Doctor Kicks wrote:What's up everybody... I just wanna ask some help about this Patterns in the Shoe Creator. I'm trying to modify the patterns like the Camo, Crackle, etc. to make it appear in live preview while editing a shoe in the Shoe Creator. I knew how to do this before but I already forgot how as years gone by. I still remember that I need to put the dds file inside the shoe_frontend.iff like for example:
camo10.c12bd780bcb60caf.iff
camo10_cropped.585c12dcfb27d71a.dds...
but i am stuck in this procedure. I forgot how to save the dds file. I mean in what settings.. something like DXT1, DXT5 etc etc.. I cant remember what dds plugin to use...
anybody who could help is gonna be a my savior

First off, I'd suggest using NVIDIA's texture tools exporter plugin for saving your DDS files. the old intel one would create artifacts while saving, basically destroying the quality of your texture. You can find the download link to it here:
https://developer.nvidia.com/nvidia-tex ... s-exporterSecond, I'd suggest using these settings for any of your saves. this just ensures that your getting the best quality possible.

and Third, for this to actually work without crashing the game. open the corresponding (.TXTR) file for your pattern and delete the "height, width, and format" lines. if there are any "Texel Usage" lines, make sure to leave that, as it is important for normal maps to function correctly.

Lastly, I love your previous work and cant wait to see your future stuff!