vetmin wrote:Thanks for sharing and for droppin' knowledge as well. Do you think it's feasible to mod the rims to shake upon impact, even from missed shots (as I think happens on new-gen)? Without knowing anything about net/basket modding, my gut says it's fundamentally not possible, but I'd love to be wrong.
maumau78 wrote:vetmin wrote:Thanks for sharing and for droppin' knowledge as well. Do you think it's feasible to mod the rims to shake upon impact, even from missed shots (as I think happens on new-gen)? Without knowing anything about net/basket modding, my gut says it's fundamentally not possible, but I'd love to be wrong.
I can make it fixed = no shake with hex edit or Looyh tool
but....It's just shake or no shake.....I can't trigger PS5 movement as now..........
vetmin wrote:maumau78 wrote:vetmin wrote:Thanks for sharing and for droppin' knowledge as well. Do you think it's feasible to mod the rims to shake upon impact, even from missed shots (as I think happens on new-gen)? Without knowing anything about net/basket modding, my gut says it's fundamentally not possible, but I'd love to be wrong.
I can make it fixed = no shake with hex edit or Looyh tool
but....It's just shake or no shake.....I can't trigger PS5 movement as now..........
You can make it shake on misses?
TGsoGood wrote:nice work. Always nice to see new research
Notforkids wrote:You have have skills on this but you make it more unreal than realWhy not to make it like this or like next gen?
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monja wrote:Amazing discovery maumau! and thank you so much for sharing how to go about doing this.
quick question, do you think the same can be done to the jersey average files? I've never found a way to import those files into blender.
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