Fri Nov 13, 2009 8:19 pm
What can we expect from the sim engine in both the Top 25 ranking AI, the NCAA tourney selection AI, as well as the believability of the simmed games? I think this is always a tough part to nail down as you don't want too many shocking upsets but at the same time they still need to happen. How do you balance that?
We invested a lot of time into tuning the sim engine this year. It's really a matter of keeping all the ratings working together in the right way. As the game changes each year, the simulation engine needs to grow to keep up with how the game works. We made up a lot of ground from last year and the results in rankings and NCAA Tournament results are much more reflective of how these games would play out in real life given the personnel we have in the game.
Has the recruiting model been tweaked at all? If so, in what way? Will we see diamond in the rough freshmen, one and done freshmen, will the top schools lure more 5-star players than mid majors?
The biggest change to recruiting this year was the increased difficulty in landing 5 star recruits. There are less to scout and pursue and means recruiting will play a bigger role than last year in keeping your program consistently competitive in future years.
Sat Nov 14, 2009 9:02 am