Make ur own Dunkpack!!!(Edit aiact.viv&#65289

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Make ur own Dunkpack!!!(Edit aiact.viv&#65289

Postby alexmary on Wed Aug 17, 2005 1:05 pm

I'm Chinese .

Sorry for my poor English.

Is here the largest site for nbalive game?

I search the method on goole ,but I cant find anything useful about how to make a new Dunkpack.

But I found something that maybe help it.

Do u feel the same dunkpack 10 that use by Gernet and Stoudemire is so unreal??

Garnett 's act is facility ,while Stoudemire 's is strong.

We should seperate some strong dunk from duckpack 10,and let Stoudemire get other dunkpack,for example 15,14

Do u feel the duckpack 16 contain too little act?

But how do it?

Y, let me shou u.


Please download the two good tools,maybe u have gotten them
eagraph.exe
bigGUI.exe

lets finde the folder:
\NBA2005\ai\act

aiact.viv , do u see it?


Y, this file is very very important ,and many limit of Act is in it.

Use eagraph.exe open it.

Now ,u can see some "hidden" file.
block.act ,dunk act ,,, and so on....

now ,select dunk.act and extract it!

find the dunk.act that u just get.

and open it with anyone text-edit tool.

Do u see the DUNK
dunktable
72
8
18
18
12
22
21
19
31
27
38
33
37
42
18
27
15
32
12
3
22


Y , these number cant be modify ,or u will be kicked out the game.


found the DNKJER1F1HLONGXXX:


DNKJER1F1HLONGXXX
10
11
DUNK_REG
-
-
-
-
x
-90
90
0
11.3
-
-
-
-
-
-
-
-
-
0.2
1.1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
x
-
-
F
x
0

observe it carefully,Do u bethink of somthing?

Now ,I like to tell something that I have confirmed.

this act is use by Doctor J who can dunk from where they penalty shot.

this is a high level dunk act!

why dose he can jump and dunk so long distance?

Y ,that 1.1!! (maybe ur number isnt same as mine ,but the location is same)

that 1.1 is the dunk distance ,if u make it 10.0 , Dorctor J can dunk from the middle line......

aha, but how did it come true in games?

now u should use the tool bigGUI.exe, and use it to tract the file back to the aiact.viv ,then change the file wiht older one ,but please backup the old file!!

This is a curtness introduce , I written it with englist so hard ........

now if u are interst on it , I can tell u the meaning of other location.

In fact ,the file contain dunk distance , height, angle of dunk and relationship with dunkpack and so on .

but my english is so poor ,I express them hardly....

If someone who knows chinese and like to translate ,please tell me

My msn is a8874366a@hotamail.com.

Here is my edition version of the aiact.viv, that delete some urgly duck,and som unreal duck is limited, espacialy the pass act is modifed too!! when player receive Jump-shoot passing ,he doesnt need jump! please enjoy it.

http://nba.cpgl.net/attachment.php?aid=34393

Here is a ghastfulness dunk act. anyone who dunkpack=9 , can dunk from three point line.
http://nba.cpgl.net/attachment.php?aid=28399

If u wanna try to modify it by urself ,u can call me too when u have difficult.
Last edited by alexmary on Thu Aug 18, 2005 12:57 am, edited 1 time in total.
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Postby The Other Kevin on Wed Aug 17, 2005 1:10 pm

Your english, it is not happy. Can some one parafrase it please?
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Postby Anthony15 on Wed Aug 17, 2005 1:21 pm

Man, I can barely understand what he is trying to say...I think he tells somthing about changing the way Garnett and Stoudamire should dunk.
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Postby BMG on Wed Aug 17, 2005 1:25 pm

pure genius!

u need to step up that broken english bro
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Postby alexmary on Wed Aug 17, 2005 1:39 pm

so I offer that two pacths , and if u try it , I think u will know about my meaning well .

If u dint attempted these pacth before ,I suggest that u try the seccond pacth at first, u can control Anthony to dunk James, James will be dunked to dead....

If u dont know the elements of modify ,that's no matter.

Enjoy the first patch and make suggestions,I will consummate it.
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Postby alexmary on Wed Aug 17, 2005 1:56 pm

Yeah ,do u think there are some stupidity dunking act in the game?

example Kobe's 360 circumrotation , one hand dunk, that is rare in NBA match!

We should let the act less in the game ,so I modify the file that allow Kobe make the act when no one defend him. example fast break.

do u understand?

now ,I can make a new dunkpack(kobe is 12) that contain all acts appears on all dunkpacks.

let Allen iverson can dunk like Micheal Jordan and like Shark and like spud Webber ,but if change Iverson's dunkpack , he can only dunk like MJ or like Shark or Webber. So I means edit dunkpack not change it.

If u still cant understand it .

download the first pacth ,and extract it into ur game folder \ai\act , and change the
original file.

Try it , u will found dunkpack is altered!
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Postby alexmary on Wed Aug 17, 2005 3:24 pm

DNKJER1F1HLONGXXX the name of dunk can be modify , 1F=one foot jump dunk,1H =one hand dunk.
10
11
DUNK_REG this bit tell programe the type of the act
-
-
- this cant modify if this dunk act need two foot jumping.
-
x x means this act need run up ,set - , this act will play when u get the ball.
-90 dunk angle
90 dunk angle
0
11.3 dunk height
-
-
-
-
-
-
-
- x will allow dunk when u back to basketry
- x will allow dunk after jump step
0.2 duck area min
1.1 duck area max
- this location means strong dunk,if u set x ,this act can play even somone is defending u.
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
x dunkpack 16 button, x on ,that means ,this act is allowed to be used by whose dunckpack=16
- dunkpack 17 button , x on ,- off
-
F
x Zoom button :x zoom off, - zoom on
0
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Postby point-guard on Wed Aug 17, 2005 6:48 pm

pure genius..我是中國人,您能在這裡寫漢字o馬??我幫您翻譯看看
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Postby ignorantfool on Wed Aug 17, 2005 6:50 pm

download page is chinese. i don't understand how to download it.
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Postby Andreas Dahl on Wed Aug 17, 2005 7:10 pm

This sounds awesome (y) Big props to you for finding this.
I'm sure to give it a try later on.
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Postby alexmary on Wed Aug 17, 2005 8:24 pm

point-guard wrote:pure genius..我是中國人,您能在這裡寫漢字o馬??我幫您翻譯看看


太好了,遇到中国人真不错!

我是在网上找了好久都没找到有人研究这方面内容,所以才自己试着探索一下,希望能抛砖引玉。而在国内我公布了这些内容之后,反响不是很大,只有几个热心人跟我一起研究了一下,但是仍然得到不少有用的东西,可以让游戏变得更真实一些。我想这个论坛应该是世界上最大的nba游戏论坛了吧,估计会有喜欢朋友。更重要的是,又很多未知的内容,需要大家一起来研究,毕竟个人的能力有限。

那么我先说说我知道的,问题的中心集中在aiact.viv上。 这个文件说白了,就是一个控制器,它包含了一些动作的产生条件。它里面压缩了一些文件,比如dunk.act(我先拿这个文件为例子说明)。这个文件包含了扣篮的产生条件,比如在什么地方按下扣篮键能做出扣篮动作,有人防守能扣篮还是没人防守才可以扣(典型的J博士的罚球线单手滑行不能在有人防守时进行),还有扣篮的角度(同样J博士的这个扣篮能够施展的角度很小,不像nba2003可以在任意角度做出),另外有个很有趣的细节,奥尼尔在篮下可以扣篮,而科比不行,不知道有没有人注意到?其实是因为奥尼尔在篮下那几个扣篮花式都是可以隔人扣的(也就前面说的无视防御),同样可以背对篮筐扣的,也不需要助跑,接到球就扣,也就是说他的dunkpack 15 是一种包含了很多霸道动作的扣篮包(我可以这样翻译dunkpack么?)。很不幸,科比在篮下的动作,要么需要助跑,要么必须面对篮筐进行,所以在篮下他只能上篮。

同样这个文件还包含了上篮,补篮,补扣等等动作的产生条件。

最重要的一点,这个文件包含了dunkpack与各种扣篮姿势的关联。比如同样是单手滑行扣篮,只有J博士的可以从罚球线起飞,Ray Allen的就不行,这是因为J博士的这个扣篮动作与Ray Allen的不是同个动作,尽管在游戏里看是一样的,J博士的与dunkpack 16产生了关联,而Ray Allen的与9产生关联,关于这个我会详细解释。

也许我这样说还是太抽象,那么我说可以通过修改这个文件,制作一个超级无敌的扣篮,它是什么样子的呢? 它可以从场地的另一边起飞,可以隔着人扣,可以背对篮筐扣,可以在跳步完了之后仍然可以扣,扣篮的高度可以达到篮球馆的天花板。还可以将补扣动作变成扣篮,这样就可以做出非常像Josh Smith的扣篮动作。

更为现实的用处是 删去一些不真实的动作,或者过于霸道的动作,让某些在现实中很难出现的动作调整得更难以发生,让游戏变得真实。

以上这些仅仅是关于dunk.act文件的内容,还不包括我不知道的功能。 在aiact.viv这个文件里还有,pass.act,shoot.act等等文件,控制了传球条件,控球动作,投篮动作等等非常有用的内容,还记得跳投时传球么,05里面接这样的传球是需要跳一步的,这样显然贻误战机,这些都是可以调整的。

对研究感兴趣的朋友,可以用我提到的两个工具来尝试某些参数的功能,我会将我知道的全部告诉你,如果你有疑问的话。我的希望仅仅是能够分享你的研究成果;需要注意的是,第一个工具仅能用来打开解压缩aiact.viv,将改好的act文件压回去要用bigGui.exe文件。

如果您对研究没有兴趣,那可以尝试一下我修改的aiact文件,只需要将这个文件替换原文件就行了(请注意旧文件备份),您可以提出意见,由我来修改。
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Postby alexmary on Wed Aug 17, 2005 8:43 pm

这位朋友能翻译一下就太感谢了,首先我公布一下,dunk.act里面的一些细节。这个文件解压缩出来,可以用windows带的记事本打开。

前面的一大堆数字功能我不清楚,似乎不能修改它们,否则会被弹出游戏。

我用J博士的单手滑行灌篮做例子。

搜索DNKJER1F1HLONGXXX,找到这一行,它就是该扣篮的发生条件!

DNKJER1F1HLONGXXX 它是名字,1F1H表示单脚起跳单手扣篮,知道这个规则有助于我们对应游戏中动作的名字。这个是不能改的,否则弹出游戏。
10
11
DUNK_REG 这个表示动作的类型, 是扣篮?补篮?补扣?通过改这里可以将补扣变成扣篮!
-
-
-
-
x 这个参数非常重要,如果是x那么该动作需要助跑,如果是-就可以接到传球马上扣篮了
-90 dunk angle
90 这两项是扣篮的角度,如果想让该动作能在篮板后面做出来,就要将上一项调到大于-90
0
11.3 dunk height 这个是扣篮高度,改高了会很变态..
-
-
-
-
-
-
-
- 这个如果是x允许背对篮筐扣篮,比如做靠打时也能扣了
- 这个如果x允许跳步后扣篮
0.2 duck area min
1.1 duck area max 这两项是扣篮发起的区域,修改这里就能做出中场线起飞扣篮。
- 这一项极其重要,表示能不能在有人贴身防守的情况下灌筐。
- 0 从这一项开始 往下数17项,表示与dunkpack的关联,那个置成x,就说明那个dunkpack能用这个动作!
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
x 16 看这里是x,说明dunkpack是16的人才能用这个动作,所以J博士可以从罚篮线起飞扣篮
- 17
-
F
x Zoom 开关,把这一项调为x,自动关闭该动作的zoom功能。
0


以上是我所知道的,我没标注的项,是我也不清楚的功能。有些动作是两行表示的,多半是双脚动作。
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Postby Eldad on Wed Aug 17, 2005 8:45 pm

You can use this link; http://www.nba-live.com/nba2005/dunkpack.php which is this page:

Dunk Package (DUNKPACK)

A player's Dunk Package (DUNKPACK) controls the types of dunks he can perform, with the values ranging from 1-17.

1: Layups from close range
2: A wider variety of layups including layups from further out
3: Layups only, suitable for less athletic players
4: Mostly layups with a one handed dunk (performed rarely)
5: Mostly layups but with basic one and two handed dunks (performed more often in the open court)
6: Mostly one handed dunks with some two handed slams
7: A few show dunks (performed rarely)
8: An assortment of one and two handed dunks, suitable for most players of average height and athletic ability
9: Dunks for more athletic players; includes gliding dunks
10: Some spectacular dunks including some more powerful dunks; good for athletic forwards
11: Some spectacular dunks including some more powerful dunks; good for athletic guards
12: Plenty of spectacular dunks; includes powerful, gliding and 360 dunks
13: Various big man dunks
14: More athletic big man dunks
15: Shaquille O'Neal Suite: Powerful one and two handed dunks
16: Air Jordan/Doctor J dunks - all dunks, including free throw line
17: Shawn Bradley/Yao Ming - dunks ideal for players over 7'2"
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Postby alexmary on Wed Aug 17, 2005 8:50 pm

Eldad wrote:You can use this link; http://www.nba-live.com/nba2005/dunkpack.php which is this page:

Dunk Package (DUNKPACK)

A player's Dunk Package (DUNKPACK) controls the types of dunks he can perform, with the values ranging from 1-17.

1: Layups from close range
2: A wider variety of layups including layups from further out
3: Layups only, suitable for less athletic players
4: Mostly layups with a one handed dunk (performed rarely)
5: Mostly layups but with basic one and two handed dunks (performed more often in the open court)
6: Mostly one handed dunks with some two handed slams
7: A few show dunks (performed rarely)
8: An assortment of one and two handed dunks, suitable for most players of average height and athletic ability
9: Dunks for more athletic players; includes gliding dunks
10: Some spectacular dunks including some more powerful dunks; good for athletic forwards
11: Some spectacular dunks including some more powerful dunks; good for athletic guards
12: Plenty of spectacular dunks; includes powerful, gliding and 360 dunks
13: Various big man dunks
14: More athletic big man dunks
15: Shaquille O'Neal Suite: Powerful one and two handed dunks
16: Air Jordan/Doctor J dunks - all dunks, including free throw line
17: Shawn Bradley/Yao Ming - dunks ideal for players over 7'2"


I will edit these dunkpacks with my way. Because I think the acts of 16 are less than 12, 16 should contain all acts of 9,10,11,12
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Postby Eldad on Wed Aug 17, 2005 10:13 pm

Sure, do what ever you want with this info.
I have just posted it here to give you the idea about what any pack is.
Enjoy 8-)
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Postby alexmary on Thu Aug 18, 2005 12:45 am

Thanks . The circumrotate cross-over is too powerful ,we can modify it by editing the aiact.viv
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Postby point-guard on Thu Aug 18, 2005 7:53 pm

damn its good to see chinese around

i've been on the net for quite some time..seraching for people that explore the infos on dunk packs..but to no avail,thus i tried to explore it myself,hoping to attract more people to this after that。after much investigation,i posted the infos i had,but no one seems to be into it,thus there were only a couple of people that join into the experiment of dunk pack.due to the lack of people,we couldnt actually explore many new stuff that can actually bring out the realism of the game.i then began searching on the internet..trying to find more peopl to help me..then i came across this forum...i believe this is the largest NBA LIVE forum in the world..so i believe there might be more people here that is interested in this。more importantly,the power of 1 man is not poweful enough,as there are much more to be researched on。

i've found out that all the probelm lies with the aiact.viv file。in short,this file is the controller,that controls the movement of the players,the thing they do and etc.。there are some compressed files inside,such as dunk.act .this files include information of a dunk,etc.what dunks would be performed when the button are pressed during different times and direction;preformed when u are defended or not.theres also another very interest thing fact..that oneal can perform dunks under the rim..while kobe cannot.i wonder if anyone notice that?that means the dunks that oneal have,can be perform even when hes defended,or even when hes backing down.he can also dunk just after grabbing the ball,while kobe has to run before he can dunk.thats because he is dunkpack 15.that means dunkpack 15 contains actions that are very physical.unlike kobes.Similarly...this files also contains movement of passing,and layups and etc


the most important thing is that,this file contains the motion of the dunk。example...DR J can dunk from the FT line with ray allen cant.this is because the information in the dunk pack are different.thus resulting in that.

maybe this is too extravagant?but with the help of editing this files,i can make a ultimately dunkpack.. we can fly from one end to other to dunk,at the same time dunk in like SD contest through the trafficletting kobe being able to back down and dunk,jumping so high..that he can touch the top of the stadium.we can even make the motion of put back dunks,into the dunks itself.allow josh smith to dunk like how he does in a real game

we can also remove things like dunking through the traffic,making the dunks tougher to happen..allowing the game to be more realistic

informations above are all about the dunk.act files,of course there are much more things that i have yet to uncover。 in the aiact.viv there are also,pass.act,shoot.act to control the motion of passing,dribble and shooting...if anyone find that passing in nba live 2k5 is irritating (jump catch)..it can all be altered now

to people that are interested...u can use the 2 tools i mention to alter the information,i will tell u more if u still have questions,because i m more than happy to share what i've found it;but be careful,the first tool is to open aiact.viv,then to put the patched file back using bigGui

if u are interested..u can try my altered aiact file,all u need is to replace the old one(remember to back up old files),u can also give me comments about it。




this is the translation for the first long chinese message...
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Postby point-guard on Thu Aug 18, 2005 8:10 pm

let me introduce..inside dunk.act ,there are some important details。u can open this file using wordpad or note pad。

i dont know about the numbers infront..i dont think they can be altered..if the game might crash

i'll use the DR J dunk gliding one handed dunk as example

search for DNKJER1F1HLONGXXX,this line is the line that determines everything of the dunk..position,height,posture.

DNKJER1F1HLONGXXX is its name,1F1H means executed by 1 hand and 1 leg,knowing this allows us to understand the other dunks much easier。this line is not editable too..if not the game will crash。
10
11
DUNK_REG this determines whether it is a tip in,put back or dunk..this can be altered so u can make this dunk a put back,and vice versa!
-
-
-
-
x this line is very important,if it is x then it would need to run before it dunk,but if it is - means u can dunk it right after u catch the ball
-90 dunk angle
90 this determines the angle of dunking,if u want this to be executed behind the board.it has to be more than-90
0
11.3 dunk height is the height of dunking.altering it will make it look like 'like mike'
-
-
-
-
-
-
-
- if here is x ,it will allow dunking right after catching the ball,
- and if here is x ,this will allow dunking only after running
0.2 duck area min
1.1 duck area max this 2 are the key to the positions of dunking,if u alter this number,u can make lebron or boykins really dunk from FT line。
- this line determines the person,being able to execute this dunk in traffic or not。
- 0 from here till 17,shows the relationship with thedunkpack,the line where theres x,shows that the dunkpack can use that move!
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
x 16 look,this line says x,shows that only people with dunkpack 16 can use this dunk,thus DR J with dunkpack 16 can do it
- 17
-
F
x Zoom putting this as X will off auto zoom
0


the above information is all i know..those that i did not indicate..means i dont know what it is
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Postby alexmary on Thu Aug 18, 2005 8:34 pm

太感谢了,朋友!! 正好最近学习外语,拿您翻译的来研究一下,谢谢哦!!

这个文件的几个不太重要的细节和其他几个文件的一些说明,我尝试自己翻译一下,如果有不会翻的再麻烦您,呵呵。
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Postby killer_cr0ss0ver on Thu Aug 18, 2005 10:35 pm

umm, can you just provide patch for the modified dunks. or you can repack the dunkpack of dunks.. :D :D with adjusted angle, take off distance etc etc..

its hard to understand... its very technical...

i appreciate your hardwork alexmary and point-guard. nice discovery (Y)
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Postby alexmary on Fri Aug 19, 2005 11:42 am

Of course,could u help me to try my patch? I will adjust those technical things.
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Postby killer_cr0ss0ver on Fri Aug 19, 2005 3:19 pm

yes.. ill help... but not on those technical things ok?

ill just test your dunk patch... ok?!!!
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Postby alexmary on Fri Aug 19, 2005 10:03 pm

Yeah, just test, ^ ^ :lol:
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Postby killer_cr0ss0ver on Fri Aug 19, 2005 10:19 pm

ok man can you send it to kiromomotaro@yahoo.com

ill wait for it...

what should i observe? you know, what particular dunk, dunker etc etc.. somthing like that....
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killer_cr0ss0ver
 
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Postby Chris. on Sat Aug 20, 2005 12:52 am

could i help test too please?
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