NBA Street vol 2 HD Remake (NBASv2HDR) Roster Editor & Guide

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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Mazzocchi on Sat Jul 13, 2013 8:47 am

JaoSming wrote:
Mazzocchi wrote:Jao, you never uploaded the xdbteam.adf file for hex on steroids?

HEY, shuddup :P
zStreet.rar


Great stuff R4zoR

Thanks a bunch.

Did some messing around with xdbplyr.adf, just modifying what you posted above:
Code: Select all
14 - PlayerID Number?
16 - Rating: Shots
17 - Rating?
18 - Rating: Dunks
19 - Ratings?
20 - Rating: Power
21 - Rating: Blocks
22 - Rating: Steals
23 - Rating: Handles
24 - Ratings?
25 - Rating: Rebounds
26 - Ratings?

Really weird that they skip around the ratings like this, but that seems to be how it is. The other values must be some rating we weren't supposed to see. Maybe a hidden speed rating amongst others or something?
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby JaoSming on Sat Jul 13, 2013 8:56 am

well, whatever the heck they did, thank you for mapping out those
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Mazzocchi on Sat Jul 13, 2013 1:50 pm

Screwed around a bit more. Managed to "trade" a few players (Y) Other than that, I'm not sure how the game determines if someone belongs in the "Old School Ballers" pool. Under the teams file, they have -1 for every roster spot, and in the players tab I tried changing the "Team Assigned To" value both with no avail. Also, I'm not sure what purpose defining a players jersey number in the players file is, as it isn't reflected on the players jersey in-game.

ALSO, still can't figure out what the "secret" ratings are
Here's a comparison of a bunch of players maybe we can figure it out

Code: Select all
Player--Rating for row 17 19 24 26
-----------------------------------
Dirk                   75 45 75 75
Ben Wallace            11 85 58 70
Reggie Miller          80 35 75 70
Shaq                   11 81 30 90
Kobe                   80 40 90 90
Kevin Garnett          40 85 85 85
Tracy McGrady          60 75 85 90
Allen Iverson          80 25 90 90
Vince Carter           60 45 80 90
Stretch                60 80 50 99
Dime                   60 40 80 99
Julius Erving          40 50 85 99
Michael Jordan 96'     55 50 99 95
Larry Bird             90 55 55 90
Wilt Chamberlain       21 85 65 95
Bill Russell           11 85 70 85

idk, I mean big men seem to have a lower first rating, the 3rd one might be related to "handles" especially because Jordan 96' has a legend rating in this attribute and I thought the last rating may be some hidden "legend" rating or something, but I'm not sure. So yeah that's all for tonight :roll:
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby [Q] on Sat Jul 13, 2013 1:56 pm

17 looks like 3 point rating to me
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby JaoSming on Sat Jul 13, 2013 2:18 pm

could there be tendencies?

Also, since there is a lot more than 5 players on the special NBA and Legend teams, maybe try grabbing all the players on those teams and see if they have any similar player values.

Numbers are a part of the jersey top texture, so that is why those aren't changing.
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Mazzocchi on Sat Jul 13, 2013 3:24 pm

Qballer wrote:17 looks like 3 point rating to me

Possibly, but shouldn't that just be defined by the "Shots" rating?
JaoSming wrote:Numbers are a part of the jersey top texture, so that is why those aren't changing.

So then why waste space on defining a players jersey number, if it doesn't even matter? Just for the hell of it? Sure, it's your game EA lol
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Pdub on Sat Jul 13, 2013 8:29 pm

The only way to find out is to change them extremely. Take Shaq's 11 and put it at 99, and Kobe's 80 and put it at 1, play and see what happens.
Everything is a copy of a copy. Eventually, it distorts enough to look original.
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby JaoSming on Sat Jul 13, 2013 9:54 pm

Mazzocchi wrote:So then why waste space on defining a players jersey number, if it doesn't even matter? Just for the hell of it? Sure, it's your game EA lol

....maybe when you do the code to have them wear NBA jerseys it changes? I forget if that is vol 2 or Street 1....

it could just be for a menu thing too. I mean, why have the teamID if it doesnt change the team?
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby R4zoR on Sat Jul 13, 2013 11:59 pm

New stuff

1024x512 Court And Stadium Textures on nearly all of the stuff(except a few buildings and some stuff i didn't want to change), the court itself has a little blue patch bug, dunno why is it there and etc.
But the court itself has only 1 texture that mirrors itself to 4 parts.

Here's some pics:

Image
Image
Image
Image

And A 800x800 Ball Texture
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby JaoSming on Sun Jul 14, 2013 12:41 am

very nice man, I think the blue stuff is supposed to be water spots
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Mazzocchi on Sun Jul 14, 2013 6:19 am

Good stuff! I think the blue parts are another separate texture. Like when I dumped the files from Rucker, the "water stain" on the court is it's own semi-transparent texture.

Think I'll start some jersey texture updates when I get home tonight.
The default jersey texture in Vol 2 is so nice
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Mazzocchi on Sun Jul 21, 2013 4:41 am

Hey Jao, have you looked any further into this since last week? On my end, I can't for the life of my figure out how the game determines who's in the Legends or NBA Stars pool, I even copied everything exactly from a Legend to a regular player, and nothing. It must be in the games code to point specifically to certain players.
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby JaoSming on Sun Jul 21, 2013 4:51 am

that is possible

I have not had time to do more yet, but after Monday I will.
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Mazzocchi on Sun Jul 21, 2013 6:30 am

In other news...
Image
Please don't hate me, Jao :(
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby JaoSming on Sun Jul 21, 2013 7:05 am

Initial reaction was *omfg, this is going to be awesome*



then I wanted to punch something :oops:
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Mazzocchi on Sun Jul 21, 2013 8:26 am

Small news everyone! the Team Assigned To value (Value 3) in xdbplyr.adf seems to control what teams pants/shorts/tshirt a player wears. Accessory colors seem to be unaffected, hence why Pierce's headband/armband is still green in that screenshot (I know Garnett is wearing Timberwolve shorts, but once I changed the Team ID value, and he and Pierce both now wear Nets shorts, and pants) Not sure what controls the players accessory colors yet...

Also, I messed around with ratings a little more and value 16 in xdbplyr.adf seems to be a players 2 point shot rating, and value 17 is a players 3 point shot rating. HOWEVER the displayed "Shots" rating in-game seems to only reflect the players 2 point rating value.
And value 14 determines the portrait that shows up in-game when selecting a player

EDIT"
*Sigh* I'm analyzing xdbplyr.adf and there's absolutely no value that's constant between any of the legends that can be thought of as the thing to mark a player as a legend. I think it might just be in the games code to define certain players to be in the legends pool. You can swap players by just switching everything back and forth, but there doesn't seem to be a way to add or subtract a player from the legends or NBA player pool.
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby Mazzocchi on Mon Jul 22, 2013 8:03 am

Seeing as I'm a little bored messing w/ the rosters, and decided to edit some jerseys (as I posted above) here's a terrible template of the original-res jersey texture from Vol 2:
Image
And here it is w/ the proper sleeve lines defined:
Image
I would make a HD version but idk how to go about making such things
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Re: NBA Street vol 2 Emulation Modding & Roster Editor w/ Ho

Postby JaoSming on Mon Jul 22, 2013 10:16 am

resize up x10? lol then its just a matter of smoothing the lines and creases n stuff
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Re: NBA Street vol 2 HD Remake (NBASv2HDR) Roster Editor & G

Postby JaoSming on Wed Jul 24, 2013 5:47 am

So I've gone ahead and took over this forum for the mod. If we can get this going to the point where an HD remake is a sure thing, we can expand further.

Mazz, do you have any idea about how we need to go about doing all the texture work? Like, how to figure out who's arm is who's?

Right now my only goal is to update the internal roster, the problem is that we need to also figure out how to assign player headshapes. iirc, we could apply the same headshape and textures to two players, then using the texture thingy to overwrite them as needed for the two players...right?
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Re: NBA Street vol 2 HD Remake (NBASv2HDR) Roster Editor & G

Postby Mazzocchi on Wed Jul 24, 2013 8:42 am

Mazzocchi wrote:
JaoSming wrote:Mazz, do you have any idea about how we need to go about doing all the texture work? Like, how to figure out who's arm is who's?

Not sure. Everything I did in-game I just made a texture all pink or something, placed it in the load texture file, and just refreshed the emulator (F1) and looked to see what changed haha.

I got some jerseys done so maybe I'll post those.

Also, I got some ideas as to where we want to go with what players will wear what jerseys. Do we want to do like Street 2 did, where home jersey for all players, away jersey for all players, and that's it? Or maybe when the Heat are home say Bosh and Wade will wear the regular Heat away jersey, and LeBron can wear the "White hot" jersey, or some other variants? I mean I know I'm getting a little ahead of myself, but that sort of thing is defiantly possible.

Also, Also, I could get cracking on some formulas to convert 2K ratings to Street ratings. Using OpenOffice it shouldn't be hard at all.
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Re: NBA Street vol 2 HD Remake (NBASv2HDR) Roster Editor & G

Postby JaoSming on Wed Jul 24, 2013 8:55 am

Can you do me a favor? Export out and edit some textures, make a change or load a different iso with a modified roster, then see if those edited textures from the base game will still work or not? I am worried that if we start the art pack before the roster that changing the iso stuff will screw up the textures, if that makes sense.
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Re: NBA Street vol 2 HD Remake (NBASv2HDR) Roster Editor & G

Postby Mazzocchi on Wed Jul 24, 2013 9:20 am

Tried that already, rosters being modified doesn't effect the art. The jersey files are each linked to a specific player. I guess when we edit the names and stuff in the roster, we just have to think about what players are replacing what players, and edit the original players jersey.
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Re: NBA Street vol 2 HD Remake (NBASv2HDR) Roster Editor & G

Postby JaoSming on Wed Jul 24, 2013 9:34 am

yep, Ill have that all mapped out for you, which players replaces which.

TBH, I am really curious if we assign the same player package to two different players, if we, through emulation, can give each player their own textures. That would make life much easier.

If you could get an OpenOffice sheet ready to convert the ratings over, this could go quicker than intended.

My plan is to work on getting the custom names in, then the players in their correct spots, and so on. Then we can do ratings and art...then holy crap it might be easier than I thought....
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Re: NBA Street vol 2 HD Remake (NBASv2HDR) Roster Editor & G

Postby Mazzocchi on Wed Jul 24, 2013 9:50 am

JaoSming wrote:yep, Ill have that all mapped out for you, which players replaces which.

TBH, I am really curious if we assign the same player package to two different players, if we, through emulation, can give each player their own textures. That would make life much easier.

If you could get an OpenOffice sheet ready to convert the ratings over, this could go quicker than intended.

My plan is to work on getting the custom names in, then the players in their correct spots, and so on. Then we can do ratings and art...then holy crap it might be easier than I thought....

I'll whip something up tomorrow in OpenOffice for the ratings. Also with replacing players we'll have to remember to replace players in the NBA pool with other superstars since that seems to be in the games coding. So much planning haha
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Re: NBA Street vol 2 HD Remake (NBASv2HDR) Roster Editor & G

Postby Andrew on Wed Jul 24, 2013 10:00 am

All impressive stuff, guys. :)
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