snake212 wrote:Is it possible to make a ultimate base roster mod????? We really need this.
snake212 wrote:Im asking this because i haven't played a 2k since 2k15 or 16. I didn't like the movement and animations. So, i stuck with 2k14 and was fine. I played 2k22 for the first time two days ago, and i gotta say i enjoyed myself. The graphics and presentation are so good. I had fun for the first time in a long time. Sure, i wish they didn't add in those stupid looks away jump shot animations, but i could look past that as of now. I love the models they look so good now. Maybe im amazed because i haven't played a 2k in years.
But why we get together and do this. I mean I don't know how to create teams, but I can try to create the cyberfaces. I just love the way this game looks, and it plays pretty dame good as well.
snake212 wrote:Ever since the new gen NBA 2k, why is it that so far these games have never had an Ultimate Base Roster mod??? Like in the 2k13 & 14??? What is the problem trying to make a complete year by year roster mod??
Why has this never happened??? Im seeing some of the tools here to make them. But all i see are just teams being created. Why not whole seasons???
WHY??????
debiler wrote:snake212 wrote:Ever since the new gen NBA 2k, why is it that so far these games have never had an Ultimate Base Roster mod??? Like in the 2k13 & 14??? What is the problem trying to make a complete year by year roster mod??
Why has this never happened??? Im seeing some of the tools here to make them. But all i see are just teams being created. Why not whole seasons???
WHY??????
Short answer: because you didn't make one...
But seriously: creating even one season roster is a HELL of a lot of work. UBR and URB were massive back in the day. And even those humongous projects were more or less incomplete.
Over the last couple of days, I updated some parts of dlubells 2K77 mod. It took me well over 10 hours of work just to fix some minor issues with an already existing mod. My point is: don't underestimate how immensely time consuming this process is, as you not only have to put in some values and that's it. 2K22Tool is nice and all, but when you have to update data in bulk, it's a pain in the ass to use.
snake212 wrote:Ok i got you. Listen i think 2k23 might be the best choice to try something like a UBR. Them adding more signature shots and things like that.....
Let me just ask this question? If we were able to create every player in the league. Would that make things possible? I haven't played a 2k since i gotta say 2k14 last gen. having played the 2k22 for the first time, it's INSANE have great the graphics, atmosphere, presentation, and everything just looks alive. But then i played a few games with the legend rosters, and then i went back to 2k14 again. The legends teams feel terrible. They don't feel like themselves. And the movements in 2k22 feels horrible.
But i have this feeling about 2k23. Jordan is back. Again, if we make every player in the league would it be a possibility to create a UBR???
gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !
This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.
But again, i'm up to help if a collaboration is in the books.
RMJH4 wrote:snake212 wrote:Ok i got you. Listen i think 2k23 might be the best choice to try something like a UBR. Them adding more signature shots and things like that.....
Let me just ask this question? If we were able to create every player in the league. Would that make things possible? I haven't played a 2k since i gotta say 2k14 last gen. having played the 2k22 for the first time, it's INSANE have great the graphics, atmosphere, presentation, and everything just looks alive. But then i played a few games with the legend rosters, and then i went back to 2k14 again. The legends teams feel terrible. They don't feel like themselves. And the movements in 2k22 feels horrible.
But i have this feeling about 2k23. Jordan is back. Again, if we make every player in the league would it be a possibility to create a UBR???
What I feel you are doing here is trying to convince people to make this mod for you. Every year we get at least one person ask for similar types of things like this. For example when I made my mods, people were straight away commenting "oh will you be doing a 2k3 and 2k4 mod." While it seems nice at face value that they are interested, it can really hurt modders who have spent months putting in work. Kind of like, wow great work, but actually i would have preferred something else..can you do it?
You are quite lucky that most people here have responded positively or constructively. We would all love a UBR for every single 2k ever. But it just isnt happenings. I suggest you get a PS5 or Xbox Series X, buy 2k23 and play the MYNBA Eras mode which will allow you to play from 3 different seasons, 1983, 1991 and 2002. The rosters will not be complete, but you can knock yourself out creating and editing the remaining missing players.
Shuajota wrote:gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !
This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.
But again, i'm up to help if a collaboration is in the books.
I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.
gregotin wrote:Shuajota wrote:gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !
This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.
But again, i'm up to help if a collaboration is in the books.
I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.
I can easily make a list of players without cyberfaces even made by modders. It could be nice to begin with 2010's ? I think a lot of material already been created so it could be quick. I wouldn't be surprise that you already made a lot cyberfaces of this decade. What do you think ?
I see one thing tho. Some players need multiple cyberfaces as their looks evolved a lot through years. It's really important for immersion imo.
Shuajota wrote:gregotin wrote:Shuajota wrote:gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !
This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.
But again, i'm up to help if a collaboration is in the books.
I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.
I can easily make a list of players without cyberfaces even made by modders. It could be nice to begin with 2010's ? I think a lot of material already been created so it could be quick. I wouldn't be surprise that you already made a lot cyberfaces of this decade. What do you think ?
I see one thing tho. Some players need multiple cyberfaces as their looks evolved a lot through years. It's really important for immersion imo.
Sure, once you make it, I´ll do my best. I have many references for 2010s since I was working on several projects in the past: https://www.forbes.com/sites/brianmaziq ... 79c6b35be5
Hopefully the cyberfaces from 2K22 will work in 2K23 without needing to be converted so I'd have no problem getting started now that I have some free time.
gregotin wrote:Shuajota wrote:gregotin wrote:Shuajota wrote:gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !
This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.
But again, i'm up to help if a collaboration is in the books.
I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.
I can easily make a list of players without cyberfaces even made by modders. It could be nice to begin with 2010's ? I think a lot of material already been created so it could be quick. I wouldn't be surprise that you already made a lot cyberfaces of this decade. What do you think ?
I see one thing tho. Some players need multiple cyberfaces as their looks evolved a lot through years. It's really important for immersion imo.
Sure, once you make it, I´ll do my best. I have many references for 2010s since I was working on several projects in the past: https://www.forbes.com/sites/brianmaziq ... 79c6b35be5
Hopefully the cyberfaces from 2K22 will work in 2K23 without needing to be converted so I'd have no problem getting started now that I have some free time.
That's sound good to me. I'm right now working on a list but i can't send it now and I have to double check some data. I may send an accurate list tuesday or wednesday.
I really think 2k23 will be a copy and paste of 2k22. Sad but big advantage for this project.
timmyd wrote:snake212 wrote:Im asking this because i haven't played a 2k since 2k15 or 16. I didn't like the movement and animations. So, i stuck with 2k14 and was fine. I played 2k22 for the first time two days ago, and i gotta say i enjoyed myself. The graphics and presentation are so good. I had fun for the first time in a long time. Sure, i wish they didn't add in those stupid looks away jump shot animations, but i could look past that as of now. I love the models they look so good now. Maybe im amazed because i haven't played a 2k in years.
But why we get together and do this. I mean I don't know how to create teams, but I can try to create the cyberfaces. I just love the way this game looks, and it plays pretty dame good as well.
dude, go get 2k20.
download a nice global and reshader. Check dee43 for his input on sliders.
download thundershaq's mod. he has like 20 seasons done.... I have already said it's the best mod for guys that love UBR (2k14).
Or go to eyeuc and look for Mr.Star's GM Roster for 2k22 (03-04 to 2010 season are done) and ask Shuajota or 2Kspeacialist to show you how to download it. It may cost like 5 bucks or so but imo it's worth it.
Anyways... good luck.
Users browsing this forum: No registered users and 5 guests