Realistic Sliders Thread (All Slider Discussions Here!)

Talk about NBA Live 2005 here.

Postby King_James88 on Tue Feb 15, 2005 9:38 pm

The on-ball defense affects the frequency of bumping and bouncing off the defender. If you set it higher, you will get bumped more often.
User avatar
King_James88
 
Posts: 104
Joined: Thu Dec 23, 2004 12:44 am

Postby cocobee on Thu Feb 17, 2005 10:51 am

King_James88 wrote:The on-ball defense affects the frequency of bumping and bouncing off the defender. If you set it higher, you will get bumped more often.


which means, making it harder to post up?
Image
User avatar
cocobee
America's Team
 
Posts: 3000
Joined: Mon Sep 23, 2002 3:46 pm
Location: in the coochie...

Postby redz on Fri Feb 18, 2005 12:10 am

^^ means, its harder to drive to the basket..:)
User avatar
redz
 
Posts: 325
Joined: Tue Mar 18, 2003 6:28 pm
Location: Zion

Postby Cesco on Fri Feb 18, 2005 5:23 am

If you want a more difficult post up game, try to raise the CPU Dunk/Layup Block slider. But be careful not to raise it too much, or the CPU will become a blocking machine.

I've set it to 30 at superstar level, and even with Dwight Howard it gets really difficult to drive to the basket. At 30 sometimes you have some spectacular blocks by the CPU, but on the other hand it will fight hard on every post up to stop your way to the basket.

Hope this helps!
Cesco
 
Posts: 66
Joined: Mon Nov 11, 2002 9:37 pm
Location: Italy

Postby COOLmac© on Fri Feb 18, 2005 10:35 am

redz wrote:^^ means, its harder to drive to the basket..:)


correct. :!: the defenders seem to be right in your tracks and you get to bang them up. then your player gathers his dribbles backwards and lose his momentum to drive. sometimes the defenders will get in your face and stick close to you. setting this settings lower will make them stay a bit farther from their man to man and you can drive to the basket more.
Image
MY FORUMS [u pinoy? go here!]/YES COOLmac's WHITEmen DYNASTY!!!
coolmac's weekly random lyrics #23 I'm dumb she's a lesbian. i thought i have found the one
coolmac's law of plain logical events #479 use common sense, you need to sleep to live
User avatar
COOLmac©
 
Posts: 3710
Joined: Wed Feb 09, 2005 1:48 pm
Location: NCR phil..>",<

Postby End Boss on Fri Feb 25, 2005 3:13 pm

imo the CPU steal rating is way too high and the Reach-In Foul rating is too low.. perhaps if it seemed to differentiate between stripping the ball from dribbling opponents as opposed to opponents holding the ball it wouldnt be such an issue.. but as it is I offend find myself being stripped while in the tripple threat a fraction of a second after receiving the pass.. I'm playing a game atm and I'm only 5 mins in and I've already had the ball stolen 5 times.. 3 times while stationary and not dribbling.. this is a bit of a one off.. but in real life if you try to strip anyone who knows the first thing about protecting the ball you're just begging to get pinned for the reach in.. plz to raise reach-in rating to atleast 20
End Boss - End Boss - The Universe and all that lies therein
Image
User avatar
End Boss
 
Posts: 755
Joined: Wed Oct 15, 2003 7:23 pm
Location: Melbourne, Australia

Postby Terry on Mon Feb 28, 2005 5:28 am

Got a question about the Charge/Block Foul Frequency. I used to think that if I raise this one (say 90), when the offense player drive to the hoop and create contact, it will be more likely to call a blocking foul on the deffense player instead of a charging foul on the offense player. Is that correct? Or it means if it's high, when there is contact, either the offense or the deffense player will get a foul more often but whether it's charge or block will depend on the suitation? Can anybody tell me? Thank you! :?
Terry
 
Posts: 62
Joined: Thu Mar 11, 2004 3:00 pm

Postby shrwnt on Mon Feb 28, 2005 10:07 pm

hi. i play 5 min quarters, superstar level.
i use default roster ratings with updated player nos. and positions and roster. i use the san antonio spurs. i use all default slider settings but i'm looking for a better substition slider setting.
i tried slider setting fatigue to 50. user substitution 50 and cpu substitution 50.

are these 3 settings all i can adjust for better substitution?

i also changing user substitution to 70 and 100 but i cant seem to get a good substitution pattern.

i want a slider settings to make substitutions better. i hate it when all starters are all given rest at the same time. this doesn't/rarely happen in real life. coaches leave at least a starter or 2 on the floor.

ex. this is what i want to happen: when nesterovic sits, horry replaces him to play with duncan on the floor. when duncan will go to the bench, nesterovic returns with nazr mohammed. in short one of the two starting big men (pf,c) is left on the floor. i think this is what they do in nba games i've watched. hope u can help me. tnx.
shrwnt
 
Posts: 149
Joined: Sun Jan 25, 2004 10:26 am

Postby Mr_Poo on Tue Mar 01, 2005 5:09 am

If you leave all the shooting percentages 50 for the CPU on superstar, they will never miss one shot and shoot about .500 fgs a game . To fix this is just change all the percentages including the adjust shot frequency and adjust shot percentage.
Mr_Poo
 
Posts: 11
Joined: Thu Jan 20, 2005 11:03 am

Postby cocobee on Tue Mar 01, 2005 11:03 am

What's some good cpu sub number for 8 minute quarters?
Image
User avatar
cocobee
America's Team
 
Posts: 3000
Joined: Mon Sep 23, 2002 3:46 pm
Location: in the coochie...

Postby paradizecityz on Wed Mar 02, 2005 7:05 am

well here, I am finally releasing my sliders


Difficulty = Superstar only
Quarter Length = 10 minutes only



Global Sliders

Game Speed: 32
Free Throw Difficulty: 60
Boundary Force Field: 65
Injury Frequency: 50
Fatigue Effect: 48
Charge/Block Foul Frequency: 81
Shooting Foul Frequency: 38
Reach-in Foul Frequency: 42
In-air Collision Foul Frequency: 81



User Sliders

User Steal Ability: 75
User Interception Ability: 75
User Shot Block Ability: 20
User Dunk/Lay-up Block Ability: 25
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 40
User Substitution Frequency: 0
User On-ball Defense Assist: 56
User Offensive Rebounding: 40
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 40
User Medium Range Shooting: 43 or 42
User Long Range Shooting: 44
User Dunk Percentage: 50
User Lay-up Percentage: 55
User Adjusted Shot Percentage: 50
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 50


CPU Sliders

CPU Steal Ability: 30
CPU Interception Ability: 10
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 5
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 40
CPU Substitution Frequency: 97
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 65
CPU Short Range Shooting: 40
CPU Medium Range Shooting: 42
CPU Long Range Shooting: 44
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 57
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50


someone try these out and tell me how it goes
Last edited by paradizecityz on Sun Apr 10, 2005 1:14 pm, edited 2 times in total.
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

Postby cocobee on Wed Mar 02, 2005 4:06 pm

CPU Substitution Frequency: 97



does the cpu sub alot with a 97?
Image
User avatar
cocobee
America's Team
 
Posts: 3000
Joined: Mon Sep 23, 2002 3:46 pm
Location: in the coochie...

Postby paradizecityz on Wed Mar 02, 2005 4:19 pm

cocobee wrote:
CPU Substitution Frequency: 97



does the cpu sub alot with a 97?


oh like cpu sub, injury...stuff like those are too your liking
i have it at 97 and yea they do actually sub :cool:
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

Postby Mr_Poo on Fri Mar 04, 2005 5:35 am

This game is so F$%cked up. First the CPU shoots around 30% around 1st 2nd quarter. Once they reach 3rd Quarter they shoot 40 %.. and then at 4th Quarter they f&*cking shoot like 100%. They somehow shoot over Tim Duncan.. Shaq.. This gets freaking annoying. First i have such a nice lead, and they some how get 100 points in the 4th. How do i keep the CPU shooting normal, and not cutt down the lead by shooting 3 after 3 in the 4th? I always freak out when this happens :evil:

12 min
Superstar
"I've got my family to feed" LOL

- Latrell Spreewell
Mr_Poo
 
Posts: 11
Joined: Thu Jan 20, 2005 11:03 am

Postby shrwnt on Tue Mar 08, 2005 3:08 am

question. does player positions affect playing time? i mean when eg. jim jackson (player off the bench, sf/sg). if his primary position is sf, will he play more minutes at sf than at sg? if i make him a sg/sf, will he be used more as a sg? or both primary and secondary positions has equal bearing?
shrwnt
 
Posts: 149
Joined: Sun Jan 25, 2004 10:26 am

Postby Terry on Tue Mar 08, 2005 5:39 am

Terry wrote:Got a question about the Charge/Block Foul Frequency. I used to think that if I raise this one (say 90), when the offense player drive to the hoop and create contact, it will be more likely to call a blocking foul on the deffense player instead of a charging foul on the offense player. Is that correct? Or it means if it's high, when there is contact, either the offense or the deffense player will get a foul more often but whether it's charge or block will depend on the suitation? Can anybody tell me? Thank you! :?


Does anybody have an answer for this question? thx
Terry
 
Posts: 62
Joined: Thu Mar 11, 2004 3:00 pm

Postby Andrew on Tue Mar 08, 2005 11:27 am

My understanding is that the contact will result in a foul more often, but the call will depend on the situation.
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
45? That's a bad luck number!
Administrator
 
Posts: 104835
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby Terry on Tue Mar 08, 2005 4:48 pm

Andrew wrote:My understanding is that the contact will result in a foul more often, but the call will depend on the situation.


Thank you Andrew. Then what I used to think was wrong.
Terry
 
Posts: 62
Joined: Thu Mar 11, 2004 3:00 pm

Postby Totti10 on Sat Mar 12, 2005 8:59 pm

CPU seems to be unstoppable when backingdown. Players like O'Neal, Duncan or Yao get FG% about 80%-90% what sliders should I use to lower this?
Totti10
 
Posts: 21
Joined: Mon Feb 23, 2004 4:22 am

Postby Andrew on Sun Mar 13, 2005 4:40 pm

The short range field goal slider, as well as the dunk and layup percentage sliders; those would be the sliders to adjust if you feel the CPU has an unfair advantage in the low post.
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
45? That's a bad luck number!
Administrator
 
Posts: 104835
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby Totti10 on Sun Mar 13, 2005 8:40 pm

Yeah, but that's another problem. I have too high scores (nearly every time both teams above 100points - 12min quarters) because of too high FG% (both above or around 0.500). The problem is, that there is lot of shots and lay-ups with 2 or even 3 defender around bothering the shooter. Is there any slider that affects FG% with some defenders around? If I lower the shot% and lay-up% the players stop hitting open opportunities and lay-ups even if they are alone at the basket.
Totti10
 
Posts: 21
Joined: Mon Feb 23, 2004 4:22 am

Postby robin2005 on Sat Mar 19, 2005 5:59 am

Out of all the sliders which is the best in your opinion? Also, is these for console also.
robin2005
 
Posts: 5
Joined: Sat Mar 19, 2005 5:57 am

Postby paradizecityz on Sat Mar 19, 2005 6:05 am

robin2005 wrote:Out of all the sliders which is the best in your opinion? Also, is these for console also.


just test them, are u on console? i think it could be use for console but i never tried

try out my sliders tho :cool:
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

Postby robin2005 on Sat Mar 19, 2005 7:30 am

paradizecityz wrote:
robin2005 wrote:Out of all the sliders which is the best in your opinion? Also, is these for console also.


just test them, are u on console? i think it could be use for console but i never tried

try out my sliders tho :cool:


Yes, I have NBA Live 2005 on PS2. Right now, I have Andrew's slider, but I have not try that out yet.
robin2005
 
Posts: 5
Joined: Sat Mar 19, 2005 5:57 am

Postby robin2005 on Sat Mar 19, 2005 1:23 pm

Do anyone have NBA Live 2005 on console? If so, can you post the sliders you use. Thank you. :D
robin2005
 
Posts: 5
Joined: Sat Mar 19, 2005 5:57 am

Postby Andrew on Sat Mar 19, 2005 2:10 pm

The console versions' gameplay is identical to the PC version's, so any slider suggestions for the PC version are suitable for the PS2. I'm sure a lot of the sets posted have been devised on one of the console versions.
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
45? That's a bad luck number!
Administrator
 
Posts: 104835
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby robin2005 on Sat Mar 19, 2005 10:58 pm

Andrew wrote:The console versions' gameplay is identical to the PC version's, so any slider suggestions for the PC version are suitable for the PS2. I'm sure a lot of the sets posted have been devised on one of the console versions.


Great!!! I'll try your sliders and I'll give you a feedback on it goes on the PS2. :D

edit: The sliders were great, I change few of it. I never played Superstar before, today was my first day. It was kind of hard to play against the computer. They still get blocks and steals, even though their chance of doing that is 0.
robin2005
 
Posts: 5
Joined: Sat Mar 19, 2005 5:57 am

Postby COOLmac© on Mon Mar 21, 2005 5:34 pm

to all the poeple who have problems with high scoring games......i have a suggestion..slow your offense down.......work your way till 8 seconds to the clock.......and lastly control the games tempo.....to your favor......

that is all

i usually average about 82 ppg in 9 minutes per quarter.......so my cpu opponent seldom make their way to the 100 century mark (Y)
Image
MY FORUMS [u pinoy? go here!]/YES COOLmac's WHITEmen DYNASTY!!!
coolmac's weekly random lyrics #23 I'm dumb she's a lesbian. i thought i have found the one
coolmac's law of plain logical events #479 use common sense, you need to sleep to live
User avatar
COOLmac©
 
Posts: 3710
Joined: Wed Feb 09, 2005 1:48 pm
Location: NCR phil..>",<

Postby Yessie on Thu Mar 31, 2005 11:08 am

hey andrew you made any tweaks to your sliders? 8-)
Bizzy Bone-

"Gotta give it on up to the glock glock
Pop pop, better drop when them buckshot blow
The bone in me never no ho, so no creepin up outta the ziplock So sin, sip gin, and lil' mo heart run up, nut up And flipped in."
User avatar
Yessie
 
Posts: 662
Joined: Sat Nov 29, 2003 1:41 pm
Location: Seatown BABY!!!

Postby Andrew on Thu Mar 31, 2005 2:17 pm

A couple, so far so good. I'll post them soon, after I've played a few more games with them.
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
45? That's a bad luck number!
Administrator
 
Posts: 104835
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby themailman on Sun Apr 03, 2005 8:19 am

TESTED with PLAYER LOCK ON best player on team i.e. Mcgrady, Kobe, or Shaq
Difficulty = Superstar
Quarter Length = 12 minutes

I don’t really play as Centers or Shaq very much, so User settings may be too high for inside scorers (Shaq, Yao Ming, etc.)

Any immediate feedback would be nice, but you might want to settle with these settings for a while trying out the various teams and star roles
I noticed that these settings are kind of similar to paradizecityz settings

NOTES: Tested through several games, but I always find something to change. So all settings could be personally adjusted to your heart’s content
You’ll need to work hard to get scores sometimes i.e. running through screens as Reggie Miller (or any SG)
Learn to handle Freestyle Off-ball controls
When your team gets a loose ball, RUN allows for more fastbreak chances
Set Picks and Freestyle picks for the PG
Using spacing-passing to exploit the double team
When your star subs out, you’ll sometimes get a nice performance out of the bench player or nothing, I find a good shooter always helps (Piatkowski on Chicago for instance)

Global Sliders

Game Speed: + or - 38 since I’m a 12 min qtr guy, its an ok speed
Free Throw Difficulty: + or - 65 I found 60 too easy for stars like Kobe
Boundary Force Field: 0 Not important, more TO’s with feet outside
Injury Frequency: 55 Players often return to the game anyway
Fatigue Effect: 44 An experimental number
Charge/Block Foul Frequency: 100 I like seeing a foul on rough contact
Shooting Foul Frequency: 33 Experimental, I average 15-30 fouls a game
Reach-in Foul Frequency: 50 Useful for raising fouls without free throws
In-air Collision Foul Frequency: 60 Nice round number, adjust to your liking



User Sliders-As in Only You

User Steal Ability: 45 Tried to find a good hand check/steal ratio
User Interception Ability: 12 Guard the passing lane to get some steals
User Shot Block Ability: 5 Adjustable
User Dunk/Lay-up Block Ability: 30 Adjustable
User Freestyle Effectiveness: 60 “”
User Dunk vs. Lay-up Frequency: 40 “”
User Substitution Frequency: 97 This came from paradizecityz, great call
User On-ball Defense Assist: 50 Adjustable
User Offensive Rebounding: 60 Most shots are grabbed with avg. 35-50 rebs
User Defensive Rebounding: 90 “”
User Fakeout Discipline: 97 Its tuff to guard 1 v 1 depending on player
User Short Range Shooting: 57 Supposed to be the star player, gotta be good
User Medium Range Shooting: 57 “”
User Long Range Shooting: 57 “”
User Dunk Percentage: 70 “”
User Lay-up Percentage: 75 “”
User Adjusted Shot Percentage: 57 “”
User On-ball Defense: 43 Adjustable
User Poor Release Shot Percent: 57 Star Player
User Double-team Effectiveness: 75 For tougher defense
User Pro Hop Effectiveness: 30 Standard number for many other sliders
User Drop Step Effectiveness: 42 Not too important


CPU Sliders-You’re Opponent AND You’re Teammates

CPU Steal Ability: 45 Better stealing teams may rack 10-14
CPU Interception Ability: 10 “”
CPU Shot Block Ability: 0 Almost impossible to lower blks per game
CPU Dunk/Lay-up Block Ability: 15 Adjustable
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 35 Adds to junk tip-in rebs in real games
CPU Substitution Frequency: 97 This came from paradizecityz, great call
CPU Offensive Rebounding: 60 Most shots are grabbed with avg. 35-50 rebs
CPU Defensive Rebounding: 90 “”
CPU Fakeout Discipline: 30 Adjustable, but only stars usually get by
CPU Short Range Shooting: 42 These shot ratings affect YOUR team too
CPU Medium Range Shooting: 45 “”
CPU Long Range Shooting: 48 “”
CPU Dunk Percentage: 70
CPU Lay-up Percentage: 40 To reduce high amounts of pts in the paint
CPU Adjusted Shot Percentage: 32 You’ll see a lot of garbage shots in the paint
CPU Adjusted Shot Frequency: 55 Lessens the Automatic feel of pc shooting
CPU On-ball Physical Defense: 43 Adjustable
CPU Poor Release Shot Percent: 40 “”
CPU Double-team Effectiveness: 75 For tougher defense
CPU Pro Hop Effectiveness: 50 Useful for cpu penetration into paint
CPU Drop Step Effectiveness: 50 this stat hardly matters
themailman
 
Posts: 5
Joined: Sun Apr 03, 2005 5:57 am

Postby themailman on Sun Apr 03, 2005 8:26 am

Some more notes on these settings
Faster-paced and more talented teams may score higher
Teams like Dallas are tough to keep under 100 pts per game while mediocore teams like Chicago and Washington can duke it out at 80-90 range

Shooting fouls depend on how aggressive the offense is, Dallas can get up to 30 Free throws while Chicago 15-20 on a quite game

You might find that junk tip-ins don't go in enough, but I like to think of it as the Mark Madsen effect where an unskilled guy can't even make a basket.

If you're having trouble scoring, dump it into the big man and try finding space to shoot outside shots, since your shot ratings are higher

If you're playing as the big man, well I don't know what to tell you yet.
themailman
 
Posts: 5
Joined: Sun Apr 03, 2005 5:57 am

Postby paradizecityz on Sun Apr 03, 2005 4:45 pm

themailman wrote:Some more notes on these settings
Faster-paced and more talented teams may score higher
Teams like Dallas are tough to keep under 100 pts per game while mediocore teams like Chicago and Washington can duke it out at 80-90 range



really? i made some more adjustments to my sliders and i havent and computer hasnt scored over 100 yet, highest was 90+ (Y)
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

Postby themailman on Mon Apr 04, 2005 1:14 pm

under 100 is pretty darn good, is it due to the Game Speed down 32?

With the settings im running now, the main eyesore stats are assists 14-19 while nba avg 22-25
Obviously blocks, anywhere from 5-20, nba avg is 5 blks a game-seems like tall teams get all the blocks, and shorter teams yield more realistic numbers

Im going through an early playoff matchup with Houston and Dallas, most games went over 100 for both teams, however, Dampier was out, and Yao Ming had an easy time.
themailman
 
Posts: 5
Joined: Sun Apr 03, 2005 5:57 am

Postby paradizecityz on Mon Apr 04, 2005 2:06 pm

themailman wrote:under 100 is pretty darn good, is it due to the Game Speed down 32?

With the settings im running now, the main eyesore stats are assists 14-19 while nba avg 22-25
Obviously blocks, anywhere from 5-20, nba avg is 5 blks a game-seems like tall teams get all the blocks, and shorter teams yield more realistic numbers

Im going through an early playoff matchup with Houston and Dallas, most games went over 100 for both teams, however, Dampier was out, and Yao Ming had an easy time.


well under 100 keys in on many things, because i have made further tweaks, i am able to do this

as for blocks, i havent notice my avgs on those, assist for me and computer are normal, around 20ish, points, well i told you about that, shots per game are even realistic now, i been managing around 70-90 at most
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

Postby Im5 The Ghetto on Wed Apr 06, 2005 12:38 am

maybe some1 asked this before, but is it possible to change All-star game's and Rookie Challange's sliders? cuz they really suck :roll:
User avatar
Im5 The Ghetto
 
Posts: 94
Joined: Sat Mar 26, 2005 9:32 pm
Location: EU, Latvia, Riga

Postby Andrew on Wed Apr 06, 2005 9:36 am

Not as far as anyone's aware.
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
45? That's a bad luck number!
Administrator
 
Posts: 104835
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby themailman on Fri Apr 08, 2005 3:01 pm

For All-star games, the closest thing you could get would be to change your ACTION sliders for the game and use the updated NLSC all-star teams in exhibition(Play Now)

The only things ive tried to do were toning down stuff like dunks and slowing down the game so its not 150-150 all the time.
themailman
 
Posts: 5
Joined: Sun Apr 03, 2005 5:57 am

Postby paradizecityz on Sat Apr 09, 2005 10:46 am

well as I stated before, I have made further tweaks to my sliders and I am very please with the results, I have played 6 games already and scores are very realistic, only really top team i played was San Antonio and still score was realistic, I will wait until I play a team like Dallas or Phoenix to post a screenshot after the game of every category but here is screenshots of scores I get, I mite post my new sliders..

i play Superstar difficulty and at 10 min per quarter

Image
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

RE

Postby Dirtdog1- David on Sun Apr 10, 2005 12:57 pm

paradizecityz- Are those March 2nd sliders the most current? Or do you have a more updated one?
User avatar
Dirtdog1- David
 
Posts: 1272
Joined: Mon Nov 11, 2002 6:07 pm
Location: Beantown-Brooklyn-Jersey City

Re: RE

Postby paradizecityz on Sun Apr 10, 2005 1:14 pm

Dirtdog1- David wrote:paradizecityz- Are those March 2nd sliders the most current? Or do you have a more updated one?


i have a more updated one cuz i did some more tweakin but u can try out March 2nd ones for now
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

Postby mkballer on Mon Apr 11, 2005 6:45 am

Apolodgies but could some1 please post sliders for 12 min superstar? thanx
User avatar
mkballer
 
Posts: 142
Joined: Sat Dec 18, 2004 7:38 am
Location: Oxfordshire, England

Postby Andrew on Mon Apr 11, 2005 1:56 pm

NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
45? That's a bad luck number!
Administrator
 
Posts: 104835
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby mkballer on Tue Apr 12, 2005 12:30 am

Thanks bro, these are perfect. I am getting such realistic scores. All the best :wink:
User avatar
mkballer
 
Posts: 142
Joined: Sat Dec 18, 2004 7:38 am
Location: Oxfordshire, England

Postby Yami Ron on Tue Apr 12, 2005 1:15 am

I just bought the game for $15 at Circuit City. I'm enjoying it greatly. I would like to show you all my sliders for All-Star 12 min mode and tell me what you think of them:

Ron's Final All-Star/Superstar Sliders

Global Sliders

Game Speed: 40
Free Throw Difficulty: 50
Boundary Force Field: 50
Injury Frequency: 50
Fatigue Effect: 60
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 15
Reach-in Foul Frequency: 15
In-air Collision Foul Frequency: 60

User/CPU Sliders

User Steal Ability: 33
User Interception Ability: 10
User Shot Block Ability: 5
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 33
User Dunk vs. Lay-up Frequency: 25
User Substitution Frequency: 0/30
User On-ball Defense Assist: 50
User Offensive Rebounding: 5
User Defensive Rebounding: 15
User Fakeout Discipline: 75
User Short Range Shooting: 50/33
User Medium Range Shooting: 45/33
User Long Range Shooting: 40/33
User Dunk Percentage: 50
User Lay-up Percentage: 40
User Adjusted Shot Percentage: 30
User On-ball Defense: 50
User Poor Release Shot Percent: 25
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 33
User Drop Step Effectiveness: 33

You may notice the low numbers, but by playing with these, you'll understand I think.
Last edited by Yami Ron on Mon Apr 18, 2005 12:11 am, edited 13 times in total.
Yami Ron
 
Posts: 8
Joined: Tue Apr 12, 2005 1:00 am
Location: Orlando, FL

Postby mkballer on Wed Apr 13, 2005 12:26 am

I have used andrews sliders for superstar 12 min quarters, and they are great except for one thing, free throw attempts, in the games ive played (5) I average 6 FT attempts, and my opponents average 1 a game. How can this be rectified for realism?
User avatar
mkballer
 
Posts: 142
Joined: Sat Dec 18, 2004 7:38 am
Location: Oxfordshire, England

Postby LegoTP on Wed Apr 13, 2005 2:39 am

paradizecityz wrote:well as I stated before, I have made further tweaks to my sliders and I am very please with the results, I have played 6 games already and scores are very realistic, only really top team i played was San Antonio and still score was realistic, I will wait until I play a team like Dallas or Phoenix to post a screenshot after the game of every category but here is screenshots of scores I get, I mite post my new sliders..

i play Superstar difficulty and at 10 min per quarter

Image


That is interesting, I'd like to know your sliders, they look realistic, can you post some box scores ? We could see some stats. :)
Image
Thanks to : c0nr4d for the sig
User avatar
LegoTP
 
Posts: 2013
Joined: Wed Apr 28, 2004 8:15 pm
Location: France

Postby paradizecityz on Wed Apr 13, 2005 4:58 am

mkballer wrote:I have used andrews sliders for superstar 12 min quarters, and they are great except for one thing, free throw attempts, in the games ive played (5) I average 6 FT attempts, and my opponents average 1 a game. How can this be rectified for realism?


turn up some fouls, like reach in fouls and so forth, dont turn it all the way up, make it realistic



LegoTP wrote:
paradizecityz wrote:well as I stated before, I have made further tweaks to my sliders and I am very please with the results, I have played 6 games already and scores are very realistic, only really top team i played was San Antonio and still score was realistic, I will wait until I play a team like Dallas or Phoenix to post a screenshot after the game of every category but here is screenshots of scores I get, I mite post my new sliders..

i play Superstar difficulty and at 10 min per quarter

Image


That is interesting, I'd like to know your sliders, they look realistic, can you post some box scores ? We could see some stats. :)


yes yes, i will get box scores, im still playing and will post box scores to like teams like Dallas or Phoenix

ps. I finally hit 100, i won 100-92, cant remember exactly opponents score but I know i got exactly 100 due to fouling and free throw shooting at end of game
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

Postby Andrew on Wed Apr 13, 2005 1:01 pm

I've turned up the foul sliders myself (I'm just about ready to post some updates to my sliders), that's a definite problem with the settings I've been recommending so far.
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
45? That's a bad luck number!
Administrator
 
Posts: 104835
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby paradizecityz on Wed Apr 13, 2005 1:33 pm

Andrew wrote:I've turned up the foul sliders myself (I'm just about ready to post some updates to my sliders), that's a definite problem with the settings I've been recommending so far.



muhahah, im probably contending against Andrew for best sliders lol
User avatar
paradizecityz
 
Posts: 648
Joined: Thu Apr 15, 2004 6:55 am
Location: Sugar Land, Texas

PreviousNext

Return to NBA Live 2005

Who is online

Users browsing this forum: No registered users and 2 guests