jnooks937 wrote:Can someone tell me what I am doing wrong. I will export a arena from using the manifest and Hook. Once I have the arena (say s003.iff) I will open it and edit something like the championship banners in paint.net and say it exactly as it already was. Once I open the game and select said team with that stadium, it will load to maybe 40%, freeze and then crash. Can someone please tell me what I am doing wrong? I am working on a 1992 project that I plan on releasing mid jan or feb....if I can figure out what noob mistake I am doing lol
I beleive that is what I am doing. DXT1 is the first option by default so I keep it on that when I save. Unless I am still doing something wrong???.......Shuajota wrote:jnooks937 wrote:Can someone tell me what I am doing wrong. I will export a arena from using the manifest and Hook. Once I have the arena (say s003.iff) I will open it and edit something like the championship banners in paint.net and say it exactly as it already was. Once I open the game and select said team with that stadium, it will load to maybe 40%, freeze and then crash. Can someone please tell me what I am doing wrong? I am working on a 1992 project that I plan on releasing mid jan or feb....if I can figure out what noob mistake I am doing lol
You have to save the dds as DXT1.
jnooks937 wrote:here is a screenshot
thank you!Shuajota wrote:jnooks937 wrote:here is a screenshot
Click on "Uniform" and "Generate Mip Maps".
Shuajota wrote:jnooks937 wrote:here is a screenshot
Click on "Uniform" and "Generate Mip Maps".
thank you!Shuajota wrote:jnooks937 wrote:here is a screenshot
Click on "Uniform" and "Generate Mip Maps".
jnooks937 wrote:Shuajota wrote:jnooks937 wrote:here is a screenshot
Click on "Uniform" and "Generate Mip Maps".thank you!Shuajota wrote:jnooks937 wrote:here is a screenshot
Click on "Uniform" and "Generate Mip Maps".
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