Bought it, played it - some questions, please read

Talk about NBA Live 2005 here.

Bought it, played it - some questions, please read

Postby Leander on Sat Dec 08, 2007 8:33 am

I decided to buy Live 2005, got it, installed it and - after some tests - I played my first full game.

9 minutes, All-Star, Andrew's 2.0-sliders with these changes:
Game speed 45 not 36, fatigue 55 not 52, injury 70 not 50 (all global), cpu sub. frequency 60.

Substitutions were great. Game was great. So far I dislike that there are no cut scenes. :( Or can you switch them on? The point guards run like a money, not that good. And one player was ice-skating for some seconds. But apart from that I really like the game.

Here are my game stats of my FIRST game with Live 2005 (I used to play 2003).

Current Game Phoenix Houston

Pts 95 70
Rebs 39 28
Ast 11 14
Stl 5 0
Blk 12 8
Fouls 8 21
TO 5 8
FG/Att 37/77 30/76
FG% .481 .395
3P/Att 6/15 4/14
3P% .400 .286
FT/Att 15/23 6/13
FT% .652 .462
O. Reb 12 8
D. Reb 27 20

This type of T-meter is new so my FT% was horrible. ;)
I still have to figure out how to get open shots - I could only get a few.

Now my questions:

1) Really no cut-scenes?

2) My player Lue got six assists...but Steve Nash got only 1. Marion was Phoenix's leader with 3. Why is that? I used the default rosters. Is there a good roster with tweaked ratings where the computer gets more assists?

3) The small number of assists was due to the cpu's style of play. Although I played D especially Nash drove to the basket very often. The cpu went for layups even with me and another defender. I did NOT leave him unguarded...still the computer did not pass around much but drove to the basket with 1-2 defenders in his face. Sometimes I blocked him, sometimes the cpu was called for an offensive foul or I commited a foul.
Is this also due to the untweaked roster? Which roster with tweaked ratings should I get?

4) I couldn't get a damn steal! Not a single one. I tried both with the right stick and the steal button but no luck. What I got was a high number of fouls with one ejection after 20 minutes of play (5 fouls -> you're out) and another player had 4. 21 fouls in 36 minutes of play is high.

5) Backing down is strange. There is this animation but they don't move. I don't push the opposing player around like in Live 2003. They have this animation but don't move an inch???

6) I want to get higher scores. What should I do? Increase the game speed to...?

What do you think?
It was my first game and I am not good yet but most of these points are cpu-related...concerning assists etc.

PS Voshkul was player of the game with 5 points and 13 rebounds...what the hell?

Nash had 20 points, Johnson and Richardson 14 apiece. Backup Steven Hunter had 8 rebounds in 12 minutes of play.

My team: Juan Howard 16 points, Yao Ming 15 with 8 rebounds and 4 blocks. Their FG% was ok. McGrady had just 9 points with a 2 of 14 shooting. I could play with C and PF well. Hooks, fakes, jumpers, backing down opponents. But I couldn't handle McGrady. He couldn't fake, pass by defenders...no open shots. He got blocked or tried a layup with three defenders in his face.

How do you play with guards in this game? That they get open shots and points?
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Postby asgsjb on Sat Dec 08, 2007 2:18 pm

Welcome to Live '05...it's a great version of the game.

1. Not sure about the cut scenes thing.

2. I find the CPU's stats always are a bit skewed. A lot also depends on whether the CPU's PG is shooting the daylights out (leaving less assists) or whether you've shut him down, forcing him to make assists. It sounds like Nash scored a lot in the game you played.

3. I am a bit surprised the CPU's players drove to the hoop with 2 defenders on them. Usually they'll pass to someone a bit closer to the hoop who will try to then drive to the net. I'll leave any other answers to others who may respond.

4. I find steals can be easy when you get the knack. The best way is to use full court pressure (with your PG) on the CPU's PG in his backcourt, forcing him to pass to the SG. As soon as he passes, use the speed burst button to get your PG back to the opposing SG and steal the ball as he catches it. Of course, your PG needs to have speed and be good with steals, but if he is, that's the best time to catch steals. Second best is when you pressure the PG in the backcourt and he tries to zig zag away from your pressure...as he moves from right to left or left to right, that is the moment to have your PG (again, fast and with good steal skills) try for the swipe. It takes some practice, but then it works real well. For example, now I can have Barbosa get 8+ steals in a game if I wanted to.

5. Backing down works, but the one doing the backing down needs to be stronger than the defender...otherwise, he goes nowhere. Even when the one backing down is stronger, it is a herky jerky sort of animation.

6. I use Andrew's sliders and I find I tend to score a bit too much. You may need to provide more detail to help others guide you here.

Here's my guard situation...I like my best player to be my SG. He should be fast, be able to drive to the hoop and dunk, and also be rock solid with hitting the 3....good defense is also nice. Kobe is the best example, but he's pricey (in case you watch the cap)...Redd is Kobe lite, and he's cheaper. My PG needs to be fast and a good dribbler, needs to be able to steal really well, and he needs to also be able to hit the 3...Barbosa, Hinrich, Jason Williams are 3 good examples.

I like to drive my PG towards the hoop and when the opposing PF or C comes to defend, I then pass off to my open PF or C (as the case may be) for any easy dunk. I also like to use the screen to open up my PG for an occasional 3...it can be any player who comes over for the screen. Screens are the best way to get an open shot. I also like to use pressure D with my PG so as to get steals (see above) and then I just take the PG in for a quick layup. With my SG's, they are great on the break after my PG has stolen the ball. I also frequently use a spin move with them to get around the defender, then drive to the hoop for a dunk. I also use the screen to free my SG for a 3 pointer. These moves (for PG and SG) work wonders. In my key dynasty, I have Hinrich and Barbosa at PG and Kobe at SG...I can have Kobe go for 25+ points easily with a few 3's and a bunch of steals, and I can have Hinrich and Barbosa go for around 10 points each with 15+ assists apiece (the assists are usually to my PF and C, both of whom score in decent amounts). If I went for less assists, I could get more points out of my PG's, but I like my PG's to pass first and spread the points around the other players...personal choice.

Hope this helps. Enjoy!
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Postby Leander on Sat Dec 08, 2007 9:10 pm

Yeah, it helps. Thanks for your reply.

Do you play with the default rosters or with edited ratings?

Maybe it depends which steals I go for. With the default sliders I can steal the ball easily. The other PG brings the ball...I guard him closely and try to get the ball with the right analog stick. This way I can get steals but with Andrew's sliders I only commited fouls.

Are you still able to steal the ball directly from the computer or are you talking about interceptions? Should I guard other players closely and try to steal the ball when they dribble or should I watch passing ways and try to intercept the ball when it's being passed from one player to another?

PS In Live 2003 I played with half-court press or man to man. I do not want to use full-court pressure because it is unrealistic. No NBA team defends that way unless it is down by a lot of points or it's crunch time.
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Postby Leander on Sat Dec 08, 2007 11:04 pm

Played my second game. Lakers @ Jazz (I was LA).

Current Game LA Lakers Utah

Pts 72 102
Rebs 28 31
Ast 12 11
Stl 7 9
Blk 4 13
Fouls 11 11
TO 15 9
FG/Att 27/69 42/76
FG% .391 .553
3P/Att 7/13 3/10
3P% .538 .300
FT/Att 11/17 15/16
FT% .647 .938
O. Reb 9 9
D. Reb 19 22

Divac with 6 pts, 9 rebs and 3 blks with 3/11 FG.
Bryant with 24 pts, 3 rebs, 6 stls. 8/19 FG.

Giricek 18 pts, Arroyo 14. Boozer 10 pts, 5 rebs, 5 blks.

Wow, I really loved this game. If a player is open he does shoot unlike Live 2003. The CPU passes to open players and they shoot. Blocks from behind are great, too. Mismatches are great, unlike Live 2003. Bryant is not blocked on but fouled if his opponent is smaller (most SGs are). I was fouled under the basket, got 3-pt-plays etc. Pretty cool.
Open shots were ok, I know how to shoot 3s.

I have problems with shaking defenders off. It's cool that poor defenders react to fakes, unlike 2003. NOW I can use the right analog and it HAS an effect. But it was difficult to play fast with Bryant, shake a defender off and get an open shot. He couldn't pass his defender by and it was a bit slow.

Bryant got 6 steals. It was easy. I often used him to double team and get the steal. Of course the cpu was often unguarded and scored.
Also cool: open shots are in, even with poor players. Height and weight play a role, space around a player etc., unlike 2003.

I find it boring that with the same stealing tactics I couldn't get one steal in my first game but six easy ones with Kobe. It's too difficult to strip the ball with normal players but players with tight D strip the ball in a second. It should be more balanced. Any player should be able to get a steal and Kobe shouldn't get 6 with ease. Kobe + right analog stick = steal. I could have gotten loads of them but it would have left a cpu player unguarded so I didn't use it that often.

Well, so far, so good.
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Postby Leander on Sun Dec 09, 2007 1:20 am

Played my third and final game for today. I used a custom roster...NBA 1996/97. I traded some players and had my favourite players back then. My team were the Knicks with Ewing, Kemp, Barkley, Jordan, Stockton, Mourning, Oakley, Grant, Starks, Ward.

Opponent: Houston, with Olajuwon, Drexler etc.

Current Game Houston New York

Pts 114 90
Rebs 41 33
Ast 12 12
Stl 6 5
Blk 9 7
Fouls 11 24
TO 10 15
FG/Att 42/71 36/91
FG% .592 .396
3P/Att 6/15 5/25
3P% .400 .200
FT/Att 24/34 13/15
FT% .706 .867
O. Reb 6 11
D. Reb 35 22

EACH game I shoot 39%. :( I get the same stats each game as it seems.
Kemp 20 points, Ewing 9 with 9 rebs, 2 stls, 2 blks, Jordan 14 pts.

Houston: Maloney 20, Elie 17, Drexler 14, Olajuwon 9, 13 boards.
AGAIN the PG scores and scores, without assists. Even the back PG went for the same number of shots in 12 minutes like Olajuwon in 26.

Two problems I want to solve and a third question:

1) How do you stop the PG from scoring? How do you get him to dishing out assists?

Maloney is definitely NOT a scoring PG. His overall ratings were 65, while Olajuwon and Drexler had 90+. Still they were not the go-to guys. The game is totally guard-oriented. They drive to the basket again and again...go for layups again and again. Not only when there's noone in their way...I can constantly have a defender in front of the PG - still he runs towards the basket like mad. He drives to the hoop even with 2-3 defenders under the basket. Often he tries to score and only seldomly does he drive to the basket till the inside the FT line...has two defenders in his face...stops driving. Stops his animation. And passes outside. No matter how many defenders, no matter what I do - he just drives to the basket so often. Way too often.

2) How can I get past a defender with a SG? Jordan is good as hell. I can dribble around, use the right analog stick (left, right...up)...but his defender sticked to him like glue. Couldn't get past him, couldn't get open shots. HOW is it done? How can you get past a defender or trick him 1 on 1?

3) A general question: Is it wrong to pass to a PF or C, back down with him and go for a hook shot? Backing down + hook shot results in many misses. In 2003 it worked well. In reality it works, too.

3)
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Postby Leander on Sun Dec 09, 2007 4:47 am

I watched a cpu vs. cpu game. Well, the PG didn't drive that much but other player drove much. And defenders sticked like glue to offenders. Lots of blocks, lots of fouls. Not many successful FG attempts. Mostly drives OR blocks / fouls during jump shots.

Current Game Utah Phoenix

Pts 86 82
Rebs 22 28
Ast 6 4
Stl 7 4
Blk 14 9
Fouls 17 21
TO 6 11
FG/Att 23/60 30/61
FG% .383 .492
3P/Att 4/9 1/4
3P% .444 .250
FT/Att 36/41 21/27
FT% .878 .778
O. Reb 7 6
D. Reb 15 22
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Postby asgsjb on Sun Dec 09, 2007 8:06 am

I play with the default rosters. I then do a ton of trading and a ton of development to improve my players and my team. Pretty proud of the job I did...I took an old, unskilled, expensive Knicks roster and transformed it into a competitive team that is young and that is only $150k - $200K over the cap this year (I will be under the cap next year after I swap Kobe for Redd and an expiring contract).

I occasionally get steals by jumping in the passing lane, but most of my steals come from the opponent's hands...usually just as they catch the ball. As to whether you do full court press or not, that's personal choice...I play aggressive D, so I like the press (I also blitz almost every down on Madden football, so you can tell my level of aggressiveness). But there's no wrong way of going about it. I find the steals happen several ways:

1. When the opposing player tries to change direction quick around you, while he keeps the ball in front of him...I snatch the ball as he changes direction.
2. When the opposing player is doing a standing dribble while waiting for plays to develop and he keeps the ball in front of him rather than behind him...you can quickly snatch it there.
3. When the opposing player passes to another player, that's the time to hit the speed button and charge towards the receiving player so you can steal the ball as it hits his hands and before he has a chance to turn around...with good PF's (like Duncan) or C's (like Curry), and especially if you defend the PG well, the CPU will frequently try to pass the ball down low. You can easily swipe the ball from that C or PF.

As for getting more steals one game and not the next, much of it depends on your defender's speed and steal ratings and the speed and dribble ratings of the opponent. If you are fast and a good thief and the opponent is slow and a poor dribbler, you will get a ton of steals, while the you won't if the reverse is true. Hinrich will get me a ton of steals against some PG's, but forget it when he plays against Steve Francis, Steve Nash or the like. Same with Kobe...few steals when he's against Finley or the like, but a ton against slower players with poor dribbling ratings.

Yes, you are right...height and strength matters with this game. I have loaded up on tall C's and strong PF's for that reason. A 7'5" C will actually defend better with a lower block/rebound rating than a smaller C with a higher block/rebound rating (like Ben Wallace). Strong PF's can back down the defender better than weaker ones, but keep height in mind with PF's too...Sweetney is a strong PF, but his 6'8" height leads to him being blocked more than he should.

As for shaking off the defender, a lot still depends on your speed and the speed and defensive ability of your opponent's defender. Kobe is fast, but if he is against Finley or the like, he will have a tougher time getting around him. You may have to run your offense through another player when one player is handcuffed like you are describing. My favorite move is to start heading to the defender slowly and then, when I am real close, I hit the speed button and use the right analog stick (up) to get a spin...unless the defender is immensely fast, I can usually get around a defender that way. But there have been games where I have to focus scoring through my C or PF rather than through Kobe becuase Kobe is locked in by a top defender. Same with other players.

As for scoring PG's, sometimes you have no control. I can defend like mad against Nash, but he's going to score a ton against me. The key is to stay on him hard and to make sure that when he tries to use a screen, that you swap a defender onto him quick. That's the best you can likely do.

Nothing wrong with backing down a PF or C and have him hook the shot in. Your ability to hit the shot, though, will depend on many factors, particularly FG rating and offensive rating. I can back Al Jefferson to the hoop as much as I want due to his strength, but his offensive ratings are bad enough that he misses the shot often. On the other hand, I can go to town on any defender with Okafor thanks to his much better offensive ratings...I have a .700+ FG% with him due to his ratings.

I think I hit all your questions, but fire away if you have more.
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Postby Leander on Sun Dec 09, 2007 8:56 am

Wow, you are really helpful. Thanks so much.

Ok, so it is not a roster thing but a slider thing. Live 2003 did not have sliders so the ratings did have to be tweaked.

I think a slider does the same like editing ratings with an external tool.

Just look at the cpu vs. cpu...no assists. What can I do about it? I need more assists. In 2003 you could assign your second gamepad to the cpu team for a second, select an offensive set (e.g. motion) and switch back the 2nd gameback. I don´t know if you own Live 2003 but the PG domination was awful concerning driving to the basket and shooting 3s. A Derek Fisher shot the hell out of him while O´ Neal was bored and watched. Or Jason Kidd...again, again and again.
It was due to dynamic offense. But when you assigned an offensive set to the computer team the offense worked and the PG horror was gone. In Live 2003 I use tweaked ratings and have the cpu play sets...some user contributed a list with two sets per team, e.g. box and motion for the Knicks. Set 1 = first quarter, set 2 = second quarter, dynamic = third quarter, set 1 = fourth quarter. This is really nice, creates nice results.

I will try this in Live 2005 as well, maybe it gets the PG to dish out some assists.
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Postby asgsjb on Sun Dec 09, 2007 2:45 pm

My pleasure...glad to help.

I only have '05, so I'm afraid I have no basis for comparison there. I definitely think it could be the slider issue. There is a sticky thread somewhere...I think in the Live '05 section...that deals with sliders. I read through that to make the determination as to the sliders for live action and CPU action. You then may make slight adjustments to fine tune how you like to play. The advice there is pretty spot on, so check that out.
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Postby Leander on Mon Dec 10, 2007 12:22 am

Do you have a solution that PG pass more? How many assists does the cpu team get when you play?

Had another game. Strangely, I always play well in the first quarter, scored 22 points, even led by 2. Then nothing goes for the remaining game. I have to learn this game, it is really different to Live 2003. In 2003 your defenders are very similar...it doesn't matter if you play against O' Neal and Ben Wallace or two others with weak ratings. There's not much difference. You could pass by a defender, regardless of his ratings. Ok, not always but now Live 2005 is really different.

Ben Wallace is a force in the paint. He got 4 blocks and 4 steals. I didn't know how to score in the paint. I couldn't make a single shot in 1 on 1 against him - he either blocked my shot or they double-teamed my player and stole the ball. Rasheed Wallace also had 3 blocks. In Live 2003 Ben Wallace is harmless.

Now in 2005 I can feel how good a player is. There are stars and bench warmers. In Live 2003 it does not matter if your three best players are injured. ANY backup can step up for them and score 20 points. The only important ratings are FG, 3P and speed. Speed is really important. Bring the ball with your PG, pass it to your PF. Fake a shot attempt. Defender stands there or jumps. Shoot. Players are like static walls, you see the wall and can think about ways to get past. In 2005 they react and fight and are "alive".

Current Game Detroit Memphis

Pts 101 60
Rebs 35 31
Ast 7 12
Stl 15 7
Blk 16 8
Fouls 8 26
TO 10 21
FG/Att 37/69 27/77
FG% .536 .351
3P/Att 0/9 4/20
3P% .000 .200
FT/Att 27/34 2/7
FT% .794 .286
O. Reb 8 10
D. Reb 27 21

1) Please tell me how many assists the cpu team gets and if you can get a team to pass more (7 assists is just too few).

2) What is the boundary force field? The bumping?

3) Maybe we could play online. Don't know if this mode still works but it'd be really cool. I could see how YOU play and learn from it. And you could tell me what I do wrong.

3) Oh, one important thing: I play with shot control = CPU. Could this explain the stats I got so far? I've always played with cpu my whole career with Live games (95,99,00,03,05). Only the player's ratings should be taken into consideration and calculated. When I get better and better my FG% will go up and up with shot control set to user but I don't want that. The players should always shoot equally well.
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Postby Cartar on Mon Dec 10, 2007 5:56 am

I think it´s still available with direct IP to play online
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Postby Leander on Mon Dec 10, 2007 8:38 am

Played another game. On Starter. And I lost! Shame on me. Starter was always so easy. Each Live I started to play at Allstar and had some losses and some wins. Later on I won 20 of 28.

And now I lost on Starter. :oops: This game is just so different. With Live 2003 you knew you would score and could really decide "well, should I score with ... and get him his points 19 and 20 or should I score with ... and get this backup some points?".

This PG domination spoils much fun. I don't like it. It gets on my nerves. It was a close game, I led in the fourth quarter but then the cpu got too good. I played 10 minutes per quarter this time. Shot-control cpu. Maybe I should switch to user and look if there's a difference. I think cpu-control never adjustes your shots.

Current Game Toronto New York

Pts 95 89
Rebs 38 35
Ast 5 15
Stl 10 15
Blk 14 9
Fouls 13 19
TO 21 21
FG/Att 36/77 35/83
FG% .468 .422
3P/Att 1/8 5/19
3P% .125 .263
FT/Att 22/31 14/18
FT% .710 .778
O. Reb 8 7
D. Reb 30 28

Wow, Toronto had 5 assists (FIVE) in 40 minutes. This Rafer Alston drove to the basket again and again. He brought the ball up court and directly ran from his own basket to mine and tried to score with a layup. No pass. "Oh, I'm the point-guard, I get my name from points, I'm only interesting in scoring points by layups". And NO, my defense wasn't that bad. It's so boring when the PG drives to the hoop with two defenders under it...then I press "take charge". And Alston gets the offensive foul. This happened about three times with Alston and he and Rose and some other guards had a total of about 10 turnovers. The blindly and stupidly kept running into my defenders, were called for charging fouls or they simply bumped into them, fell to the floor and lost the ball.

Come on, this is bullsh... !!! I definitely have to get rid of this. Any PG in the game drives way too much and jumps into my defenders. :roll: :evil:

Alston and Rose combined for 36 shot attempts, scoring 46 points. I played five games so far or six and EACH game the guards - especially the point guards - scored the most. Layup, bump, ball-hog, offensive foul...

The other thing that annoys me is my defense. CPU shoots. I jump and block the shot or don't reject it...but a cpu-controlled team mate always fouls the offensive cpu-player. I think I can only reject shots when my player is the only defender near the offensive player. As soon as my player has a team mate near him during the block-attempt the cpu-mate commits a foul. I jump...my defender jumps as well. Foul. Look how many FT-attempts Toronto got! :cry:

Apart from that it is also stupid that my cpu-controlled defenders are good. When I control a player next to the offensive player and do whatever...my team mate commits a foul. But if I select a defender off-ball and do NOTHING...my cpu-defender defends well. When I play active D my team gets 3 fouls and 1 block for example (one foul for me, two for those team-mates)...when I do NOTHING and do NOT use any button my team mates get 1 foul and 3 blocks. That's stupid.
Why do my players commit fouls when I jump? Makes no sense.

And Tim Thomas rejected SIX shots. Come on. All of them cpu-controlled. I don't like games where the results of cpu-defense are better than manual D.

Mohammed had 12 rebs and 8 points. 3/10 FG.
Kurt Thomas had 12 points, six rebs.
Hardaway 11 points, 3 assists.
Marbury 10 points, 4 assists, 4 steals. 5/12 FG. Couldn't hit a f...ing jump shot, even when open.
Crawford had 20 points.

PLEASE HELP ME getting rid of that PG domination! :(
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Postby asgsjb on Fri Dec 14, 2007 10:53 am

Honestly, I've never really focused on the other team's stats. I know they get some decent assists, but many times, the opposing PG is the scoring force. I've had the same experience with Toronto and Alston/Rose...even Kobe cannot keep Rose down.

The boundary thing is how close you can get to the court borders without going out and bumping relates to whether or not an opposing player can bump you out of bounds. I have the settings so that it occurs, but not with much frequency.

I'd be up for trying to play online. Not sure how it works and what teams you use, but if it can be done, it could be cool.

As for the CPU shot control, etc., let me look at my settings next time I play and I'll relate them to you. Perhaps that will help ID why you are having the play issues that you are stating.
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Postby jonthefon on Fri Dec 14, 2007 2:53 pm

Good to see another 05 player.

The PG issue has been always been an issue, but usually I suggest playing a doubleteam when you get beat (happens a lot when they use Freestyle) and get ready to jump when they drive into the paint. I use Seushiro's MM07 aiact, which seems to make the CPU shoot more mid-range jumpers, which means in that case, you have to really anticipate which way they go and when they're going to shoot.
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Postby Leander on Sat Dec 15, 2007 5:31 am

Thanks guys.
Which is the best roster?
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Postby asgsjb on Sat Dec 15, 2007 6:04 am

Can you clarify? Best roster in terms of which team plays the toughest (i.e. Toronto always plays me hard) or which team is the most enjoyable to play with (Phoneix has a fun roster) or which team is an interesting project to revamp (Knicks and their salary cap issues, overage and overpaid players)?

I am a Knicks fan and the Knicks roster needed a lot of work, so I chose them when I wanted to start a dynasty.
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Postby Leander on Sun Dec 16, 2007 10:46 am

Ah, sorry. LOL I meant "which is the latest roster"...the best roster because of created players, ratings etc. and recent transactions.

The ideal roster (roster save file!) would be from the current season with all players and without bugs, crashes etc. ;)
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Postby Leander on Sun Dec 16, 2007 10:48 am

Just watching the Knicks game...

Still looking forward to playing online with you. And please look up the shot control thing (user / cpu).
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Postby Leander on Mon Dec 17, 2007 9:56 am

I'm really starting to hate this game. On Starter it is too easy, on All-star too difficult for me.

I downloaded the NLSC 06/07 roster. I was the Knicks, played vs. Orlando.
I only hit 36% from the field. It's always the same: I miss open shots and the fu..ing computer hits shots with two defenders jumping in front of him. Hits 60% of the 3 pointers and so on. It seems that this game automatically has a player make his shot when unguarded. All fell in for the computer. Normally, a player also misses open shots...but not the computer.

Either the shot goes in or the cpu is fouled and goes to the line.
F. Nelson attempted 26 shots, Dooling 16. Both are point guards. Nelson hit only 5 of 26. I hate this PG domination...they drive and drive and shoot and shoot...and my E. Curry had 6 blocks against Nelson.

D. Howard was 3/5 from the field. NO star scores, it is always only the point guards. :evil: :x
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Postby JT_55 on Mon Dec 17, 2007 10:23 am

Looks like you have a bit of shooting trouble. You should practice a bit more if you are only hitting 36%, but it seems like most of your problems are from sliders. Play around with them a bit, and see which combination is the best for you.

The PG should pass if you double them. If they don't pass, they will most likely turn the ball over.
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Postby jonthefon on Mon Dec 17, 2007 3:06 pm

I suggest you go get Seushiro's aiact in the 05 announcements thread...the MM07 seems to give realistic gameplay.

Usually, defending PGs come as habit. I've gotten used to their drive and pull-up, so I can defend accordingly. Call help with double-team, pull the sliders down, increase your own shooting sliders. Superstar performance is working fine for me, I copped a 24/19 game against Yao and I've had Dwight Howard and Chris Bosh score 30s on me as well.
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Postby Leander on Tue Dec 18, 2007 4:36 am

I played on All-star, 10 minutes, Andrew's Sliders 2.0.
Changes: game speed = 50 and some others.

The cpu was 15/17 from the freethrow-line. I had 36 FT attemps! Made only 44%. I could have gotten many points from that. 36 is a lot. I was fouled 18 times...I get always fouled when I fake the shot, my defender jumps and I shoot then...he fouls me. 18 fouls equal 18 missed shots. This is also a factor of my low FG%.
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Postby jonthefon on Tue Dec 18, 2007 12:07 pm

I'd say lower the free-throw sliders to your comfort. I have them at 30, since I suck at them and I shoot a pretty realistic amount from the line.
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Postby Leander on Wed Dec 19, 2007 8:22 am

I have them at 70.
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Postby Leander on Wed Dec 19, 2007 9:57 am

I set the FT at 60 for this game. I was Charlotte.

Current Game Chicago Charlotte

Pts 105 92
Rebs 44 35
Ast 13 11
Stl 7 12
Blk 10 5
Fouls 17 11
TO 16 13
FG/Att 43/90 34/84
FG% .478 .405
3P/Att 7/15 5/19
3P% .467 .263
FT/Att 12/14 19/28
FT% .857 .679
O. Reb 15 10
D. Reb 29 25

My best game so far. I think the game is cheating...it is always the same. In the first quarter I'm good (55% FG), in the second I don't hit anything.
What also happens EACH game is that the cpu magically hits threes with a hand in his face after a scoring run of my team. He keeps me behind by 20. When I score the next 8-10 points and could come close he does some magic and I'm again down by 20. The game is really static.
Then the cpu has his "let's miss some shots"-time. Always the same in each game.

Defending is very difficult for me...and this Ben Wallace grabbed 8 offensive rebounds. Also like in every game I missed many open shots while the cpu hit many shots in traffic. I don't understand this.

Image

PS The scores are messed up in excel. FG says some 32839...unless a player went 0 / something. I tried some formats but it didn't work. How can I save my boxscores?
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