 render
 render  xplayer called that code. Place a jersey .fsh file in it and save it as prxx.fsh.You can also have up to ten jerseys call them pr01.fsh to pr10.fsh. If you don't have ten make sure you use all the numbers up to 10 otherwise the ea jerseys will show up for the others eg. if you have pr01 to 06 then the ea jerseys 07 to 10, appearing 40% of the time. Just copy them to make jerseys up to 10.
 xplayer called that code. Place a jersey .fsh file in it and save it as prxx.fsh.You can also have up to ten jerseys call them pr01.fsh to pr10.fsh. If you don't have ten make sure you use all the numbers up to 10 otherwise the ea jerseys will show up for the others eg. if you have pr01 to 06 then the ea jerseys 07 to 10, appearing 40% of the time. Just copy them to make jerseys up to 10. 


Having that is unnessecary (unnesseccary?...unessacary?) if they're all the same one, just one file called prxx is fine. But if there are more than one you need to fill it out up to 10 or else-just read my other post. Also shooting shirts are what the players wear when you go into 1-on-1 and practice.ausar72 wrote:What are 'Shooting Shirts'?
And why do you need ten of them? Do they switch them out randomly? I noticed Tony Huml's Dirk nowitzki had 10 prxx unis, but they were all the same one.
Could someone explain this?
Thanks
 

Nick wrote:colin826 wrote:You don't need a cyberface.
...Unless you don't want to have a complete black head as your cyberface...


When I first tried it I had a black head, but that was doing all that dbf editing like changing created to F and so on. Then I did nothing to a created player just typed in the 7 letters for a folder in xplayer, put the shoe in there, and it works.Nick wrote:...Unless you don't want to have a complete black head as your cyberface...
 

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