SUPERSTAR AIACT 7.0 Released 12/24/13

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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby BAYAG on Fri Nov 22, 2013 3:26 am

anyone still play '07? I updated the aiact again. mostly some dribbling anims and a few fakes and sig shots anims added from'08. I'll post a video in a few..
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This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'!
 
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby Andrew on Fri Nov 22, 2013 10:37 am

Judging by the numbers in the Downloads section, there's still some interest in it. As long as you're interesting in sharing your work, please feel free to do so. :)
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby BadLuckLuke on Tue Nov 26, 2013 11:33 pm

Agreed, RELEASE ! ! !
:wink:
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Re: SUPERSTAR AIACT 6.0 Released 5/19/13

Postby BAYAG on Wed Dec 25, 2013 12:19 pm

BadLuckLuke wrote:Agreed, RELEASE ! ! !
:wink:


SUPERSTAR AIACT 7.0 Released 12/24/13

SUPERSTAR '07 AIACT
phpBB [video]


Happy holidays..

SUPERSTAR AIACT 7.0.

I added a few more inside moves and a runner from about 12 feet.
added the undused dribwalksml animation. Pgs now have a new dribble jog anim.

known issues: sometimes the runner animation doesnt complete...see 3:14 of the video.

SHOTTYPE
shottype
86
jumpshot
SHTJERJMPER
SHTJERJMPER
NOTHING
SHTJERJMPERREG
GTMCBOSHSBRFREG2
HIGHARC
SHTJERJMPERREG
SHTJERJMPERREG2
HIGHARC
SHTJERJMPERREG
GTMCBOSHSBRFREG2
HIGHARC
NONE
-40
-40
DEFAULT
jumpshotfar
x
set
0
25
jumpshot2
LAY3PTLAND
LAY3PTLAND
NOTHING
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC
FOCUSTURN
0
0
DEFAULT
runner
x
moving
0.8
25
jumpshot3
GTMCBOSHSBRFHOLD
GTMLJAMESFFHOLD
NOTHING
NOTHING
NOTHING
HIGHARC
GTMLJAMESFFREG
GTMLJAMESFFREG2
HIGHARC
NOTHING
NOTHING
HIGHARC
MOVEBACK
-15
-20
DEFAULT
default
x
set
1
24
jumpshot4
GTMGARENASSBRFHOLD
GTMGARENASSBRFHOLD
NOTHING
NOTHING
NOTHING
HIGHARC
GTMGARENASSBRFREG
GTMGARENASSBRFREG2
REGULAR
NOTHING
NOTHING
HIGHARC
MOVEBACK
-15
-20
DEFAULT
default
x
set
1
24
fadeawayinterior
SHTSCORBIG1F00HOLD
SHTSCORBIG1F00HOLD
NOTHING
NOTHING
NOTHING
REGULAR
LAYFLOATER1FTAREG
LAYFLOATER1FTAREG2
BANK
NOTHING
NOTHING
HIGHARC
MOVE
25
0
DEFAULT
dunks
x
layup
0
27
fadeawayinterior2
SHTJERJMPER
ALYPSHLAY2F1HFINGROL
NOTHING
NOTHING
NOTHING
BANK
NOTHING
NOTHING
BANK
NOTHING
NOTHING
HIGHARC
FASTFOCUSTURN
25
0
DEFAULT
dunks
x
layup
0
27
inside1hnd
GTMEBRANDTALHOLD
LAYSCORBIG2F2HPMP
NOTHING
NOTHING
NOTHING
HIGHARC/BANK
NOTHING
NOTHING
HIGHARC/BANK
NOTHING
NOTHING
HIGHARC/BANK
FASTFOCUSTURN
200
0
DEFAULT
dunks
x
layup
1
23
inside1hnd2
GTMIVERSONRUNNINGJUMPFWDHOLD
GTMIVERSONRUNNINGJUMPFWDHOLD
NOTHING
NOTHING
NOTHING
HIGHARC
GTMIVERSONRUNNINGJUMPFWDREG
GTMIVERSONRUNNINGJUMPFWDREG2
HIGHARC
NOTHING
NOTHING
HIGHARC
FOCUSTURN
-15
-20
DEFAULT
dunks
x
layup
1
20
inside1hnd3
LAYPMPFAKEUPUNDER
LAYPMPFAKEUPUNDER
NOTHING
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC/BANK
NOTHING
NOTHING
HIGHARC
FASTFOCUSTURN
-100
0
DEFAULT
dunks
x
set
1
24
inside1hndrgt
GTMEBRANDTALHOLD
LAY2F1HPROHOPFLIP
NOTHING
NOTHING
NOTHING
BANK
NOTHING
NOTHING
BANK
NOTHING
NOTHING
BANK
FASTFOCUSTURN
200
0
DEFAULT
dunks
x
layup
1
23
inside1hndlft
SHTJERJMPER
SHTBIGJMPLFT
FAKTTFREETAKED
NOTHING
NOTHING
REGULAR
SHTBIGJMPLFTREG
SHTKYLJMPLFTLATE2
HIGHARC
NOTHING
NOTHING
HIGHARC
MOVEFORWARD
-3
-10
DEFAULT
jumpshotleft
x
set
1
23
inside1hndfwd
GTMSNASHRJRHOLD
LAYBCKDWNRJMPER
NOTHING
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC
FASTFOCUSTURN
-190
0
DEFAULT
rightjumper
x
fadeaway
1
24
stdhook
GTMEBRANDTALHOLD
SHTBCKDWNHOOK
NOTHING
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC/BANK
FASTFOCUSTURN
200
20
DEFAULT
dunks
x
hook
1
22
stdhook2
SHTBIGHOOK
SHTBIG1HNDPWR
PSTPWRDRIBRGT
NOTHING
NOTHING
REGULAR
SHTBIG1HNDPWRLATE
SHTBIG1HNDPWRLATE2
HIGHARC
NOTHING
NOTHING
REGULAR
MOVEFORWARD
25
0
DEFAULT
dunks
x
hook
1
21
inside2hndbig
FAKTTFLO
SHTBIG1HNDPWR
NOTHING
NOTHING
NOTHING
HIGHARC
SHTBIG1HNDPWRLATE
SHTBIG1HNDPWRLATE2
REGULAR
NOTHING
NOTHING
HIGHARC
NONE
25
0
DEFAULT
hook
x
set
1
24
inside2hndbig2
GTMEBRANDTALHOLD
LAYPMPFAKEUPUNDER
NOTHING
NOTHING
NOTHING
BANK
NOTHING
NOTHING
BANK
NOTHING
NOTHING
BANK
FASTFOCUSTURN
200
0
DEFAULT
dunks
x
layup
1
23
inside2hndbig3
GTMEBRANDTALHOLD
LAYBCKDWNLJMPER
NOTHING
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC
NOTHING
NOTHING
HIGHARC
FASTFOCUSTURN
190
1
DEFAULT
jumpshotclose
x
fadeaway
1
24
Last edited by BAYAG on Sat Dec 28, 2013 8:06 am, edited 1 time in total.
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BAYAG
This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'!
 
Posts: 999
Joined: Wed Nov 19, 2003 11:34 am
Location: Los Angeles,CA /Jersey City, NJ

Re: SUPERSTAR AIACT 7.0 Released 12/24/13

Postby Andrew on Wed Dec 25, 2013 5:49 pm

Good to see another release. :)
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Re: SUPERSTAR AIACT 7.0 Released 12/24/13

Postby BAYAG on Sat Dec 28, 2013 1:58 am

I fixed a few bugs , added a few more shots and smoothed out the movement. version 7.1 out now.

DOWNLOAD
SUPERSTAR '07 AIACT

phpBB [video]
User avatar
BAYAG
This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'!
 
Posts: 999
Joined: Wed Nov 19, 2003 11:34 am
Location: Los Angeles,CA /Jersey City, NJ

Re: SUPERSTAR AIACT 7.0 Released 12/24/13

Postby BadLuckLuke on Wed Jan 01, 2014 3:43 am

Thanks for the release bro - HAPPY NEW YEAR ! ! !
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Re: SUPERSTAR AIACT 7.0 Released 12/24/13

Postby BadLuckLuke on Fri May 13, 2016 12:22 am

Hey bayag, how could we convert your latest 08 aiact to 07 (http://forums.nba-live.com/viewtopic.php?f=75&t=94439) ? ? ?
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Re: SUPERSTAR AIACT 7.0 Released 12/24/13

Postby DiElEl on Thu Oct 13, 2016 10:00 pm

Is bayaga`s latest 08 release, compatible with 07???
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Re: SUPERSTAR AIACT 7.0 Released 12/24/13

Postby BadLuckLuke on Fri Oct 14, 2016 8:09 am

The shottype, shotconditions and the anim files will not work, you can import all dunks, blocks and dribbling anims though, please someone correct me if I am wrong... ;-)
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Re: SUPERSTAR AIACT 7.0 Released 12/24/13

Postby Andrew on Fri Oct 14, 2016 8:28 am

As far as I know, it's not immediately compatible, so you can't just use the file as-is. As BadLuckLuke said, you can use bits and pieces of it, if you're willing to manually make those adjustments yourself.
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