The way the sliders SHOULD be implemented...

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The way the sliders SHOULD be implemented...

Postby EGarrett on Sat Dec 24, 2005 11:43 pm

Someone posted another idea in a thread about rebounding and I figured I'd point it out more, as I've had a similar thought for awhile.

The way they handle sliders in this game feels totally wrong. Each slider should be set at 50 by default and should go all the way to the extreme. Like for example, if you set freestyle effectiveness to 0, you should not move one pixel when you do a crossover. At 100, the same move should you make fly all the way across the screen and out of bounds. That way players really have control over that aspect of the game.

As it is...some of the sliders barely do anything, like for example double-team effectiveness. Even at 100 it doesn't make a difference in my game. 100 should suck the computer into a "I'm being doubled and am losing the ball" animation whenever he inbounds it. 0 should never do it.
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Postby Andrew on Mon Dec 26, 2005 10:55 am

That would make a lot of sense, having all the sliders at the same default setting to represent the default style and tendencies of gameplay.
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