by astro on Tue Apr 15, 2008 12:06 am
I would say this is awesome... It is somehow difficult to make a package (.tpf), but once you made it, you will be really happy with results. I simply couldn’t run 512*512 jerseys for Lakers on their court, but with this tool, I played one game with 1024*1024 jerseys against Cavaliers (512*512). I took one 512*512 and increased dimensions of BMP file to 1024*1024... I was lazy, so, to see a difference, I just replaced NBA logo and Lakers script logo with better samples (higher resolution), and difference was obvious. This is not just about jerseys, but about all textures. It should be used as much as someone know how to make high resolution textures.
Shouldn’t be forgotten:
“One thing to keep in mind when using .tpf files however - they will *not* work for everyone. Madden has different memory addresses for the same texture based on the visual quality settings being used when the .tpf file is created - the two offending settings are "Texture Depth" (16 or 32bit), and "Texture Resolution" (low, medium, high). What this means is, if the creator of a .tpf made the file while using 32bit textures at high resolution in Madden's visual quality settings and you're currently running 32bit but medium resolution, the .tpf file simply won't work for you because your memory addresses are different...”
(from football-freaks.com)
Everything should be made as simple as possible, but not one bit simpler.