Jimmybayo wrote:Almost done with my newest fictional draft class, just need a way to add goggles to a cyberface. Does anyone know how to?
doctahtobogganMD wrote:Jimmybayo wrote:Almost done with my newest fictional draft class, just need a way to add goggles to a cyberface. Does anyone know how to?
You'll have to find the exact goggles in the manifest but the "easiest" way to do this would be to find a player who wears the goggles you're looking for and hope they have a separate model (similar to hair). For example, I know that Kareem's goggles are a separate .iff names "png4643_goggles_kareem". So lets say you want to use Kareem's goggles.
1. export Kareem's main png, goggle file name (png4643_goggles_kareem.iff), AND the goggle texture which will be found in the "face4643_goggles_kareem_.iff".
3. rename the goggles ID to whatever ID you are using. lets say its 10000:
- it will now be: png10000_goggles_kareem.iff
4. rename the goggle face file.
- it will now be: face10000_goggles_kareem_.iff
4. open up Kareem's PNG (png4643.iff)
5. open up the appearance_info.rdat" from the png using notepad++
6. scroll all the way down to the accessory configurations.
7. Here you will see accessory_items, "items:" and "configurations.
8. You need to copy the goggles accessory item and configuration and paste that in your own png's appearance_info.rdat.
9. drag all of these new renamed items into your mods folder.
10. the goggles most likely wont fit perfectly so you'll have to edit it in blender.
KAreem is just one example as there are a few different goggles types in the game. Easiest way to find them is to open your manifest, ctrl +f to search and type "goggles".
A quick search, I came across Kareem, Tacko Fall (ID 7886)*, some white guy? (8763)* , and Jalen Smith (8005)* all of those actually have their goggle texture in png not in a separate face file so if you use those just drag those texture files into your png from theirs.
pic of the accessory file stuff you need: COPY AND PASTE EXACTLY WITHOUT ANY ADDED OR MISSINMG SPACES< COMMAS ET C
[ Image ]
doctahtobogganMD wrote:Jimmybayo wrote:Almost done with my newest fictional draft class, just need a way to add goggles to a cyberface. Does anyone know how to?
You'll have to find the exact goggles in the manifest but the "easiest" way to do this would be to find a player who wears the goggles you're looking for and hope they have a separate model (similar to hair). For example, I know that Kareem's goggles are a separate .iff names "png4643_goggles_kareem". So lets say you want to use Kareem's goggles.
1. export Kareem's main png, goggle file name (png4643_goggles_kareem.iff), AND the goggle texture which will be found in the "face4643_goggles_kareem_.iff".
3. rename the goggles ID to whatever ID you are using. lets say its 10000:
- it will now be: png10000_goggles_kareem.iff
4. rename the goggle face file.
- it will now be: face10000_goggles_kareem_.iff
4. open up Kareem's PNG (png4643.iff)
5. open up the appearance_info.rdat" from the png using notepad++
6. scroll all the way down to the accessory configurations.
7. Here you will see accessory_items, "items:" and "configurations.
8. You need to copy the goggles accessory item and configuration and paste that in your own png's appearance_info.rdat.
9. drag all of these new renamed items into your mods folder.
10. the goggles most likely wont fit perfectly so you'll have to edit it in blender.
KAreem is just one example as there are a few different goggles types in the game. Easiest way to find them is to open your manifest, ctrl +f to search and type "goggles".
A quick search, I came across Kareem, Tacko Fall (ID 7886)*, some white guy? (8763)* , and Jalen Smith (8005)* all of those actually have their goggle texture in png not in a separate face file so if you use those just drag those texture files into your png from theirs.
pic of the accessory file stuff you need: COPY AND PASTE EXACTLY WITHOUT ANY ADDED OR MISSINMG SPACES< COMMAS ET C
[ Image ]
doctahtobogganMD wrote:Only thing you missed was to make sure whatever setup you want to show up is under "DEFAULT". so right now you are only telling the game to read the facialHair_01. so just add that "goggles_geo" to the DEFAUILT configuration. Make sure to format it exactly as seen below it with the correct comma and space.
**You can also take this a step further if you wanted and rename the "GOGGLES_SHAVED_HEAD_FULL_BEARD_" to "HEADBAND" and you can have 2 different looks switchable with the headband option.
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