Sorry. Editing around midnight causes me to ramble a bit.
Originally, it looks like I did a bunch of edits at once without logging what my changers were (there's Sav1, Sav2, Sav3... but no TXT file to indicate what the differences are). Digging around, it looked like halfway through I was trading players between teams WHILE inserting the actual Draft Class of 2011 into the season. All of the saves wound up having spectacular issues -- crashing if I entered the Trade screen, giving team.dbf errors if I wanted to play, abruptly exiting to Windows the end of the month, etc.
But I also found that some of the data I entered was mistyped (88 became 888, STBLAKE_ was SBTLAKE_), having both the 2010 and 2011 NLSC patches in one game wasn't helping (graphical glitches were common), and I'm not sure why the game often exited to Windows without any warnings or error messages at the end of the month. (Sometimes it would do this at the start of the next season.)
So I did a fresh re-install of Live06, applied the 2012 NLSC patch, and used a non-edited Dynasty save. This time around, I'm documenting what I insert and where it goes and simulating into next season whenever I finished editing a team. For most of the player edits, I'm removing a Generated Player for a Real-Life Rookie or existing Free Agent.
IsGenerate, IsHistoric get set to False. IsEdited is set to True. PlayerPkg is set to the actual player and I'm double-checking for spelling. I am staying the hell away from changing PlayerID, Scratch1, Scratch2, Scratch3, IsCreated, all of the Rookie fields, all of the Cash fields (even Resign and BirdRights) as well as all the Season-Stats and Career-Stats.
Currently I'm halfway done -- only 24 more entries and the entire duplicated generated class of 2011 (they ALL look and are named exactly like the class of 2009 -- and even have similar stats) will be replaced with the IRL rookie class of 2011.
Next, I will have to ask if there's a way to make a
hard Salary Cap. Almost every team in my 6-year Dynasty is a $100+M team (the only two that aren't are still $90+M). No one's really retiring so the CPU is resigning a lot of old vets to 1- or 2-year $30M contracts (e.g. Jermaine O'Neil is still on the Heat) year-after-year, even if the star enters FA and the team is over the cap.
It would be nice if I didn't have to raise the NBA Salary Cap
again (I raised it to 60, then 75 before taking it down a bit) or forced some players to enter FA so teams would be more open to trading. I'm just a little afraid to mess with Cash fields and FA (they have a weird value in Players.DBF) Then again, I kind of like the fact players under 35 aren't retiring en masse.
Oh yes, and
a glitch.
Which jersey files do I rename if I wanted to switch the default ones around?
The Brooklyn Nets default Away jerseys are crashing the game every time I play any mode. (The game exits to Windows with an error message.)
Specifically, the default Away uniforms for the Nets (2009-10 Away) are their old 2008 orange NJ uniforms. If have to scroll back (left) past their 1975-76 Away uniforms to reach their 2008-09 Away uniforms -- the black Brooklyn ones.
I'm not sure if renaming the 2009 and 2008 uniforms will fix the problem (I'm also not sure which files in SGSM to rename) or if it's the orange NJ uniform itself, or something else entirely.