Andrew wrote:A few more errant passes would be nice, and would certainly reduce the number of easy fast breaks. Even the best passers have the occasional slip up, especially if the intended receiver's ballhandling abilities are suspect. Mind you, it's another case of being careful for what we wish for. I wouldn't like to see too many passes go astray, leading to obscenely unrealistic turnover numbers. As with any feature, if it's too random, it will likely be unrealistic and certainly less fun.
You know how these things go... It's quite hard to get it right... Now you can lob the ball to half court even before the rebounding guy hits the floor and that is just unrealistic. With uncanny accuracy. Turn over numbers are already high due to the fact that all deflected out of bounds balls result in a turn over for the defending team. WHICH IS SO WRONG I CAN'T EVEN SAY! Someone should really go and talk to the guys that keep the stats...
Same goes with stealing... When a guy knocks the ball off of someones hands and his team mate then picks up the loose ball, the guy who picks up the loose ball DOES NOT get the steal, but rather the player that knocked the ball off of the hands of the opposition. Rebounding is the same, the guy that first touches the ball from the team that eventually gets rebound even if another player does get the final handle on the ball.
Maybe make a pass from traffic underneath the hoop to half court. You would get the pass off, but it would be a relatively good one. Like maybe not going straight to the attacking players hands or that he would have to slow down to receive the ball or run a little sideways to get the ball. Again this would be quite hard for the player, but if you'd get used to it, it would add a lot more realism.
The best fix still would be that the defenders run to defend and not start running when their guy 10 feet ahead get the ball. If you are playing a game of real hoops and you see your guy running up the floor, you do everything and I mean everything to catch up to him. Not just after he gets the ball as everyone knows that it's too late to do anything then.
Another thing is the almost warping players... When you do a fast break and go up for a dunk, some guy that's running 5 meters back suddenly almost warps in front of your guy and alters the shot so that it rarely goes in... This just bites. If a guy goes up for a dunk, no one and I mean no one has time to move in front of him when he's already in the air. Unless if you were already standing there or were a step or two away. This can be done to the AI too, but it's quite hard and the AI seems to succeed in it too often compared to the player.
I won't get into that bumping and grinding sheit here...