Why hasent there ever been a Utimate Base Roster mod ???

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Why hasent there ever been a Utimate Base Roster mod ???

Postby snake212 on Mon Aug 08, 2022 9:08 am

Ever since the new gen NBA 2k, why is it that so far these games have never had an Ultimate Base Roster mod??? Like in the 2k13 & 14??? What is the problem trying to make a complete year by year roster mod??

Why has this never happened??? Im seeing some of the tools here to make them. But all i see are just teams being created. Why not whole seasons???

WHY??????
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby GillordXCruiseR on Mon Aug 08, 2022 11:08 am

The closest thing to that is this one for 2k21
https://forums.nba-live.com/viewtopic.php?f=267&t=112747
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby snake212 on Wed Aug 10, 2022 7:10 pm

Is it possible to make a ultimate base roster mod????? We really need this.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby vetmin on Wed Aug 10, 2022 7:42 pm

snake212 wrote:Is it possible to make a ultimate base roster mod????? We really need this.


Of course it is. It's just a matter of doing it, and it's the kind of thing that only makes sense to do on one iteration of 2k over a long period of time (as Hawk has been doing on 2k14). Personally I'm creating a 40-year mod-stack (i.e., folders for each season) but it's merely to facilitate changing jerseys/logos/arenas/etc. by season; I'm not doing rosters for each season.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby sticky-fingers on Wed Aug 10, 2022 9:36 pm

IMO, the best modding tools arrived a little bit late on PC "current gen .
So 2k15/16, the best games in term of gameplay, hadnt been modded a lot.
Since 2K17, each year, we had more and more modding tools, with since 2/3 years the fantastic roster editor and hook made by Looyh.
But for 2 or 3 years, the community is also more divided, more individualistic. A lot of modders decided to move on facebook private page, patreon and to release paid mods.

regarding your question about UBR like, Thunder Shaq also released A LOT of retro season for 2K20. And for 2K19 We trying with Stildo and few other to recreate at least the 80/90s (which i think it's the closest experience to UBR you can have on this gen.)
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby snake212 on Thu Aug 11, 2022 3:30 am

Im asking this because i haven't played a 2k since 2k15 or 16. I didn't like the movement and animations. So, i stuck with 2k14 and was fine. I played 2k22 for the first time two days ago, and i gotta say i enjoyed myself. The graphics and presentation are so good. I had fun for the first time in a long time. Sure, i wish they didn't add in those stupid looks away jump shot animations, but i could look past that as of now. I love the models they look so good now. Maybe im amazed because i haven't played a 2k in years.

But why we get together and do this. I mean I don't know how to create teams, but I can try to create the cyberfaces. I just love the way this game looks, and it plays pretty dame good as well.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby timmyd on Thu Aug 11, 2022 5:23 am

snake212 wrote:Im asking this because i haven't played a 2k since 2k15 or 16. I didn't like the movement and animations. So, i stuck with 2k14 and was fine. I played 2k22 for the first time two days ago, and i gotta say i enjoyed myself. The graphics and presentation are so good. I had fun for the first time in a long time. Sure, i wish they didn't add in those stupid looks away jump shot animations, but i could look past that as of now. I love the models they look so good now. Maybe im amazed because i haven't played a 2k in years.

But why we get together and do this. I mean I don't know how to create teams, but I can try to create the cyberfaces. I just love the way this game looks, and it plays pretty dame good as well.



dude, go get 2k20.

download a nice global and reshader. Check dee43 for his input on sliders.

download thundershaq's mod. he has like 20 seasons done.... I have already said it's the best mod for guys that love UBR (2k14).

Or go to eyeuc and look for Mr.Star's GM Roster for 2k22 (03-04 to 2010 season are done) and ask Shuajota or 2Kspeacialist to show you how to download it. It may cost like 5 bucks or so but imo it's worth it.

Anyways... good luck.
Willing to help complete rosters for season/my league use.

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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby gregotin on Mon Aug 15, 2022 6:11 pm

Since 2k23 will be last gen I am open to help with a UBR roster. I have made 01-02 Season for 2k21. I don't have as much time now but tools are really handy now.

I also bought Myleague+ from looyh and IMO this script could be the reason why a UBR project worth to be created. For exemple : you can literally begin a Myleague in 2009-2010 Season and see a player like Blake Griffin getting older. This is really immersive.
I have a big file that I have made now with a lot of players with cyberfaces by ages that I could share for you guys if you have Myleague+

For now, I try to learn shoe creation in blender. I want accurate shoes for each decades.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby debiler on Tue Aug 16, 2022 4:18 pm

snake212 wrote:Ever since the new gen NBA 2k, why is it that so far these games have never had an Ultimate Base Roster mod??? Like in the 2k13 & 14??? What is the problem trying to make a complete year by year roster mod??

Why has this never happened??? Im seeing some of the tools here to make them. But all i see are just teams being created. Why not whole seasons???

WHY??????


Short answer: because you didn't make one... :wink:

But seriously: creating even one season roster is a HELL of a lot of work. UBR and URB were massive back in the day. And even those humongous projects were more or less incomplete.

Over the last couple of days, I updated some parts of dlubells 2K77 mod. It took me well over 10 hours of work just to fix some minor issues with an already existing mod. My point is: don't underestimate how immensely time consuming this process is, as you not only have to put in some values and that's it. 2K22Tool is nice and all, but when you have to update data in bulk, it's a pain in the ass to use.
Confucius say: "Man go to bed with itchy butt wake up with smelly finger."
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby Shuajota on Tue Aug 16, 2022 11:36 pm

debiler wrote:
snake212 wrote:Ever since the new gen NBA 2k, why is it that so far these games have never had an Ultimate Base Roster mod??? Like in the 2k13 & 14??? What is the problem trying to make a complete year by year roster mod??

Why has this never happened??? Im seeing some of the tools here to make them. But all i see are just teams being created. Why not whole seasons???

WHY??????


Short answer: because you didn't make one... :wink:

But seriously: creating even one season roster is a HELL of a lot of work. UBR and URB were massive back in the day. And even those humongous projects were more or less incomplete.

Over the last couple of days, I updated some parts of dlubells 2K77 mod. It took me well over 10 hours of work just to fix some minor issues with an already existing mod. My point is: don't underestimate how immensely time consuming this process is, as you not only have to put in some values and that's it. 2K22Tool is nice and all, but when you have to update data in bulk, it's a pain in the ass to use.

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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby PeacemanNOT on Wed Aug 17, 2022 9:37 am

Probably because it's extremely time consuming and newer generation of 2K games are much harder to mod. The game has less intuitive roster editing tools compared to something like REDMC. It has larger texture resolutions and model vertex counts. In general, the expectation of detail is much higher compared to 2K13/2K14.

As sticky-fingers mentioned, I also feel like in recent years, there is this problem of people being more individualistic. There is less collaboration, and if there is any, it's usually done behind closed doors with not many people. This could be because people want to make money for the work they do, or maybe it ties into what I was saying about the expectation of detail being so high.

There just isn't a lot of trust that everyone can contribute to the same quality. With older games you could get away with getting help from less experienced modders, but with the newer games you really can't. Just my opinion from my own experience from working on projects and from observing this forum the past few years.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby snake212 on Sat Aug 20, 2022 5:03 pm

Ok i got you. Listen i think 2k23 might be the best choice to try something like a UBR. Them adding more signature shots and things like that.....

Let me just ask this question? If we were able to create every player in the league. Would that make things possible? I haven't played a 2k since i gotta say 2k14 last gen. having played the 2k22 for the first time, it's INSANE have great the graphics, atmosphere, presentation, and everything just looks alive. But then i played a few games with the legend rosters, and then i went back to 2k14 again. The legends teams feel terrible. They don't feel like themselves. And the movements in 2k22 feels horrible.

But i have this feeling about 2k23. Jordan is back. Again, if we make every player in the league would it be a possibility to create a UBR???
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby RMJH4 on Sat Aug 20, 2022 6:12 pm

snake212 wrote:Ok i got you. Listen i think 2k23 might be the best choice to try something like a UBR. Them adding more signature shots and things like that.....

Let me just ask this question? If we were able to create every player in the league. Would that make things possible? I haven't played a 2k since i gotta say 2k14 last gen. having played the 2k22 for the first time, it's INSANE have great the graphics, atmosphere, presentation, and everything just looks alive. But then i played a few games with the legend rosters, and then i went back to 2k14 again. The legends teams feel terrible. They don't feel like themselves. And the movements in 2k22 feels horrible.

But i have this feeling about 2k23. Jordan is back. Again, if we make every player in the league would it be a possibility to create a UBR???



The 2k14 UBR has been running for 8 years now and is still not finished...
Thunder Shaqs Retro rosters for 2k20 is as close as you will get. It's brilliant and will give you the buzz you are looking for. It has from 1993 - 2022 included, with plans for even further back.Thunder Shaq Retro Roster.

Creating every player in the league??? You are talking months and months to do all this. I made a 2k1, 2k2 and 2k5 mod for 2k20, it took me a year, and I just couldn't do anymore timewise. I never got near contracts or anything like that, tendencies, signature moves/shots.

What I feel you are doing here is trying to convince people to make this mod for you. Every year we get at least one person ask for similar types of things like this. For example when I made my mods, people were straight away commenting "oh will you be doing a 2k3 and 2k4 mod." While it seems nice at face value that they are interested, it can really hurt modders who have spent months putting in work. Kind of like, wow great work, but actually i would have preferred something else..can you do it?

You are quite lucky that most people here have responded positively or constructively. We would all love a UBR for every single 2k ever. But it just isnt happenings. I suggest you get a PS5 or Xbox Series X, buy 2k23 and play the MYNBA Eras mode which will allow you to play from 3 different seasons, 1983, 1991 and 2002. The rosters will not be complete, but you can knock yourself out creating and editing the remaining missing players.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby gregotin on Sat Aug 20, 2022 6:13 pm

Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !

This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.

But again, i'm up to help if a collaboration is in the books.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby RMJH4 on Sat Aug 20, 2022 6:15 pm

How to make your own Retro Roster! Tools and Tips!

Here is a guide I created for 2k20 and 2k21 to help people find the resources to make their own UBR style rosters. Good Luck!
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby Shuajota on Sat Aug 20, 2022 7:56 pm

gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !

This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.

But again, i'm up to help if a collaboration is in the books.


I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby snake212 on Sat Aug 20, 2022 8:41 pm

RMJH4 wrote:
snake212 wrote:Ok i got you. Listen i think 2k23 might be the best choice to try something like a UBR. Them adding more signature shots and things like that.....

Let me just ask this question? If we were able to create every player in the league. Would that make things possible? I haven't played a 2k since i gotta say 2k14 last gen. having played the 2k22 for the first time, it's INSANE have great the graphics, atmosphere, presentation, and everything just looks alive. But then i played a few games with the legend rosters, and then i went back to 2k14 again. The legends teams feel terrible. They don't feel like themselves. And the movements in 2k22 feels horrible.

But i have this feeling about 2k23. Jordan is back. Again, if we make every player in the league would it be a possibility to create a UBR???






What I feel you are doing here is trying to convince people to make this mod for you. Every year we get at least one person ask for similar types of things like this. For example when I made my mods, people were straight away commenting "oh will you be doing a 2k3 and 2k4 mod." While it seems nice at face value that they are interested, it can really hurt modders who have spent months putting in work. Kind of like, wow great work, but actually i would have preferred something else..can you do it?

You are quite lucky that most people here have responded positively or constructively. We would all love a UBR for every single 2k ever. But it just isnt happenings. I suggest you get a PS5 or Xbox Series X, buy 2k23 and play the MYNBA Eras mode which will allow you to play from 3 different seasons, 1983, 1991 and 2002. The rosters will not be complete, but you can knock yourself out creating and editing the remaining missing players.


No, my friend, i have no intentions on waiting around for people to make a mod for myself. I intend to help at least with the art part on making the cyberfaces we need. I truly believe that 2k23 is the 2k14 version of the next gen games. I think it's going to be good. Them focusing on seasons now, ITS TIME TO DO IT!!!! The time is now.....Cyberfaces is becoming pretty easy for me now. And i know with the newer models i can work faces and bodies. I want to try. We have to try this year......Their giving us freaking ERAS now. This has to be the time. Im willing to bust my ass making this. 2k14 took years to do. Just a thought

Also, i didn't like the movement of 2k20 at all. Graphics are insane, but when it comes to the actual gameplay and movement, i just didn't like it. Shame really
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby gregotin on Sat Aug 20, 2022 9:51 pm

Same for me. I'm actually really hyped if a collective movement happen. I can help with floors, rotations, overalls, tendencies. I'd be glad to put my head in basketball reference again.

Also, nice to know Shuajota is on board, one of the best !
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby gregotin on Sat Aug 20, 2022 10:34 pm

Shuajota wrote:
gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !

This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.

But again, i'm up to help if a collaboration is in the books.


I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.



I can easily make a list of players without cyberfaces even made by modders. It could be nice to begin with 2010's ? I think a lot of material already been created so it could be quick. I wouldn't be surprise that you already made a lot cyberfaces of this decade. What do you think ?

I see one thing tho. Some players need multiple cyberfaces as their looks evolved a lot through years. It's really important for immersion imo.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby Shuajota on Sat Aug 20, 2022 11:56 pm

gregotin wrote:
Shuajota wrote:
gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !

This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.

But again, i'm up to help if a collaboration is in the books.


I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.



I can easily make a list of players without cyberfaces even made by modders. It could be nice to begin with 2010's ? I think a lot of material already been created so it could be quick. I wouldn't be surprise that you already made a lot cyberfaces of this decade. What do you think ?

I see one thing tho. Some players need multiple cyberfaces as their looks evolved a lot through years. It's really important for immersion imo.

Sure, once you make it, I´ll do my best. I have many references for 2010s since I was working on several projects in the past: https://www.forbes.com/sites/brianmaziq ... 79c6b35be5
Hopefully the cyberfaces from 2K22 will work in 2K23 without needing to be converted so I'd have no problem getting started now that I have some free time.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby gregotin on Sun Aug 21, 2022 12:16 am

Shuajota wrote:
gregotin wrote:
Shuajota wrote:
gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !

This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.

But again, i'm up to help if a collaboration is in the books.


I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.



I can easily make a list of players without cyberfaces even made by modders. It could be nice to begin with 2010's ? I think a lot of material already been created so it could be quick. I wouldn't be surprise that you already made a lot cyberfaces of this decade. What do you think ?

I see one thing tho. Some players need multiple cyberfaces as their looks evolved a lot through years. It's really important for immersion imo.


Sure, once you make it, I´ll do my best. I have many references for 2010s since I was working on several projects in the past: https://www.forbes.com/sites/brianmaziq ... 79c6b35be5
Hopefully the cyberfaces from 2K22 will work in 2K23 without needing to be converted so I'd have no problem getting started now that I have some free time.


That's sound good to me. I'm right now working on a list but i can't send it now and I have to double check some data. I may send an accurate list tuesday or wednesday.

I really think 2k23 will be a copy and paste of 2k22. Sad but big advantage for this project.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby Shuajota on Sun Aug 21, 2022 1:53 am

gregotin wrote:
Shuajota wrote:
gregotin wrote:
Shuajota wrote:
gregotin wrote:Hey man, it's not just about creating all players. You have to think a roster to fit a season with accurate tendencies, salaries, overalls, etc. Plus accurate cosmetics like cyberfaces, signature, accesories, etc. You also have to keep in mind player progression, that's mean testing.. a lot !

This is for one retro roster. For an UBR project this is the same but for decades, that's why it's a huge amount of work.

But again, i'm up to help if a collaboration is in the books.


I would be willing to help out with cyberfaces if we plan to do any projects as a group for NBA 2K23. There is a lot of talent here and I miss those collaborations that were done before in this forum. We can start in a specific decade and gradually add more seasons to the project. Something like this needs a great team of modders to be done.



I can easily make a list of players without cyberfaces even made by modders. It could be nice to begin with 2010's ? I think a lot of material already been created so it could be quick. I wouldn't be surprise that you already made a lot cyberfaces of this decade. What do you think ?

I see one thing tho. Some players need multiple cyberfaces as their looks evolved a lot through years. It's really important for immersion imo.


Sure, once you make it, I´ll do my best. I have many references for 2010s since I was working on several projects in the past: https://www.forbes.com/sites/brianmaziq ... 79c6b35be5
Hopefully the cyberfaces from 2K22 will work in 2K23 without needing to be converted so I'd have no problem getting started now that I have some free time.


That's sound good to me. I'm right now working on a list but i can't send it now and I have to double check some data. I may send an accurate list tuesday or wednesday.

I really think 2k23 will be a copy and paste of 2k22. Sad but big advantage for this project.

Great, thanks.
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby 2kspecialist on Sun Aug 21, 2022 9:48 am

Great idea. I have a small private group of modder. We made some full season retro rosters but was released privately coz it's paid request. Let me know what we can contribute. I experienced UBR Roster in 14 actually and the roster is really :fire:
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby ipmanson on Sun Aug 21, 2022 10:49 am

timmyd wrote:
snake212 wrote:Im asking this because i haven't played a 2k since 2k15 or 16. I didn't like the movement and animations. So, i stuck with 2k14 and was fine. I played 2k22 for the first time two days ago, and i gotta say i enjoyed myself. The graphics and presentation are so good. I had fun for the first time in a long time. Sure, i wish they didn't add in those stupid looks away jump shot animations, but i could look past that as of now. I love the models they look so good now. Maybe im amazed because i haven't played a 2k in years.

But why we get together and do this. I mean I don't know how to create teams, but I can try to create the cyberfaces. I just love the way this game looks, and it plays pretty dame good as well.



dude, go get 2k20.

download a nice global and reshader. Check dee43 for his input on sliders.

download thundershaq's mod. he has like 20 seasons done.... I have already said it's the best mod for guys that love UBR (2k14).

Or go to eyeuc and look for Mr.Star's GM Roster for 2k22 (03-04 to 2010 season are done) and ask Shuajota or 2Kspeacialist to show you how to download it. It may cost like 5 bucks or so but imo it's worth it.

Anyways... good luck.



Mr.Star's GM Roster for 2k22??? how can i contact him?
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Re: Why hasent there ever been a Utimate Base Roster mod ???

Postby gregotin on Tue Aug 23, 2022 1:17 am

Hey Shuajota, here is a roughly made list of missing players from early 2010's. You may already have made some but this can be a good start :

Chase Budinger
Brian Cook
Joey Dorsey
Pops Mensah-Bonsu
Jermaine Taylor
Travis Diener
Jeff Foster
Tyler Hansbrough
Solomon Jones
Troy Murphy
Brandon Rush
Earl Watson
Adam Morrison
Darrell Arthur
Trey Gilder
Marko Jaric
Marcus D. Williams
Sam Young
Yakhouba Diawara
Jamaal Magloire
Chris Quinn
Shavlik Randolph
Dorel Wright
Mark Blount
Brian Cardinal
Jonny Flynn
Ryan Gomes
Jason Hart
Ryan Hollins
Nathan Jawai
Sasha Pavlovic
Oleksiy Pecherov
Damien Wilkins
Hilton Armstrong
Bobby Brown
Devin Brown
Ike Diogu
Sean Marks
Marcus Thornton
Marcus Landry
Ryan Bowen
Byron Mullens
Kevin Ollie
Kyle Weaver
DJ White
Lou Amundson
Earl Clark
Jarron Collins
Taylor Griffin
Alando Tucker
Jerryd Bayless
Dante Cunningham
Rudy Fernandez
Jeff Ayres
Joel Przybilla
Martell Webster
Jon Brockman
Donte Greene
Sean May
Sergio Rodriguez
Dejuan Blair
Malik Hairston
Marcus Haislip
Marcus Banks
Quincy Douby
Amir Johnson
Rasho Nesterovic
Patrick O'Bryant
Antoine Wright
Kyrylo Fesenko
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2kSpecialist, nice to know you're on board mate !
gregotin
 
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