PSA: Last Year's Looyh Export Console and Cyberfaces all work on NBA2K22.

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PSA: Last Year's Looyh Export Console and Cyberfaces all work on NBA2K22.

Postby fritodelay on Fri Sep 10, 2021 10:26 pm

Just tried out the export console (the one that was released last year after the manifest file disappeared) for myself and it worked. As do 2K21 mods.

I can't seem to get the NBA2K Tools file editor to work though. Bummer.
This topic was moved from NBA 2K22 by Andrew on Fri Sep 10, 2021 10:42 pm.
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Re: PSA: Last Year's Looyh Export Console and Cyberfaces all work on NBA2K22.

Postby Shuajota on Fri Sep 10, 2021 11:13 pm

Great.
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Re: PSA: Last Year's Looyh Export Console and Cyberfaces all work on NBA2K22.

Postby rickberge on Sat Sep 11, 2021 12:11 am

fritodelay wrote:Just tried out the export console (the one that was released last year after the manifest file disappeared) for myself and it worked. As do 2K21 mods.

I can't seem to get the NBA2K Tools file editor to work though. Bummer.


So all we have to do is just put our Mod folder (one from 2k21) in the 2k22 Directory and we should be good to go?
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Re: PSA: Last Year's Looyh Export Console and Cyberfaces all work on NBA2K22.

Postby Shuajota on Sat Sep 11, 2021 12:25 am

rickberge wrote:
fritodelay wrote:Just tried out the export console (the one that was released last year after the manifest file disappeared) for myself and it worked. As do 2K21 mods.

I can't seem to get the NBA2K Tools file editor to work though. Bummer.


So all we have to do is just put our Mod folder (one from 2k21) in the 2k22 Directory and we should be good to go?

It should work, but probably you also need to assign some cfs for rookies (if you had). But don´t copy modded 2K21 menus cause the structure is different.
I didnt try the arenas and global files, but I think it works as well.
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Re: PSA: Last Year's Looyh Export Console and Cyberfaces all work on NBA2K22.

Postby rickberge on Sat Sep 11, 2021 1:09 am

Shuajota wrote:
rickberge wrote:
fritodelay wrote:Just tried out the export console (the one that was released last year after the manifest file disappeared) for myself and it worked. As do 2K21 mods.

I can't seem to get the NBA2K Tools file editor to work though. Bummer.


So all we have to do is just put our Mod folder (one from 2k21) in the 2k22 Directory and we should be good to go?

It should work, but probably you also need to assign some cfs for rookies (if you had). But don´t copy modded 2K21 menus cause the structure is different.
I didnt try the arenas and global files, but I think it works as well.


Okay cool. What about shaders? I got a really good one from 2k21 (cant recall which one I used) but it would be perfect if it transferred over.
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Re: PSA: Last Year's Looyh Export Console and Cyberfaces all work on NBA2K22.

Postby bikerjimuk on Sat Sep 11, 2021 1:32 am

I'm still waiting on the steam download, could someone post the new crowd_default.iff please?
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Re: PSA: Last Year's Looyh Export Console and Cyberfaces all work on NBA2K22.

Postby NewJerseyNets on Sat Sep 11, 2021 2:24 am

If Jeek's draft classes work I'm golden. Literally only bought this game to have a proper MyLeague calendar and so that pick n rolls wont be so easy.
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