Xavi wrote:Your stats looks great but is cpu making midle range jump shots (4,5,6
meters when you don't make pressure and you have people defending the paint ?
In the game I played - I think Kobe took one...
Xavi wrote:Your stats looks great but is cpu making midle range jump shots (4,5,6
meters when you don't make pressure and you have people defending the paint ?
Ymakino wrote:Chicagobull, you play the same difficulty and minutes as me,, just wondering, how realistic your foul situation is?.
Do you have guys get into foul trouble? , do you go to the line often?, does the cpu go to the line often?
Ymakino wrote: what settings do I change to make more fouls called?
Entire Game New Jersey San Antonio
Points 47 55
Bench Scoring 14 17
Field Goals 22/45 18/36
Field Goal % .489 .500
3 Point FG 1/8 2/7
3 Point % .125 .286
Free Throws 2/3 17/21
Free Throw % .667 .810
Rebounds 22 18
Off. Rebounds 6 2
Def. Rebounds 16 16
Blocks 2 0
Steals 0 1
Assists 8 13
Turnovers 10 2
Fouls 16 4
Andrew wrote:User:
Medium Range %: 40
rayw69 wrote:Well, the simple fact is, the sliders can't do very much in controlling the type of shots that are taken. Say your playstyle is layup/dunk heavy. How in the world can you expect an end game shooting percentage that mimics reality if you are taking far more layups/dunks than the normal game? What if you take too many 3's. Your end game shooting percentage is probably going to be lower than the norm, becuase you aren't taking enough high percentage shots.
I think the key to working with sliders, is to know their strengths, but also to know their limits. End game shooting percentages mean almost nothing to me. If my end game shooting percentages are all over 60% because the majority of my shots are dunks/layups, I am not going to reduce the layup and dunk percentage sliders to the point that I miss an unrealistic number of these shots, in order to get a "realistic" end game shooting percentage. Sure, that would put my end game shooting percentages in line, but my in-game layup and dunk percentages will be all out of whack.
Ymakino wrote:longrange % - just up too high, to easy to burry 3's
reach in fouls / shooting fouls - you've got them 40/40, but in reality theres alot more reach in fouls called than fouls on the shot.
cyanide wrote:Ymakino wrote:longrange % - just up too high, to easy to burry 3's
reach in fouls / shooting fouls - you've got them 40/40, but in reality theres alot more reach in fouls called than fouls on the shot.
Weird, I find that the total opposite. I find it's still difficult to make three pionters, although the chances of making it is better. There's more reach in fouls, but there's still fouls on the shot - realistic; however, I see a lot of jumpers where I get fouled in mid-air and vice versa with the CPU.
Entire Game Boston Toronto
Points 101 95
Bench Scoring 2 13
Field Goals 40/84 40/88
Field Goal % .476 .455
3 Point FG 5/17 7/13
3 Point % .294 .538
Free Throws 16/20 8/10
Free Throw % .800 .800
Rebounds 44 46
Off. Rebounds 4 6
Def. Rebounds 40 40
Blocks 7 8
Steals 5 6
Assists 19 18
Turnovers 12 13
Fouls 7 14
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