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Discussion about NBA Live 2004.
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Firsts steps on editing headshapes

Sun Nov 30, 2003 12:27 am

I saw that the Bobcats center and Remon van der Hare had the same cyberface but that theirs headshapes weren't the same (I compared them with Hexworkshop). However there were alot of matching strings, these matchings must be the texture maping (since they have the same cyberface) and it's located at the end of the o file (must be a 1/4 of the file, the last one; so the remaining part must be the headshape itself).

Then i taked juervin_loda.o and hudavis_loda.o and replaced the data of the maping. I got a nice result, Hubert cyberface placed perfectly on Julius headshape, there didn't appear hubert teeth (cause it still was his maping), take a look:

Image

and these are the files, original hubert headshape and modified one :
http://members.lycos.co.uk/nbavintage/2004/HubertHS.zip

Hope some patchers get involved in this and finally we can edit headshapes

Note: to show this in the game I had to pack the loda file in the hudavis.viv an then in xplayer.viv

Sun Nov 30, 2003 11:01 am

wow :shock: :D Hubert Davis is going old school with da fro :lol:

Sun Nov 30, 2003 11:05 am

Hmm, this could be very interesting for some patchers, maybe we could finally have aliens added to the game, :doh: woops, forgot EA already added Popeye Jones. :doh: :P

Sun Nov 30, 2003 10:40 pm

so Tony, now it's your turn ;)

Sun Nov 30, 2003 11:41 pm

Interesting. I think Eric Lin used to do a similar thing for his Live2000 legend updates. You should write up a detailed tutorial (Y)

Mon Dec 01, 2003 1:09 am

This is different from my 2000 method http://dynamic2.gamespy.com/~nbalive/ph ... php?t=8385 , cause by now I can't isolate the parts of a face.
I tried to replace parts of the headshape itself, and it doesn't follow a sequence where you can determine the whole hair, ears, etc . The poligons seem to be all messed, so finding concrete parts will be a hard work.

To see where lies the maping of a cyberface compare the 2 headshapes I uploaded, with Hex Workshop, the last matching part is the texture maping. (i selected two heashapes with the same size, I can asure that it will be placed equal on others headshapes)
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