NBA Live 06 Sliders Discussion

Talk about NBA Live 06 here.

Postby Ainsley on Wed Oct 05, 2005 1:37 pm

Changed my slider a bit again. Played another game today, the final score just got over 100 points mark at 12mins quarter. I am starting to get a better feel for the game.

Here is a question/suggestion. Perhaps editing and lowering everyone Off Rebound ability in database will lower this offensive rebound problem? I am going to try lower everyone offensive rebound, test it and post some result.
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Postby SHAFT23 on Wed Oct 05, 2005 2:26 pm

Here is a question/suggestion. Perhaps editing and lowering everyone Off Rebound ability in database will lower this offensive rebound problem? I am going to try lower everyone offensive rebound, test it and post some result.


i suggested this somewhere, but it would be too much work and you;ll have to upgrade all of the defensive rebounds too. And it has to be 20-ratings points orso or the effect will be minimum. So you;ll have to distract 20 from the off . rebs. and add 20 to def. rebs. too much work for me, but i'll be waiting for your results.
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Postby 2xEv_Dang on Wed Oct 05, 2005 4:50 pm

Wating 06 Andrew Fantastic NLSC Roster and Slider Patch ^^
Last edited by 2xEv_Dang on Fri Oct 07, 2005 4:07 pm, edited 1 time in total.
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Postby keepsitreal on Wed Oct 05, 2005 6:03 pm

the real nba live 2006 realistic nlsc sliders v1.o

all-star 7 min

game speed:40
free throw difficulty:90-100
boundary force field:0
injury frequency:50
fatigue effect:44
charge/block foul frequency:84
shoothing foul frequency:22
reachin foul frequency:30
in air collision foul frequency:97-100

user/cpu

steal:20/25
interception:2/5
shot block:50/30
dunk lay up block:5/4
freestyle effectiveness:45/40
dunk-lay up frequency:5/3
substitution frequency:44/44
user on ball defense assitst:70
offensive rebonds:30/10
defensive rebonds:90/80
fake out discipline:100/100
short range:35/30
medium range:40/35
longe range:45/40
dunk percentage:40/40
lay up percentage:40/40
adjusted shot percentage:30/35
cpu adjusted shot frequency:40
on ball physical defense:100/50
poor release shot percentage:40/35
double team effectiveness:55/55
pro hop:30/30
drop step:30/30


these r my sliders for now,but i am still testing them,plz tell me wat yall think
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Postby jaywill on Wed Oct 05, 2005 7:35 pm

thanks for the sliders
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Postby Andrew on Wed Oct 05, 2005 8:24 pm

ChinoOzwall wrote:Once again I'm asking for some feed back on these Andrew sliders. I'm reading a lot of hype on this guy. Is his sliders really that good?


Oh yeah, they're the best. ;)

In all honesty, a lot of people seem to find my sliders work for them, others find they provide a good base to work from. I'd definitely recommend making further tweaks on my suggestions if you find they don't work perfectly for you. Because we all have different playing styles and skills, sliders that might work perfectly for someone may not suit another person at all.

A lot of you are waiting on Andrew to post his sliders but it seems he hasn't gotten a feel for the game yet.


It's more a case of not having the time at the moment; I've either been too busy with (or tired from) work lately, plus had a couple of other commitments.

Yes, them sliders posted b4 were kinda wack.. But hopefully 1 of them guys that have no job & no girlfriends that has nuthin but time to play this game allday woulf figure out the proper slides for 06....


That's a typical childish adolescent online insult which I probably shouldn't respond to, but nevertheless...I do actually have a very healthy social life and a full time job, but I have grown up with video games and still enjoy them now that I'm in my early 20s, though obviously I don't quite as much time for them as I used to. But thank you for your insight and concern.
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Postby th3answer3 on Wed Oct 05, 2005 8:50 pm

Th3answer "SuperSim" Slider V1.0

Superstar 9mins 8-)

game speed:36
free throw difficulty:90 to 100
boundary force field:60
injury frequency:40
fatigue effect:52
charge/block foul frequency: 55
shoothing foul frequency: 20
reachin foul frequency: 52
in air collision foul frequency: 82

user/cpu

steal:28/28
interception:26/26
shot block:40/44
dunk lay up block:47/53
freestyle effectiveness:25/25
dunk-lay up frequency:23/23
substitution frequency:50/50
user on ball defense assitst:36/-
offensive rebonds:0/0
defensive rebonds:100/100
fake out discipline:50/50
short range:30/30
medium range:40/40
longe range:40/40
dunk percentage:45/45
lay up percentage:38/38
adjusted shot percentage:35/35
cpu adjusted shot frequency: -/30
on ball physical defense:40/40
poor release shot percentage:40/40
double team effectiveness:50/50
pro hop:15/15
drop step:15/15

First Game

Celtics vs 76ers(me)
105 Points 96
44 Rebs 43
21 Assists 15
11 Steals 6
5 Blocks 5
22 Fouls 16
14 Turnovers 18
43/90 FG 35/83
0.477 FG% 0.421
7/20 3pt 6/19
0.35 3pt% 0.319
12/20 FT 20/35
0.60 FT% 0.571
14 O.Rebs 15
30 D.Rebs 28

Player of the game
Paul Pierce 27pt 6rebs 6assists 2steals

For Philly
A.I. 25pt 4rebs 8assists 3steals
C-Web 27pt 9rebs 1assist 1block

For Boston
Ricky Davis 19pt 5rebs 3assists 2steals
Al Jefferson 18pt 11rebs 2blocks
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Postby ChinoOzwall on Thu Oct 06, 2005 1:47 am

I guess no one wants to start a poll so I'm going with Shafts sliders for superstar 8 minute play. Unless a few of you know a better one? Hit me up if you do.
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Postby Gameboy on Thu Oct 06, 2005 2:45 am

I suggest this for...

CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 100


User Offensive Rebounding: 43
User Defensive Rebounding: 100


------
Rebounding came more realistic especially in O. Reb. ;)
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Postby air on Thu Oct 06, 2005 6:33 am

I've been complaining about the inside being too easy. I think with many of the sliders posted, if you need a basket, you'll get it by playing the ball to your big man.

After some discussions I came up with these, I think there's some sliders which are not so important but these are some crucial ones. I played a couple of good games with the Warriors with them. Give it a try if the game makes you mad.

GLOBAL
GAME SPEED: 45
IN-AIR COLLISION FOUL FREQUENCY: 50
(at 75, anytime you don't score at the basket, you get a foul: too easy)

USER
STEAL ABILITY: 13
INTERCEPTION ABILITY: 12
FREESTYLE EFFECTIVENESS: 50
(makes up for high CPU on-ball physical defence)
DUNK VS. LAYUP: 5
SHOOTING ACCURACY: all below 50
DUNK PERCENTAGE: 50
(playing with the Warriors I get about 5-6 dunks a game, they might as well go in)
LAYUP PERCENTAGE: 45
ADJUSTED SHOT PERCENTAGE: 33
POOR RELEASE PERCENT: 40
PRO-HOP: 0
DROP STEP: 0

CPU
STEAL ABILITY: 100
(CPU made 10 steals in 40 mins, you just take care of the ball)
INTERCEPTION ABILITY: 33
(don't put this too high, otherwise the other four guys in your team will cut every pass)
DUNK/LAYUP and SHOT BLOCK ABILITIES: 50
DUNK FREQUENCY: 20
ON-BALL PHYSICAL DEFENCE: 75
DOUBLE TEAM EFFECTIVENESS: 100
PRO-HOP: 70
DROP STEP: 70
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PC for 2K6 to oust NBA Live 06

Postby celticslegend33 on Thu Oct 06, 2005 11:00 pm

Can anyone get us a copy of NBA 2K6's company and their e-mail address?

I want to e-mail them and have our own petition so they can make a PC version. I believe, from what I read in reviews, that their game is more realistic than NBA Live's.

Just think, if we have our own NBA 2K6 in our PCs every year, us PC users won't be griping about stupid bugs and gameplays as much as we are now.

It's games like NBA Live 06 that disappoint me so much.
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Send them through their website inquiry!
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Postby nicosantos76 on Fri Oct 07, 2005 1:21 am

Air, I agree with you, scoring inside is as easy as it can be, so sliders changes should be made in order to avoid this.
So I figured out this sliders and I add the main reasons of some of them, I hope all of you find them useful:

Superstar 9mins

game speed:36
free throw difficulty:65 - 75 (this is personal, depends on how good are you at shooting FTs)
boundary force field:100 (in order to decrease easy baskets by just driving in towards the basket)
injury frequency:40
fatigue effect:50
charge/block foul frequency: 100 (helping inside defense)
shoothing foul frequency: 20 (I don't want to spend the whole game ishooting FTs)
reachin foul frequency: 60 (to avoid stealing attempts from wrong angles)
in air collision foul frequency: 50 (I agree, if you increase this you'll spend your life shooting FTs, it also helps inside scoring defense)

user/cpu

steal:25/30
interception:20/20 (to avoid passing to PF or C with ease)
shot block:55/60 (don't worry, you won't get many blocks by playing this sliders)
dunk lay up block:55/60
freestyle effectiveness:40/40
dunk-lay up frequency:5/5
substitution frequency:50/50
user on ball defense assitst:70/70
offensive rebonds:0/0
defensive rebonds:100/100 (and still I guess attributes editing on players will be necessary to avoid excesive off reb)
fake out discipline:100/90
short range:33/33
medium range:37/37
longe range:35/35
dunk percentage:30/35 (your big man will still dunk on some guys, but this prevents highflyers to dunk on Shaq)
lay up percentage:30/30 (you may think it's too low, but players will miss only if well guarded)
adjusted shot percentage:30/30 (find the open guy, you wann collide inside and shoot adjusted shots, then miss as you will do in real games)
cpu adjusted shot frequency: -/30
on ball physical defense:100/100 (it prevents easy penetrations for inside shots)
poor release shot percentage:25/25 (again, find the open guy, if u r well guarded and shoot some brick don't expect it falling in very often)
double team effectiveness:60/60 (we need to force the big man to pass the rock instead of always having time to look for the dunk or layup)
pro hop:30/30
drop step:30/30

They worked really well for me, Bo Outlaw became almost as useless in offensive game as he is. By playing with sliders that were posted before here he was almost unstoppable with a dunking and layup show on each and every game.
My playing style is moving the ball and go for the inside basket, if I get doubled team or can't find my way to the basket then I pass the ball looking for the free guy beyond the arc. Inside otuside, inside outside,
Till I try this sliders it wasn't necessary to pass the ball to the shooter cos my big men were unstoppable on the inside game.
FG% in 5 games were from 38% to 57%, i guess that is fine. Try them out, they're working for me, hope they also work for you too. ;)
Last edited by nicosantos76 on Sat Oct 08, 2005 1:10 am, edited 1 time in total.
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Postby aleppin on Fri Oct 07, 2005 1:57 am

Man, I can't wait for Andrew's '06 sliders. Don't get me wrong, I appreciate all you guys efforts, but Andrew is da man. :D

Thanks for your efforts man, they are appreciated from as far as Buenos Aires, Argentina.
Cheers.
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Postby nicosantos76 on Fri Oct 07, 2005 2:02 am

aleppin, try my sliders at least once, I'm not Andrew but don't label my sliders before trying them out. By the way, I'm from Bs As. :P
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Postby ChinoOzwall on Fri Oct 07, 2005 2:33 am

Yo Andrew do us all a favor and find some time to post some sliders man. I know its hard when you got a full time, a social life and a girl cause I got all three, actually I'm at work right now. Evidently though these people trust your sliders from previous use and trust sometimes becomes faithfulness and people don't won't to try new ideas when they can rely on those that they trust. I personally have never tried your sliders but as those and yourself have said they are oviously very good, so I'm trying to see if you live up to your hype. Plus I'm one of those people who need an overwhelming opinion of something before even considering it. I have that...Now I just need your Sliders.

By the way I haven't used anyones yet, But shaft you still running in number one with me, but I'm going to wait a little while on your boy Drew to see whats up...but not too long. :!:
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Postby aleppin on Fri Oct 07, 2005 5:17 am

Ok Nico, I'll try your sliders. They would definetely be better than mine! :)
Have you tried playing online or using IP here in BA?
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Postby air on Fri Oct 07, 2005 2:35 pm

I edited the offensive rebound ratings and realized that my players should have no bigger rating than... 5! The CPU players should really be limited to a maximum rating of 20 on offensive rebounds.

That's not hard to do but the big question as someone said is the dynasty! All CPU teams working on their offensive rebounding, by playoffs they will have every missed shot collected! :roll:
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Postby 2xEv_Dang on Fri Oct 07, 2005 4:06 pm

May I Suggest that Live 2006 Realistic NLSC Slider v1.0 ? ^^

OPTION:

Super Star or All Star 12 Min or 10 Min



GLOBAL:

Game Speed: 36
Free Throw Difficulty: 65
Boundary Force Field: 99
Injury Frequency: 30
Fatigue Effect: 52
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 35
Reach-in Foul Frequency: 25
In-air Collision Foul Frequency: 75

USER:

User Steal Ability: 44
User Interception Ability: 35
User Shot Block Ability: 50
User Dunk/Lay-up Block Ability: 50
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 50
User On-ball Defense Assist: 42
User Offensive Rebounding: 40
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 30
User Medium Range Shooting: 30
User Long Range Shooting: 30
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 50
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 0
User Drop Step Effectiveness: 0

CPU:

CPU Steal Ability: 28
CPU Interception Ability: 5
CPU Shot Block Ability: 50
CPU Dunk/Lay-up Block Ability: 50
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 30
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 30
CPU Medium Range Shooting: 30
CPU Long Range Shooting: 30
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 0
CPU Drop Step Effectiveness: 0


PS. Andrew _ This Slider Test Plz ^^
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Postby jaywill on Fri Oct 07, 2005 5:39 pm

the scores are still too high for your old sliders. i want to try this one though.
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Postby SHAFT23 on Fri Oct 07, 2005 6:57 pm

*UPDATE*
I got a lot better in the game and waswinning too easily. I have adjusted some sliders that i found they effect the game and make it more realistic for me. I still get the same type of scores that i posted aove with these sliders, because i got a little better like i mentioned before.
I should also note, that i have Golden State. I have 2 defensive stoppers, a highflyer and a scorer. So offense is easy for me since they are a good fast break team. They block a lot of shots too, so if you don't have these types of players, you should use my old sliders from this topic.

8 minutes /superstar

Game Speed: 40
Free Throw Difficulty: 50 - 70 depending on your own skillz.
Boundary Force Field: 90
Injury Frequency: 50
Fatigue Effect: 42-46.....not too high because the game won't be as realistic...example kobe can't make shots after 6 minutes of play.
Charge/Block Foul Frequency: 80 .....there are too many easy charges in this years game in online play it is pretty easy to take charges , so for online i guess it would be 90.>>>Update
Shooting Foul Frequency: 10
Reach-in Foul Frequency: 10
In-air Collision Foul Frequency: 50

USER:

User Steal Ability: 15
User Interception Ability: 35
User Shot Block Ability: 100 >>>>i have seen just a couple of blocks on jumpers in my games played. I looked at the instant replay and I blocked the ball a couple of times and the ball went through my centers hand.
User Dunk/Lay-up Block Ability: 55-60>>>>>>UPDATE
User Freestyle Effectiveness: 40
User Dunk vs. Lay-up Frequency: 5-15 (I made a lot of lay ups when it was on 1. Then i put it on 5-10 and it was pretty more realistic. Players don't dunk from standstill all the time, just the ones thathave a higher dunk rating and the ones with good stamina. It depends if you want more dunks in the game. If you do you should use 15 -25.>>>>>>>UPDATE
User Substitution Frequency: 0.......i do my own damn subbing.
User On-ball Defense Assist: 60
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 45
User Long Range Shooting: 40-42
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 20-25
User On-ball Defense: 50
User Poor Release Shot Percent: 40
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 0
User Drop Step Effectiveness: 0

CPU:

CPU Steal Ability: 35
CPU Interception Ability: 20
CPU Shot Block Ability: 90
CPU Dunk/Lay-up Block Ability: 65
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 15>>>>>>>UPDATE
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 50
CPU Long Range Shooting: 45
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 20
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 70
CPU Drop Step Effectiveness: 70
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Postby Playmakers on Fri Oct 07, 2005 7:02 pm

These Sliders were updated as of 10/16/05


Level: All-Star/Press Box View -2 clicks from DEFAULT Camera/Shot Control Optional

Assign High Pressure Defense to all PF's and C's for both CPU and Human players. Sliders should be utilized with my Team Playbooks aswell.

Game Speed's
45=8-10 MINUTES
50=6-8 MINUTES

All Penalties sliders are setup based on NBA League average. So, if you don't agree with the league average lower them at your own personal options.

Game Speed: 45 or 50
Free Throw Difficulty: 100
Boundary Force Field: 80
Injury Frequency: 62
Fatigue Effect: 52
Charge/Block Foul Frequency: 100
Shooting Foul Frequency: 40
Reach-in Foul Frequency: 52
In-air Collision Foul Frequency: 100

USER:

User Steal Ability: 20
User Interception Ability: 40
User Shot Block Ability: 25
User Dunk/Lay-up Block Ability: 50
User Freestyle Effectiveness: 35
User Dunk vs. Lay-up Frequency: 25
User Substitution Frequency: 44
User On-ball Defense Assist: 65
User Offensive Rebounding: 30
User Defensive Rebounding: 80
User Fakeout Discipline: 90
User Short Range Shooting: 32
User Medium Range Shooting: 40
User Long Range Shooting: 36
User Dunk Percentage: 40
User Lay-up Percentage: 55
User Adjusted Shot Percentage: 35
User On-ball Physical Defense: 60
User Poor Release Shot Percent: 35
User Double-team Effectiveness: 54
User Pro Hop Effectiveness: 10
User Drop Step Effectiveness: 25

CPU:

CPU Steal Ability: 60
CPU Interception Ability: 20
CPU Shot Block Ability: 30
CPU Dunk/Lay-up Block Ability: 60
CPU Freestyle Effectiveness: 35
CPU Dunk Frequency: 25
CPU Substitution Frequency: 44
CPU Offensive Rebounding: 30
CPU Defensive Rebounding: 80
CPU Fakeout Discipline: 100
CPU Short Range Shooting: 32
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 36
CPU Dunk Percentage: 40
CPU Lay-up Percentage: 55
CPU Adjusted Shot Percentage: 35
CPU Adjusted Shot Frequency: 35
CPU On-ball Physical Defense: 80
CPU Poor Release Shot Percent: 35
CPU Double-team Effectiveness: 60
CPU Pro Hop Effectiveness: 35
CPU Drop Step Effectiveness: 60
Last edited by Playmakers on Thu Oct 20, 2005 1:21 am, edited 20 times in total.
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Postby Laxation on Fri Oct 07, 2005 11:45 pm

air wrote:I edited the offensive rebound ratings and realized that my players should have no bigger rating than... 5! The CPU players should really be limited to a maximum rating of 20 on offensive rebounds


good call

i use milicic as a back-up pf, and he grabs offensive boards constantly - more than ming and bogut usually...
his offensive board rating is 8... yeh you heard it... 8...

:roll:
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Postby galvatron3000 on Sat Oct 08, 2005 8:32 am

Here's what an old man is working with on Live '06. I'm playing 6 minute quarters because I prefer even number for my substitution pattern purposes and it's not too long or overly short. Also I have my Slider the same for CPU and Users.

Global Sliders

Game Speed 65(this is personal preference)
FT Difficulty 80 **
Boundary FF 0
Injury Freq. 35
Fatigue 50
Chrg/Blk Foul 50
Shooting Foul 10
Reach In Foul 10
In Air Collision 75

User/CPU Sliders

Steal Ability 30
Intercept Ability 25
Shot Block Ability 50
Dunk/Layup Ability 30
Freestlye Effectiveness 40
CPU Dunk Freq. 5**
Dunk vs. Layup Freq. 5**
Substitution Freq. 0 (CPU 50)
On Ball Defense Assist 40
Off. Rebound 10**
Def. Rebound 50
Fakeout Discipline 100
Short Range Shooting 40**
Med Range Shooting 40**
Long Range Shooting 35**
Dunk % 45
Layup % 45
Adjusted Shot % 45
On Ball Physical Defense 50 (I prefer CPU 33 but for now same)
Poor Release Shot % 35
Double Team Effect 30
Pro Hop Efect 30
Drop Step Effect 30


**added or revised
Last edited by galvatron3000 on Thu Oct 27, 2005 2:03 am, edited 11 times in total.
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Postby Andrew on Sat Oct 08, 2005 10:10 am

ChinoOzwall wrote:Yo Andrew do us all a favor and find some time to post some sliders man. I know its hard when you got a full time, a social life and a girl cause I got all three, actually I'm at work right now. Evidently though these people trust your sliders from previous use and trust sometimes becomes faithfulness and people don't won't to try new ideas when they can rely on those that they trust. I personally have never tried your sliders but as those and yourself have said they are oviously very good, so I'm trying to see if you live up to your hype. Plus I'm one of those people who need an overwhelming opinion of something before even considering it. I have that...Now I just need your Sliders.

By the way I haven't used anyones yet, But shaft you still running in number one with me, but I'm going to wait a little while on your boy Drew to see whats up...but not too long. :!:


I'll try, but there's been a lot going on for me at the moment. I've got the weekend free so I'll see what I can do.
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Postby R.J. on Sat Oct 08, 2005 12:29 pm

brad feet wrote:ok since we already have an official slider thread, i want to help. here is my preliminary sliders...... still under study though but for me it's close to realism....

notes:
1. for a newbie, you might not like it.
2. for a veteran in nbalive, you might like it, you might not...... but hey i'm just helping.... :lol:

enjoy people............

kobelive2006 sliders
revised(23Sep05)-revisions are marked yellow
revised(23Sep05)-revisions are marked red
revised(24Sep05)-revisions are marked cyan

level: Superstar
qtr length: 11min

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Thanks man, getting good results with these. Very realistic. :arrow:
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Postby SkipToMy_Lou on Sat Oct 08, 2005 12:45 pm

kobelive2006 I didnt test out your sliders, but why is the block sliders so low when blocks are very hard to come by ?
Play the game, win the fight!
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Postby brad feet on Sat Oct 08, 2005 3:26 pm

RyanS wrote:Thanks man, getting good results with these. Very realistic.

glad you like 'em.... enjoy.....

SkipToMy_Lou wrote:kobelive2006 I didnt test out your sliders, but why is the block sliders so low when blocks are very hard to come by ?

i mentioned on my fifth post in page 1 that i'm going to increase it and set it at 20 or 25..... i just haven't change it on the images on my first post.... and that's probably the last change.....
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Postby kingjames23 on Sat Oct 08, 2005 7:11 pm

thought id post my starting sliders... im playing 12 min quarters on all star. (superstar seems to do too many cheap comebacks and is just too hard) i will raise blocks and steals by 5 points every 5 games or so until the averages are right on both sides.


Game Speed: 30 seems realistic to me, still fast when you go turbo
Free Throw Difficulty: 100
Boundary Force Field: 100
Injury Frequency: 25
Fatigue Effect: 50
Charge/Block Foul Frequency:10
Shooting Foul Frequency:20
Reach-in Foul Frequency: 30
In-air Collision Foul Frequency: 40 (i dont like living at the line really....)

USER:

User Steal Ability: 0
User Interception Ability: 0
User Shot Block Ability:0
User Dunk/Lay-up Block Ability:0
User Freestyle Effectiveness: 50
User Dunk vs. Lay-up Frequency: 10
User Substitution Frequency: 0
User On-ball Defense Assist: 100
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 75
User Short Range Shooting: 50
User Medium Range Shooting: 45
User Long Range Shooting: 40
User Dunk Percentage: 35
User Lay-up Percentage:30
User Adjusted Shot Percentage: 25
User On-ball Physical Defense: 100
User Poor Release Shot Percent: 20
User Double-team Effectiveness: 25
User Pro Hop Effectiveness: 50
User Drop Step Effectiveness:50

lowering the dunk frequency seems to cut down on dunks... except when using power and highflyer types. might lower them further to prevent future dunk fests....
and with how difficult it is to score at the basket when defenders are all over it, i thought my layup and dunk % should be lower than my shooting


CPU:

CPU Steal Ability:0
CPU Interception Ability: 0
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability:0
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 10
CPU Substitution Frequency:50
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 75
CPU Short Range Shooting: 20
CPU Medium Range Shooting:60
CPU Long Range Shooting: 40
CPU Dunk Percentage: 0
CPU Lay-up Percentage: 0
CPU Adjusted Shot Percentage: 0
CPU Adjusted Shot Frequency: 100
CPU On-ball Physical Defense: 75
CPU Poor Release Shot Percent: 0
CPU Double-team Effectiveness: 25
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50

even with dunks/layups set at 0 the cpu will attack the basket every time without me being able to get a guy in front to stop them. (why dont user controlled defenders cut off the lane yet cpu defenders wont let you near the basket?) at least now they will miss a few, but they still get too many damn layup attempts. at least this way the cpu has to beat you with the jumper (set at 60) and it cuts down on points in the paint

after i get a few games played i'll post the stats...
probably be in a few days

and yeah... steals and blocks need tweeking
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Postby kingjames23 on Sat Oct 08, 2005 7:13 pm

getting plenty of steals and blocks with sliders at 0
Last edited by kingjames23 on Sat Oct 08, 2005 8:03 pm, edited 1 time in total.
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Postby tongefactor40 on Sun Oct 09, 2005 11:58 am

what does everyone have their game speed slider at? i have mine pretty high, 75 to 90
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Postby flipz on Sun Oct 09, 2005 1:55 pm

tongefactor40 wrote:what does everyone have their game speed slider at? i have mine pretty high, 75 to 90
dats sooo high......mine is 37,very realistic for me, i play wit the Nets and its a beauty
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Postby DoubleA on Sun Oct 09, 2005 2:47 pm

SHAFT23 wrote:I changed offensive rebounds on both sliders on 0 and defensive rebs. to 100 and there are still too many damn offensive rebounds on superstar level. i played 7 minute quarters.....the scores are a little less than in real life, but the offensive rebounds are still too high. I think the only thing that will change that is by lowering every players offensive rebounding by 30 or 40 and upping every players devensive rebounding with 40........but that shit will take a lot of work.

I keep husseling back to block a shot with Kobe or Mihm and some other guy just picks up the ball and dunks it while my other players are just walking over the ball and shit. pretty frustrating. this happens 8 times a game, i think.


I was trying to think why I was dominating on All-Star level but have frustrating losses on Superstar, this is it. Exactly whats happening to me, Yao or someone will block the shot, my guys will walk over it, then Parker will walk in pick-up the ball and lay it in, frustrating as hell.
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Postby ijbl on Sun Oct 09, 2005 8:15 pm

Hey, kobelive, I was your biggest sliders in fan 2005, I am still using them. I am going to buy Live2006, but only if the sliders are looking good. Would you say they are up to the kind of quality you had them at in 2005?

Thanks mate
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Postby tongefactor40 on Mon Oct 10, 2005 7:01 am

flipz wrote:
tongefactor40 wrote:what does everyone have their game speed slider at? i have mine pretty high, 75 to 90
dats sooo high......mine is 37,very realistic for me, i play wit the Nets and its a beauty


dont they move too slowly for you, doesnt seem very realistic to me, slow motion
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Postby jaywill on Mon Oct 10, 2005 11:03 am

nice sliders
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Postby jaywill on Mon Oct 10, 2005 11:10 am

i'm just waiting for pared's sliders to come out.
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Postby lemon on Mon Oct 10, 2005 11:23 am

I thought Pared wasn't doing Live sliders any more...
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Postby ijbl on Tue Oct 11, 2005 3:33 am

Currently using these silders, created by nicosantos76. I like them a lot. Very tough though, easy baskets are virtually non existent. I will be posting results and stats in my franchise posts.


nicosantos76 wrote:
Superstar 9mins

game speed:36
free throw difficulty:65 - 75 (this is personal, depends on how good are you at shooting FTs)
boundary force field:100 (in order to decrease easy baskets by just driving in towards the basket)
injury frequency:40
fatigue effect:50
charge/block foul frequency: 100 (helping inside defense)
shoothing foul frequency: 20 (I don't want to spend the whole game ishooting FTs)
reachin foul frequency: 60 (to avoid stealing attempts from wrong angles)
in air collision foul frequency: 50 (I agree, if you increase this you'll spend your life shooting FTs, it also helps inside scoring defense)

user/cpu

steal:25/30
interception:20/20 (to avoid passing to PF or C with ease)
shot block:55/60 (don't worry, you won't get many blocks by playing this sliders)
dunk lay up block:55/60
freestyle effectiveness:40/40
dunk-lay up frequency:5/5
substitution frequency:50/50
user on ball defense assitst:70/70
offensive rebonds:0/0
defensive rebonds:100/100 (and still I guess attributes editing on players will be necessary to avoid excesive off reb)
fake out discipline:100/90
short range:33/33
medium range:37/37
longe range:35/35
dunk percentage:30/35 (your big man will still dunk on some guys, but this prevents highflyers to dunk on Shaq)
lay up percentage:30/30 (you may think it's too low, but players will miss only if well guarded)
adjusted shot percentage:30/30 (find the open guy, you wann collide inside and shoot adjusted shots, then miss as you will do in real games)
cpu adjusted shot frequency: -/30
on ball physical defense:100/100 (it prevents easy penetrations for inside shots)
poor release shot percentage:25/25 (again, find the open guy, if u r well guarded and shoot some brick don't expect it falling in very often)
double team effectiveness:60/60 (we need to force the big man to pass the rock instead of always having time to look for the dunk or layup)
pro hop:30/30
drop step:30/30
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Best sliders I've seen so far

Postby asylum777 on Tue Oct 11, 2005 3:09 pm

for nice, hard and quite realistic sliders, try nicosantos76. I just used them in my second dynasty game using the Bulls against the Cavs and straight away I was down 10 nil. At one point I was down 32 points but managed to get it down to about 8 before losing by 12 points. Top scorer and player of the game was Lebron with 31 points 7 boards and 6 assists and top scorer and rebounder on mine was Chandler with 22 points and 15 rebounds and a massive 7 blocks which I didn't think I would get. Quite realistic sliders which some people may want to change a bit but the best I've seen up to now. Maybe just change the game speed up a bit in my opinion.
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Postby ijbl on Tue Oct 11, 2005 9:52 pm

I have done a bit more testing with the nicosantos76 sliders I have been using, but I am going off the results a bit. My shooting %s are very low, unless I am a team with several 'superstars', and so are the computers. It isn't uncommon for both teams to shoot under 38%. It's very hard to score, it's pretty easy to play great D (virtually ANYTHING even half contested, including dunks, layups, midrange Js and 3s, won't drop).

I am going to give brad feet's (kobelive) sliders a go, his 2005 sliders were excellent.[/b]
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Postby ijbl on Wed Oct 12, 2005 1:57 am

Currently working on my own set of sliders, using Brad Feets as a template. I like the gameplay in these sliders, but the stats are coming up very unrealsitic at the moment, and it doesn't seem very hard to win, just take the ball to the hole. Midrange and 3point shooting isn't a factor.

Lets see how this goes. Version 1 will be posted soon.
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Postby ijbl on Wed Oct 12, 2005 2:18 am

IJBL Sliders v1.0

Quarter Length: 9 mins
Superstar

Game Speed: 50
Free Throw Difficulty: 100 (Personal preference)
Boundary Force Field: 60
Injury Frequency: 45
Fatigue Effect: 45
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 15
Reach-in Foul Frequency: 35
In-air Collision Foul Frequency: 60

USER:

User Steal Ability: 15
User Interception Ability: 20
User Shot Block Ability: 25
User Dunk/Lay-up Block Ability: 25
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 3
User Substitution Frequency: 0 (70 should be OK if you autosub)
User On-ball Defense Assist: 50
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 50
User Short Range Shooting: 35
User Medium Range Shooting: 36
User Long Range Shooting: 37
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 40
User On-ball Defense: 75
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 30

CPU:

CPU Steal Ability: 20
CPU Interception Ability: 20
CPU Shot Block Ability: 25
CPU Dunk/Lay-up Block Ability: 25
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 5
CPU Substitution Frequency: 70
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 36
CPU Medium Range Shooting: 37
CPU Long Range Shooting: 38
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 45
CPU Adjusted Shot Frequency: 45
CPU On-ball Physical Defense: 85
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 40
CPU Drop Step Effectiveness: 40
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Postby ijbl on Wed Oct 12, 2005 2:22 am

Any feedback is much appreciated. I am trying to create a set that are both fun and challenging; the relatively high game speed of 50 means that they aren't super realistic like many of the sets.

Once I have ironed out a couple of minor things, realistic stats should be there as well. The only thing that is making this a real challenge are the 'superstars', the way they play really changes the game.
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Postby nagyko on Wed Oct 12, 2005 6:55 am

I tested nicosantos76 sliders and that is very realistic.

My results:
Image

Great slider! Thanks!


Ps: sorry my bad English... :oops:
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Postby ijbl on Wed Oct 12, 2005 7:16 am

I am going to go back to nicosantos76s sliders again, get a feel for them. I like them, they are probably the best bet so far. I am still going to work on my own though, see if I can find something good. My set is pretty good, but it has some issues I am trying to deal with.


Known issues with IJBL Sliders v1.0:
*Shooting %s for both teams too high
*Too many offensive rebounds (not much I can do though)
*Not a whole lot of assists being handed out
*Only those superstar interior defenders getting any blocks
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Postby asylum777 on Wed Oct 12, 2005 8:50 am

in regards to nicosantos76 sliders, like I said, so far the best. I've made a few adjustments for myself as I feel it is a bit too tight on D. Any suggestions on how to bring the computer blocking the ball so much down low all the time and to occassionally get a few fast breaks going? When ever I do get a steal the computer is almost always at the basket so I don't get any fast break opportunities? Also, maybe it's the settings but does anyone else have the problem of the ball always going behind the back board out of bounds quite frequently?
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Postby pedsdmd on Wed Oct 12, 2005 1:02 pm

Are these sliders good for people who like to simulate and watch the games. If not does anyone have any recommendations?

Thanks
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Postby Jackie Kong on Wed Oct 12, 2005 1:17 pm

I have one doubt, what is the difference between action sliders and simulation sliders?
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Postby jaywill on Wed Oct 12, 2005 5:32 pm

Superstar
12 minutes

* Presure High in all CPU players
* Autoswitch defense

Global

Game Speed: 25
Free Throw Difficulty: 50
Boundary Force Field: 50
Injury Frequency: 60
Fatigue Effect: 62
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 15
Reach-in Foul Frequency: 15
In-air Collision Foul Frequency: 70

User Sliders

User Steal Ability: 25
User Interception Ability: 25
User Shot Block Ability: 25
User Dunk/Lay-up Block Ability: 25
User Freestyle Effectiveness: 35
User Dunk vs. Lay-up Frequency: 5
User Substitution Frequency: 0
User On-ball Defense Assist: 100
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 60
User Short Range Shooting: 0
User Medium Range Shooting: 40
User Long Range Shooting: 40
User Dunk Percentage: 50
User Lay-up Percentage: 10
User Adjusted Shot Percentage: 25
User On-ball Physical Defense: 100
User Poor Release Shot Percent: 25
User Double-team Effectiveness: 100
User Pro Hop Effectiveness: 5
User Drop Step Effectiveness: 0

CPU Sliders

CPU Steal Ability: 15
CPU Interception Ability: 15
CPU Shot Block Ability: 25
CPU Dunk/Lay-up Block Ability: 25
CPU Freestyle Effectiveness: 35
CPU Dunk Frequency: 5
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 30
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 40
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 25
CPU Adjusted Shot Percentage: 25
CPU Adjusted Shot Frequency: 35
CPU On-ball Physical Defense: 100
CPU Poor Release Shot Percent: 25
CPU Double-team Effectiveness: 100
CPU Pro Hop Effectiveness: 0
CPU Drop Step Effectiveness: 0

I got this sliders from a friend of mine on another board. I just played only one quarter bet. the twolves and blazers the score was 26-24 in favor of the blazers. 12 min of play superstar mode.
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Postby brad feet on Wed Oct 12, 2005 7:01 pm

I have done a bit more testing with the nicosantos76 sliders I have been using, but I am going off the results a bit. My shooting %s are very low, unless I am a team with several 'superstars', and so are the computers. It isn't uncommon for both teams to shoot under 38%. It's very hard to score, it's pretty easy to play great D (virtually ANYTHING even half contested, including dunks, layups, midrange Js and 3s, won't drop).

I am going to give brad feet's (kobelive) sliders a go, his 2005 sliders were excellent.

hey ijblpacers....... thanks for the compliment on my 2005 sliders.... nicosantos' sliders give realistic stats but the only preblem for me is i dont really like the game speed w/c is 36... yes you can press turbo but the problem is the cpu is playing like they're in slowmotion..... i really like the idea of setting the cpu doubleteam effectiveness to 60 on his sliders but the only problem is if your playing with a shooter(kobe, tmac, etc...) and you dump the ball below with the shooter as the passer to a big man, the cpu will double the post player resulting in a wide open shooter and making them score a lot.... maybe 55 will do..... i think the only solution to the big man scoring easilly inside is by setting the cpu on-ball physical defense to 90 or maybe 100...... wait a minute..... why not decrease the short range shooting more....... maybe a 30 will do with the cpu on-ball physical defense set at 90....... and be sure to post it coz i dunno if you'll come up with a better solution..... im gonna try it too........... good luck.......
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