by Eugene on Mon Jan 09, 2006 2:06 pm
Regarding the Arguing a call option, maybe EA could implement it such that when you argue a call, then you increase the likelihood of getting the next ambiguous call to go your way. I mean, you often hear about this during games, like Mike Fratello might have explained: "Now, the referees aren't going to change the call when you argue it, so why bother? So the next time there's a similar situation, you can get the call you want."
Of course, the balance would be it also increases the likelihood of picking up a technical. I mean, it'd be nice to be able to argue a call with some kind of consequence that makes sense. Arguing a call once or twice may give you an advantage, but do it too often, then you risk getting a tech.
Regardless, I think the absolute most important thing that needs to be adjusted is the pacing. Most teams in the league take their shots in with 12-7 seconds left on the clock. Even the earliest shots you take is at like 20 seconds, and that happens very rarely, even for the Suns. And when you increase the time for each possession, then you limit the number of possessions, which leads to realistic scores (based on the current league average of like 98 points a game), and fewer turnovers, fewer blocks (along with this, the shooting defense model has to be revamped, so you can makes stops without making blocks), fewer steals, etc, etc.
The task of the artist is to translate for us the essence of things we take for granted.