positive_comment_guy wrote:It really sucks to see all the former prolific modders put up their mods for compensation. Everyone making $100 or so that doesn’t change much of anything but completely dismantles the modding community.
I personally won’t buy any mods since it looks silly to have a modded version with updated textures next to some plain OOB player model. The contrast of this is worse than just not having mods at all.
If/when we have the ability to use custom cyberface numbers there’s no chance I’ll participate in making hundreds of draft class assets again.
Everyone is free to decide what to do with their time and want compensation but I’m also free to say it sucks and you can keep your horse armor.
Shuajota wrote:I've been part of this community for 10 years, and I've lost count of the hours I've invested in creating content, which I've always shared for free. Just last year, I shared what I consider my best project to date, PCBasket 2K24. It was a project that took more than a year of work, considering the database and all the artwork I added, including over 100 cyberfaces, which (I think not everyone is aware of this) require many hours of work, sometimes even days for a single player. That said, and being one of the few modders who has kept this "tradition" going for so long, I also understand the other side. Everyone is free (and it's completely understandable) to put a price on their time and work. After all, the plugin needed to create cyberfaces this year is paid. In other words, we modders are the first ones who have to pay to even start creating content. I understand and respect the complaints, but a modder who creates a cyberface could perfectly well use it for personal purposes, and at least by sharing it, they’re making it available to others. It's up to you to decide whether or not to support that work. In the end, we have to remember that it's a "handcrafted" effort where that person has invested money in the tool and then countless hours into creating the product.
We can't compare a product created by one person at home with a product from a multimillion-dollar company that sells millions of copies worldwide. In the end, we're talking about an "unique and exclusive" piece of work. Does a movie director not charge for their new movie? We could say, "Wow! Five movies cost as much as a Blu-ray player." Or does an author not get paid for their new novel? We could say, "Buying five books costs as much as an Amazon Kindle." At the end of the day, it's the same. To play a game, you need a console, and to play with a "mod," you need the game. What we can't do is suggest that if someone needs money, they should go get a job, when most already have jobs, are parents, etc. Life is very expensive right now, and if someone wants to offer a service for a price, I'll say again that they have every right to do so. It's up to you to decide whether to buy it or not, but expecting everything to be free isn't reasonable either. And this is coming from someone who has shared absolutely everything for free for almost a decade.
That being said, on my website, you'll always find free mods, because free mods will continue to exist. At least on my part, I’ll keep sharing things like that, although some will be exclusive. As for donations, I can assure you that in almost a decade, I've received maybe five donations at most, so believe me when I say I haven't done this for the money. I could have easily put a price on everything, but in some way, I wanted to keep the essence I experienced when I first started. However, it's also true that now there are platforms that didn’t exist before, which help creators have some incentive, especially since we spend an insane amount of time in front of the PC.
I've done a lot for this community, and I'll continue to do so as much as I can. I'll keep sharing all the work I do, as well as tutorials so that you can try it yourselves. Because it's also true that all the tools to create mods are available to everyone.
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