Sliders for Realistic Stats

Discussion about NBA Live 2004.

Re: midle range jump shots

Postby lafce on Thu Nov 20, 2003 4:06 am

Xavi wrote:Your stats looks great but is cpu making midle range jump shots (4,5,6
meters when you don't make pressure and you have people defending the paint ?

In the game I played - I think Kobe took one...:)
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Postby fgrep15 on Thu Nov 20, 2003 8:25 am

yea ive really tried but mid range jumpers are just so hard for the computer to take.......i always check the shot chart after the game and mine is all over the comps is inside 15feet and 3's
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Postby ChicagoBulls6in8 on Thu Nov 20, 2003 8:41 am

i have only seen about 5 instances since i've had this game where the cpu has taken a stand up mid-range jumper.

the other times if it is from mid-range it is a shot that they want to take inside but they can't so they fade away toward the 3pt line.

this is so frustrating. it makes me want espn back but i hate how they do windmills in a crowd after an offensive rebound.

argh
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Point guard top scorer

Postby Likie on Thu Nov 20, 2003 12:08 pm

Does this slider setting makes point guard not to score too much. coz' they're still like nba live 2003 scoring at will....
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Postby Ymakino on Thu Nov 20, 2003 1:11 pm

My cpu are shooting midrange quite a lot. The only problem i have, is the cpu arn't going to the line enough.
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Postby ChicagoBulls6in8 on Thu Nov 20, 2003 1:12 pm

guys these are my sliders. they seem simple enough. i get good games and the cpu can still do what they do and so can i. my fg% always seems to be in the 40s for both the cpu and myself. the thing with these sliders is that i have come to the conclusion that adjusting the freestyle control has an effect on the pro hop/power dribble. in a game that i was playing earlier through 3 quarters the cpu had no used the pro hop. in the 4th quarter when they did use the pro hop it was only when there was mad room to execute the move.

the reason i have set everything to 40 is because if you notice by default the user and cpu steals is set to 40 and to me the steals are very realistic. so, i figured what the hell, i set all the sliders to 40. i am having some really great games.

give em a try if you like and post your impressions and constructive criticisms.

difficulty: all star
quarter length: 9-minutes

Global Sliders:
Game Speed: 50
Free Throw Difficulty: 99
Boundary Force Field: 50
Injury Freq: 50
Fatigue Effect: 50
Charge/Block Freq: 30
Shooting Foul Freq: 40
Reach-In Foul Freq: 40
In-Air Collision Foul Freq: 80

User:
Steal Ability: 40
Interception Ability: 40
Shot Blocking: 40
Dunk/Layup Blocking: 40
User Freestyle: 40
Dunk vs Layup Freq: 40
Substitution: 50
On-Ball Assist: 40
Offensive Rebounds: 40
Defensive Rebounds: 40
Fake Out Discipline: 40
Short Range %: 40
Medium Range %: 40
Long Range %: 40
Dunk %: 40
Layup %: 40
Adjusted Shot %: 40
On-Ball Physical Defense: 40
Poor Release %: 40
Double Team: 40

CPU:
Steal Ability: 40
Interception Ability: 40
Shot Blocking: 40
Dunk/Layup Blocking: 40
User Freestyle: 40
Dunk vs Layup Freq: 40
Substitution: 50
On-Ball Assist: 40
Offensive Rebounds: 40
Defensive Rebounds: 40
Fake Out Discipline: 40
Short Range %: 40
Medium Range %: 40
Long Range %: 40
Dunk %: 40
Layup %: 40
Adjusted Shot %: 40
On-Ball Physical Defense: 40
Poor Release %: 40
Double Team: 40
Last edited by ChicagoBulls6in8 on Thu Nov 20, 2003 3:04 pm, edited 1 time in total.
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Postby Ymakino on Thu Nov 20, 2003 1:25 pm

Chicagobull, you play the same difficulty and minutes as me,, just wondering, how realistic your foul situation is?.

Do you have guys get into foul trouble? , do you go to the line often?, does the cpu go to the line often?
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Postby ChicagoBulls6in8 on Thu Nov 20, 2003 1:32 pm

Ymakino wrote:Chicagobull, you play the same difficulty and minutes as me,, just wondering, how realistic your foul situation is?.

Do you have guys get into foul trouble? , do you go to the line often?, does the cpu go to the line often?


i like the way the fouls occur. i think both the cpu and i get to the line at least 20 times per game.
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Postby Ymakino on Thu Nov 20, 2003 2:44 pm

Ok, i'm using your settings now, and i'm finding that there are too many offensive fouls. Not on me, but on the PC.

Also, when the CPU drives into the lane, they are getting bumped by me big time, and having to change their shot, but no foul is being called, what settings do I change to make more fouls called?
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Postby ChicagoBulls6in8 on Thu Nov 20, 2003 2:52 pm

Ymakino wrote: what settings do I change to make more fouls called?


i would say to change the in-air collision foul but it has been stated that no matter how high you set it they don't call it enough. i have never gone above about 80 so you can try 90 and even 100 and see how it works for you. the foul sliders are the user preference sliders to me. just like game speed and freethrow difficulty. it's all up to the user.
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Postby Ymakino on Thu Nov 20, 2003 3:00 pm

Ok, I played a half using your sliders, i guess it's easy to see the problem


Code: Select all
Entire Game         New Jersey       San Antonio     

Points              47               55               
Bench Scoring       14               17               
Field Goals         22/45            18/36           
Field Goal %        .489             .500             
3 Point FG          1/8              2/7             
3 Point %           .125             .286             
Free Throws         2/3              17/21           
Free Throw %        .667             .810             
Rebounds            22               18               
Off. Rebounds       6                2               
Def. Rebounds       16               16               
Blocks              2                0               
Steals              0                1               
Assists             8                13               
Turnovers           10               2               
Fouls               16               4               


I get to the line quite alot,, but the CPU doesn't at all. I don't get called for anyfouls eventhough there is contact. The CPU adjusts its shot quite alot, instead of going in strong.

anyone have a fix for this?
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Postby Ymakino on Thu Nov 20, 2003 3:01 pm

Ok, i'm going to have a fiddle around with things, i'll let you know what i find.
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mid range jump shots

Postby Xavi on Fri Nov 21, 2003 9:19 am

In this settings has the cpu make midle jump shots?
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Postby Andrew on Fri Nov 21, 2003 9:15 pm

I've followed your suggestions for further tweaks. I now suggest these sliders for All-Star and Superstar, 12 minute quarters:

Global Sliders:
Game Speed: 50
Free Throw Difficulty: 50
Boundary Force Field: 60
Injury Freq: 50
Fatigue Effect: 50
Charge/Block Freq: 40
Shooting Foul Freq: 40
Reach-In Foul Freq: 40
In-Air Collision Foul Freq: 60

User:
Steal Ability: 45
Interception Ability: 50
Shot Blocking: 10
Dunk/Layup Blocking: 20
User Freestyle: 45
Dunk vs Layup Freq: 30
Substitution: 0 for no auto subs, 50 for auto subs
On-Ball Assist: 75
Offensive Rebounds: 90
Defensive Rebounds: 50
Fake Out Discipline: 100
Short Range %: 35
Medium Range %: 40
Long Range %: 50
Dunk %: 50
Layup %: 45
Adjusted Shot %: 50
On-Ball Physical Defense: 60
Poor Release %: 30
Double Team: 30

CPU:
Steal Ability: 40
Interception Ability: 40
Shot Blocking: 10
Dunk/Layup Blocking: 20
CPU Freestyle: 40
Dunk vs Layup Freq: 30
Substitution: 50
Offensive Rebounds: 90
Defensive Rebounds: 50
Fake Out Discipline: 90
Short Range %: 30
Medium Range %: 40
Long Range %: 35
Dunk %: 50
Layup %: 45
Adjusted Shot %: 50
Adjusted Shot Freq: 50
On-Ball Physical Defense: 50
Poor Release %: 30
Double Team: 30

I'm also listing these sliders here in the NBA Live 2004 section. The page will be updated whenever I make amendments, though for your convenience I'll also post them here. :wink:
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Postby JohnnyKnoxville on Fri Nov 21, 2003 9:27 pm

Andrew wrote:User:
Medium Range %: 40


Can you actually hit anything from mid-range, then? It seems as soon as I go below 46 or 47 here, my players shoot nothing but bricks (and I have decent shooters like Q-Richardson and Rip Hamilton on my team)...
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Postby Andrew on Fri Nov 21, 2003 9:49 pm

You should be able to. If that proves to be a problem though, that slider will have to be raised again. Again, those sliders still aren't final and are subject to further tests and improvements. :)
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Postby gpassosbh on Fri Nov 21, 2003 11:46 pm

How to make CPU Defense more dificult to enter????
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Postby jayp on Sat Nov 22, 2003 2:06 am

i tried ur sliders but i ended up scoring 87 points after three quarters, i ended the game cause i knew it was gonna reach round the 100+ maybe 120 point final score.. the FG% are a bit high i think, it ranged from 48-52% for both teams.. if i were to resolve that, should i change the short/medium/long%? or maybe the defense? how bout the adjusted shot%? thnks
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Postby ChicagoBulls6in8 on Sat Nov 22, 2003 2:32 am

this is an excerpt from a post by my man rayw69 on the os boards in our slider thread over there:

rayw69 wrote:Well, the simple fact is, the sliders can't do very much in controlling the type of shots that are taken. Say your playstyle is layup/dunk heavy. How in the world can you expect an end game shooting percentage that mimics reality if you are taking far more layups/dunks than the normal game? What if you take too many 3's. Your end game shooting percentage is probably going to be lower than the norm, becuase you aren't taking enough high percentage shots.

I think the key to working with sliders, is to know their strengths, but also to know their limits. End game shooting percentages mean almost nothing to me. If my end game shooting percentages are all over 60% because the majority of my shots are dunks/layups, I am not going to reduce the layup and dunk percentage sliders to the point that I miss an unrealistic number of these shots, in order to get a "realistic" end game shooting percentage. Sure, that would put my end game shooting percentages in line, but my in-game layup and dunk percentages will be all out of whack.
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Postby Ymakino on Sat Nov 22, 2003 10:52 am

two main things i don't like about andrews rosters is the

longrange % - just up too high, to easy to burry 3's
reach in fouls / shooting fouls - you've got them 40/40, but in reality theres alot more reach in fouls called than fouls on the shot.

anyway i'ma post mine up today
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Postby cyanide on Sat Nov 22, 2003 11:14 am

Ymakino wrote:longrange % - just up too high, to easy to burry 3's
reach in fouls / shooting fouls - you've got them 40/40, but in reality theres alot more reach in fouls called than fouls on the shot.


Weird, I find that the total opposite. I find it's still difficult to make three pionters, although the chances of making it is better. There's more reach in fouls, but there's still fouls on the shot - realistic; however, I see a lot of jumpers where I get fouled in mid-air and vice versa with the CPU.
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Postby Ymakino on Sat Nov 22, 2003 11:23 am

cyanide wrote:
Ymakino wrote:longrange % - just up too high, to easy to burry 3's
reach in fouls / shooting fouls - you've got them 40/40, but in reality theres alot more reach in fouls called than fouls on the shot.


Weird, I find that the total opposite. I find it's still difficult to make three pionters, although the chances of making it is better. There's more reach in fouls, but there's still fouls on the shot - realistic; however, I see a lot of jumpers where I get fouled in mid-air and vice versa with the CPU.


Well I guess it depends on what team your using and how you play. I use (40) Longrange, and i burried 5/8 3pointers with Bruce Bowen last night, mainly because i draw double teams with duncan and can kick it out for the open look.

anyway i'ma type my sliders up now!
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Postby Ymakino on Sat Nov 22, 2003 11:37 am

Global Sliders

Game Speed - 45
Freethrow - 65
Boundry forcefield - 50
Injury Frequency - 50
Fatigue Effect - 55
Charge/Block frequency - 80
Shooting foul - 30
reach in foul - 60
In air collision - 100

User
User steal ability - 43
User interception ability - 40
User shot block ability - 30
User Dunk/Layup block ability - 35
User freestyle effectiveness - 50
User Dunk vs layup frequency - 40
User on ball assist - 85
User Offensive rebound - 75
User Deffensive rebound - 40
User fake out - 40
User shortrange % - 35
User midrange %- 57
user longrange % - 40
user dunk % - 40
user layup % - 40
user adjusted shot % - 40
user onball physical defence - 40
user poor release shot % - 40
user double team effictiveness - 40



CPU
cpu steal ability - 43
cpu interception ability - 40
cpu shot block ability 40
cpu dunk/layup block ablitity - 40
cpu freestyle effectiveness - 40
cpu dunk frequency - 40
cpu substitutions - 65
cpu offensive rebound - 75
cpu deffensive rebound - 40
cpu fakeout - 60
cpu shortrange % - 40
cpu midrange % - 57
cpu longrange % - 40
cpu dunk % 40
cpu layup% - 40
cpu adjusted shot % - 30
cpu adjusted shot frequency - 40
cpu on ball physical defence - 40
cpu poor release shot - 40
cpu double team effictivness - 40

I play 8min allstar.
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Postby Andrew on Sat Nov 22, 2003 1:06 pm

Suggestions noted; I'll try lowering the field goal sliders a little.
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Postby smsudi on Sat Nov 22, 2003 3:37 pm

I used Andrew's latest sliders, 12 minutes, All-Star. For the first quarter I just used Dynamic offense, but that's boring so I used Utah and 1-4 High for Boston and Box and 1-4 High for Toronto. I was Toronto hosting Boston.

Code: Select all
Entire Game         Boston           Toronto         

Points              101              95               
Bench Scoring       2                13               
Field Goals         40/84            40/88           
Field Goal %        .476             .455             
3 Point FG          5/17             7/13             
3 Point %           .294             .538             
Free Throws         16/20            8/10             
Free Throw %        .800             .800             
Rebounds            44               46               
Off. Rebounds       4                6               
Def. Rebounds       40               40               
Blocks              7                8               
Steals              5                6               
Assists             19               18               
Turnovers           12               13               
Fouls               7                14               


I want to show the player stats but I can't get them lined up right. Showing the player stats is definitley important, to see who is taking the majority of the shots as well as minutes per game.

Vince Carter had 37 points in 35 minutes while Paul Pierce had 41 points in 47 minutes.

Problems seen:

My 3pt shooting was a little too good I think, or it could be a one-game thing. I'll play again, but it's too late to do it now.

Need more offensive rebounds...too many last year....too little this year.

Only 7 fouls called on Boston, only 14 for me. Needs to be even and some more fouls. (seems pretty easy to just up the slider I guess)

Not enough bench scoring because the starters played way too much, as the substituation patterns were bad. I do play with auto-subs cause I am too lazy to make my own. (again seems pretty easy to just up those slider settings, gotta love 'em)

How do you all think about the # of FG attempts by each team, is that about right...as well as steals, blocks and turnovers? I think those look pretty nice (especially compared to last year...)

So, if anyone knows how to get the player stats readable on the forum, tell me, so I can show those as well. Bye for now...
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