NBA Jam: On Fire Edition - Impressions Thread

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NBA Jam: On Fire Edition - Impressions Thread

Postby JaoSming on Thu Oct 06, 2011 12:49 am

So far I've played one quick game against the CPU on Real AI difficulty, a bronze level Road Challenge, and an online game.

Overall the gameplay is a lot better than my Wii and iPod version of last year's Jam. Seems you actually have to get some momentum to dunk which adds some strategy to the game. Animations and graphics look great.

Online I think there was lag, it didnt seem as responsive but I think the game counteracts it by loosening the shot timing restrictions. I was up big on the person I played, so I started the Razzle Dazzle a little bit. It's kinda like teabagging in Halo, so stupid but fun.

Yea, IMO, it's a must buy. If you like arcade games, or want a cleaned up version of last year's game, it's at least a must try. Add me on 360 if you get it.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Andrew on Thu Oct 06, 2011 1:04 am

Up for a game? Haven't been able to try online yet.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby JaoSming on Thu Oct 06, 2011 1:19 am

sure thing if you're still on
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby JaoSming on Thu Oct 06, 2011 1:56 am

that was awesome :D The game against you didnt seem laggy at all, like I said, just a little less responsive.

Then the co-op game, man, we killed 'em, and could have won by more if I didnt start dicking around. Teamwork > Wade fer 3! Wade fer 3! Wade fer 3!
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Andrew on Thu Oct 06, 2011 2:04 am

Absolutely. In terms of lag, things are MUCH better this year, like you said it's more a case of the controls being a little less responsive. They were a little less responsive still when we had the four player co-op game going but still very much playable and a whole lot of fun. Jumpshots weren't a viable option online last year, they've made some very welcome tweaks this year and even with the slight delay on the controls, it's not much trouble to knock them down as well as you can offline.

Yeah, I was loving our teamwork in the co-op game, it was a blast. Once we figured them out and started shutting them down, we got on a roll. Next time, let's take the Celtics. (Y)

As for offline play, I've been pretty impressed so far. It's nice to actually be challenged, there are a few cheap moments which I'll discuss in detail later but not quite so much as previous iterations of Jam. Really liking what I'm seeing so far.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby [Q] on Thu Oct 06, 2011 11:05 am

can't compare it to the last version, but as an avid player of NBA Jam: TE, I'm very impressed with this new version. a few things i wish they had:
injuries- so the substitutions actually matter. didn't they run slower when they had too many injuries?
being able to shove a falling or shooting opponent- something that you were able to do before
fire/team fire- before you were able to nail 3s with whoever you wanted when they were on fire. not so much anymore. what's the point of fire in this version? to play better defense?
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Andrew on Thu Oct 06, 2011 11:43 am

I agree, there's still little reason to substitute and I've never had the CPU sub on me yet. It's nice to have those extra players so that you can adjust for different matchups, but unless you make a bad choice before beginning the game you'll probably be sticking with the same lineup all the way through. The injury level from TE is something I'd have liked to have seen.

Fire does affect your ability to make shots, but just as in the originals it doesn't guarantee success. It still gives you unlimited turbo (which helps at both ends) and allows you to goaltend shots without a violation.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby shadowgrin on Thu Oct 06, 2011 12:10 pm

Qballer wrote:being able to shove a falling or shooting opponent- something that you were able to do before

Probably removed that for gameplay balance since you can cheese those moves and also negate the shooting improvements they did.

fire/team fire- before you were able to nail 3s with whoever you wanted when they were on fire. not so much anymore. what's the point of fire in this version? to play better defense?

cheesing azn. :shake:
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby JaoSming on Thu Oct 06, 2011 12:11 pm

The one thing I truly hate about this game is the controls and lack of customization with them

please, anyone, tell me a basketball game that uses O/B as steal, please.



...but it's still tons of fun
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Rukawa_11 on Thu Oct 06, 2011 2:22 pm

I think the game is so much fun to play!

The road mode are great, with a lot of challenges :D
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby [Q] on Thu Oct 06, 2011 6:08 pm

One thing I thought they did really well was implementing elements from Live 10 like authentic arena sounds and signature shots.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby JaoSming on Thu Oct 06, 2011 10:05 pm

and the team name's clashing like they did on ESPN
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Andrew on Fri Oct 07, 2011 1:51 am

I also like what they've done with the presentation this year. Given the style of the game, they don't need to go realistic with it like 2K have done with NBA 2K12 and EA should do with their next sim title, but it's nice that they jazzed it up a little bit.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Rukawa_11 on Fri Oct 07, 2011 8:36 am

Qballer wrote:One thing I thought they did really well was implementing elements from Live 10 like authentic arena sounds and signature shots.


I perceived this just today hehehe good noted!

One question: the Time Is Money DLC, have a exclusive add-on or just unblock contents of the game?
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby JaoSming on Fri Oct 07, 2011 10:09 am

it just unlocks everything
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Rukawa_11 on Fri Oct 07, 2011 11:24 am

Hmm, sooo to me is just waste of money on PSN...

I'am thought something new come with the patch, thanks for the explanation!
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Andrew on Fri Oct 07, 2011 11:28 am

It's basically just for those who want to unlock a bunch of stuff early. If you've got a save file from last year's game then you get the 15,000 JAM Bucks as a head start, otherwise you get JAM Bucks every game you play so if you enjoy the game and continue to play it, you're going to unlock all that stuff fairly soon anyway. Decent idea that THQ also did with their WWE game last year, but probably unnecessary for most people.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby JaoSming on Fri Oct 07, 2011 2:59 pm

played online tonight...ugh, it's just shoving and 3's (probably thanks to the lack of timing for 3s)

I gotta figure out what constitutes an "open 3" and contested, and figure out why Westbrook always threw down Garnett while I was dunking yet KG couldnt push him down on his dunk attempts.

I started running with Bird/KG in hopes for 3s and shoves/blocks, still much to learn.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby [Q] on Fri Oct 07, 2011 6:19 pm

well, bird is pretty unstoppable online because it's hard to shove with the lag and he always gets open for 3s, so i've been raped by Bird/McHale, Bird/Allen, and Bird/Nash teams. he has the ability to knock people out of alley oop attempts.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Andrew on Sat Oct 15, 2011 11:32 am

Posted my full review here:
http://www.nba-live.com/?p=1682
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby TGz Champion on Fri Oct 28, 2011 6:18 am

The Only thing is Three pointers are 2 easy. players with a 3point stat of 5 can still make it, when timed right.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby shadowgrin on Fri Oct 28, 2011 6:41 am

You are aware that the ratings are from 1 to 10, so a player with a 5 for 3-point stat is already good enough?
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby Andrew on Fri Oct 28, 2011 12:00 pm

Indeed. A rating of five indicates a player is average or decent in that area, so it's not unreasonable to be able to shoot threes reasonably well with a player rated five in that category.
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby TGz Champion on Sat Oct 29, 2011 2:17 am

@shadowgrin

well I guess.I this Guy played online and he was like 20 of 22 from the 3 point line smh. and I've seen Centers make 3 pointers to lol.

Overall: The game is alot of Fun :)
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Re: NBA Jam: On Fire Edition - Impressions Thread

Postby [Q] on Sat Oct 29, 2011 5:20 am

well you'll REALLY like it when someone plays as ray allen & larry bird and rapes you from beyond the arc
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