DoubleA wrote:i find it much more realistic on simulation with everything on (rules and such) still unrealistic in a way, but better
Jules wrote:modes aren't messed up. The play is exactly the same. You could just say that arcade mode is arcade, and sim mode is really just arcade2.
Entire Game Washington Minnesota
Points 48 42
Bench Scoring 11 11
Field Goals 22/38 20/37
Field Goal % .579 .541
3 Point FG 1/2 2/15
3 Point % .500 .133
Free Throws 3/7 0/2
Free Throw % .429 .000
Rebounds 11 12
Off. Rebounds 1 5
Def. Rebounds 10 7
Blocks 4 8
Steals 7 7
Assists 11 9
Turnovers 8 11
Fouls 3 5
Ymakino wrote:This is really wierd. How the hell could EA mess such a simple thing up?>
endofanera wrote:Ymakino wrote:This is really wierd. How the hell could EA mess such a simple thing up?>
Does it surprise you when it comes from a company who has been making large budget basketball games for nearly seven years and are still miles away from getting it right.
The reason ppl think that arcade and sim are switched is because when the game is on SIM.. the default setting is FATIGUE OFF. And when they switch to Arcade and turn all the rules on they put FATIGUE ON and think that they are switched.
These are NBA averages to help you figure out what to tweek when playing the game.
Points per game- 95.5
Field Goals Made per game- 36.2
Field Goal Attempts per game- 81.3
Field Goal Percentage- 445
3 Pointers Made per game- 5.2
3 Point Attempts per game- 14.8
3 Point Percentage- 354
Free Throws Made per game- 17.9
Free Throw Attempts per game- 23.8
Free Throw Percentage- 752
Offensive Rebounds per game- 12.2
Defensive Rebounds per game- 30.2
Total Rebounds per game- 42.4
Assists per game- 21.9
Steals per game- 7.8
Blocks per game- 5.2
Turnovers per game- 13.8
Personal Fouls per game- 21.2
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