Thought it would make sense to have a thread for small things that do not come in a form of a large blog post or something.
https://twitter.com/Beluba/status/1554841557412429824
We already knew from the gameplay blog that jump shots will have attributes this year. However the jump shots will also have a rating requirement, which will be whichever is higher of midrange or 3pt rating.
Additionally player's height is also one of the requirements, similar to how dunks work.
So for example to equip Curry's jumper, you will need at least a 96 rating in either midrange or 3pt shooting while being 6'4" or smaller. On the other hand to shoot like Chris Bosh you'll need only 77 rating in either of the skills... but you'll need to be at least 6'10".
https://twitter.com/Beluba/status/1554844244786831362
Bullet passer badge is gone and pass speed is now tied to Pass Accuracy rating, making it vital for playmakers.
https://twitter.com/Beluba/status/1556640248540438528
The gameplay blog revealed the "adrenaline boosts" feature, which is essentially a resource for high intensity moves.
In this tweet Mike claims that the boosts are restored on shot clock resets and they're "toying with the idea" of restoring 1 or 2 slowly if player slows down (I can imagine waiting in the corner).
Most importantly, block and steal attempts will cost a boost and after player runs out, their rating in these skill will go down.