater's sig starting animation to it right after the turn around, that'll be even better I think :mrgreen:
Anyway, good job, keep it up man :mrgreen: (Y)
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Postby Exeter14 on Mon Nov 26, 2007 9:40 pm

Bosh's shot is good but its some delay to crash board after the shot..but the animation is great. I think Kobe's nid some more flavor to make it more real. Kgs and wade's are ICE!
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Postby mike879 on Mon Nov 26, 2007 10:52 pm

what does it mean to have gtmhotspot at 8160 for garnett? how do you do it?? thx
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Postby clydeli on Mon Nov 26, 2007 11:32 pm

njkobe wrote:It is actually a very good release for 0.66beta.
As for Kobe, try to make it more smooth, maybe try Brand's gtm or carter's sig shot starting animation instead of Kobe gtm's to make it not turn his body like that :P
And for KG's gtm, it's already very nice, but if you can add Cater's sig starting animation to it right after the turn around, that'll be even better I think :mrgreen:
Anyway, good job, keep it up man :mrgreen: (Y)


Man... then the game would be full of carter's stuff. LOL
so I may not add carter's sig (which is unique and evident)to KG's GTM
anyway, I'll try to see if your advices work or not, thanx.

and the floater = the default tear drop of the game
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Postby defjam_jt on Tue Nov 27, 2007 12:03 am

HI can anyone post the player id of KG, Dwayne wade,kobe and bosh? so i can manually assign them wisely. thanks guys. and clydeli what do you mean eliminate right/ left jumper?
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Postby jamaska on Tue Nov 27, 2007 12:03 am

yes where i can find gtmhotspot? becouse i do it but nothic happens...
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Postby clydeli on Tue Nov 27, 2007 2:05 am

defjam_jt wrote:HI can anyone post the player id of KG, Dwayne wade,kobe and bosh? so i can manually assign them wisely. thanks guys. and clydeli what do you mean eliminate right/ left jumper?


when you press backward-button + shoot, the player performs a fadeaway.
likely, when you press left/right + shoot, the player performs a left/right lean jumper.
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Postby WeEi-Ng on Tue Nov 27, 2007 2:13 am

clydeli, can you upload the v0.68beta to the hosting u everytime upload. :)
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Postby clydeli on Tue Nov 27, 2007 2:26 am

Mugger888 wrote:clydeli, can you upload the v0.68beta to the hosting u everytime upload. :)


done. appreciate your feedback~ :)
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Postby defjam_jt on Tue Nov 27, 2007 2:35 am

clydeli, ahh ok thanks, BTW where i will put KG go to move? gotomoves or gtmhotspot? and there are 4 kevin garnett in different player id in players.dbf do i need to put that in all KG? and wade has 3 registered name in different player id do i need to put the sigshot1 to all wade?
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Postby clydeli on Tue Nov 27, 2007 2:41 am

defjam_jt wrote:clydeli, ahh ok thanks, BTW where i will put KG go to move? gotomoves or gtmhotspot? and there are 4 kevin garnett in different player id in players.dbf do i need to put that in all KG? and wade has 3 registered name in different player id do i need to put the sigshot1 to all wade?


assign '161' to gotomoves '8160' to gtmhotspot
and yes, all IDs are needed to be assigned the correct value.
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Postby Exeter14 on Tue Nov 27, 2007 3:24 am

gordon's shot looks great! while kobe's improved and i like this one from the previous! u rock dude!
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Postby ignatus on Tue Nov 27, 2007 3:36 am

I see my video inspired your Ben Gordon's sigshot...Nice to see that I'm a good inspiration for people :D
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Q

Postby fmart241 on Tue Nov 27, 2007 10:32 am

Hi everyone I was just wondering if there is any way this new aiact could work with my nba live 07.
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Postby clydeli on Tue Nov 27, 2007 10:52 am

ignatus wrote:I see my video inspired your Ben Gordon's sigshot...Nice to see that I'm a good inspiration for people :D


Yes, you're right~ :)
I've seen a gordon sig from a chinese site and now yours.
both are really great, so I decided to give it my own shot~

BTW, it looks like some moves in your video did use 3pt contest's
animation, and is not seen everywhere else, can't wait your research
finish and we then can make more sig-shots! :P
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Postby fmart241 on Tue Nov 27, 2007 11:01 am

Hi clydeli I was just wondering if there is any way this new aiact could work with my nba live 07.
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Postby defjam_jt on Tue Nov 27, 2007 11:32 am

clydeli, i just noticed that KG go to move is easy to block by the defender, can you adjust a little more fadeaway so it will not block easily? thanks
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Postby Maek on Tue Nov 27, 2007 12:13 pm

Clydeli, does your AIACT also modifies the gameplay(eliminate one-shot-pass bug, etc.) or just plain GTM/SIG shot changes?
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Postby dreadd41 on Tue Nov 27, 2007 1:51 pm

Hey, very nice idea !! I enjoyed the removal of that annoying double pump shot ... but i didn't understand why take away the leaning sideways shot (<- or -> + shoot)... what was wrong with that?
One animation i really hate is that crossover drible when the player obviously carries the ball and often result in out-of-bounds when close to the lines.

thanks for doing this patch (Y)
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Postby WeEi-Ng on Tue Nov 27, 2007 7:13 pm

clydeli wrote:
Mugger888 wrote:clydeli, can you upload the v0.68beta to the hosting u everytime upload. :)


done. appreciate your feedback~ :)

um the new sigshot of gordon is good~ but for the tmac shot i prefer the 0.57
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Postby clydeli on Tue Nov 27, 2007 9:10 pm

fmart241, then you need to use 08's animation file(compatible?), I think...

defjam_jt, OK, I'll adjust the jump height a little or try to give it a little fadeaway

Maek, No, only plain shot/layup/dunk changes for now.

dreadd41, I gave the reason in the first page :) and I myself in fact rarely use them.

Mugger888, do you mean 0.571? cause his sig-shot in this one is almost the same as 0.57.
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Postby mike879 on Tue Nov 27, 2007 9:57 pm

what does it mean to have gtmhotspot at 8160 for garnett? how do you do it?? thx
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Postby clydeli on Tue Nov 27, 2007 10:19 pm

mike879, you can get the answer easily by searching the forum about dbf editing
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