Need help with face_color.dds texturing

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Need help with face_color.dds texturing

Postby z_tripp3 on Mon Feb 21, 2022 1:52 pm

Hello everybody. I am fairly new to the NBA2K modding community, and I have learned a lot from the more experienced modders. I have been working on creating my own cyberfaces and i'd say i'm pretty good at sculpting the body and head. One problem I have been running into is the face_color.dds texturing. I have been having trouble with blending my base face and my textured face together. I see other peoples cyberfaces and the face looks smooth and normal, but with mine it looks as if my player has a mask on. I have searched throughout youtube and nlsc but can't seem to find anything on this specific topic. If anybody could help me by referring me to a video or a post on nlsc, or even interact with me or make a tutorial that would be amazing. thanks guys. Have a good day.
z_tripp3
 
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Re: Need help with face_color.dds texturing

Postby kidhybrid89 on Mon Feb 21, 2022 6:36 pm

I suspect the issue may be in the way the game is reading the texture file. Open the face_color_o.TXTR file and check the numbers at the end of categories "MIN" and "MAX". I forget which one exactly but one of them can change the texture entirely. Some of the other numbers will correlate directly to color but one of those at the end pertains only to texture. It can make the face look very rough/rugged versus "wet" (or sleek).

Can you upload a pic of what you're referencing?
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Re: Need help with face_color.dds texturing

Postby z_tripp3 on Wed Feb 23, 2022 6:43 am

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Last edited by z_tripp3 on Wed Feb 23, 2022 9:01 am, edited 2 times in total.
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Re: Need help with face_color.dds texturing

Postby z_tripp3 on Wed Feb 23, 2022 8:04 am

kidhybrid89 wrote:I suspect the issue may be in the way the game is reading the texture file. Open the face_color_o.TXTR file and check the numbers at the end of categories "MIN" and "MAX". I forget which one exactly but one of them can change the texture entirely. Some of the other numbers will correlate directly to color but one of those at the end pertains only to texture. It can make the face look very rough/rugged versus "wet" (or sleek).

Can you upload a pic of what you're referencing?


kidhybrid89, sure. So as an example I tried creating my own face texture of Robert Covington and it doesn't look the best. I'll put someone elses face texture below it to the show difference.
My face texture:
https://drive.google.com/file/d/1VwENO9 ... 3L7Ww/view

NineCc's face texture:
https://drive.google.com/file/d/1JWjt7l ... rJ2Bl/view

DRIAN9k's Cam Reddish Face Texture:
https://drive.google.com/file/d/1vADfRV ... psLjB/view

Hopefully you can see all those pictures. I don't think its a problem with the game reading the texture. I think its a just a matter of knowing how to blend my textured face_color from blender with my base fac_color. I have no idea how to do it as well as these other people. As you can see on my face_color you can sort of see the split between my layers, whereas on the other face_colors it looks smooth, the face is one single skin tone, and it looks clean and smooth. Please correct me if i'm wrong. Thank you so much.
z_tripp3
 
Posts: 10
Joined: Sat Aug 28, 2021 12:47 am

Re: Need help with face_color.dds texturing

Postby kidhybrid89 on Wed Feb 23, 2022 11:08 am

z_tripp3 wrote:
kidhybrid89 wrote:I suspect the issue may be in the way the game is reading the texture file. Open the face_color_o.TXTR file and check the numbers at the end of categories "MIN" and "MAX". I forget which one exactly but one of them can change the texture entirely. Some of the other numbers will correlate directly to color but one of those at the end pertains only to texture. It can make the face look very rough/rugged versus "wet" (or sleek).

Can you upload a pic of what you're referencing?


kidhybrid89, sure. So as an example I tried creating my own face texture of Robert Covington and it doesn't look the best. I'll put someone elses face texture below it to the show difference.
My face texture:
https://drive.google.com/file/d/1VwENO9 ... 3L7Ww/view

NineCc's face texture:
https://drive.google.com/file/d/1JWjt7l ... rJ2Bl/view

DRIAN9k's Cam Reddish Face Texture:
https://drive.google.com/file/d/1vADfRV ... psLjB/view

Hopefully you can see all those pictures. I don't think its a problem with the game reading the texture. I think its a just a matter of knowing how to blend my textured face_color from blender with my base fac_color. I have no idea how to do it as well as these other people. As you can see on my face_color you can sort of see the split between my layers, whereas on the other face_colors it looks smooth, the face is one single skin tone, and it looks clean and smooth. Please correct me if i'm wrong. Thank you so much.


Unfortunately it says access denied.
kidhybrid89
 
Posts: 334
Joined: Thu Sep 05, 2019 9:46 am

Re: Need help with face_color.dds texturing

Postby z_tripp3 on Wed Feb 23, 2022 11:45 am

kidhybrid89 wrote:
z_tripp3 wrote:
kidhybrid89 wrote:I suspect the issue may be in the way the game is reading the texture file. Open the face_color_o.TXTR file and check the numbers at the end of categories "MIN" and "MAX". I forget which one exactly but one of them can change the texture entirely. Some of the other numbers will correlate directly to color but one of those at the end pertains only to texture. It can make the face look very rough/rugged versus "wet" (or sleek).

Can you upload a pic of what you're referencing?


kidhybrid89, sure. So as an example I tried creating my own face texture of Robert Covington and it doesn't look the best. I'll put someone elses face texture below it to the show difference.
My face texture:
https://drive.google.com/file/d/1VwENO9 ... 3L7Ww/view

NineCc's face texture:
https://drive.google.com/file/d/1JWjt7l ... rJ2Bl/view

DRIAN9k's Cam Reddish Face Texture:
https://drive.google.com/file/d/1vADfRV ... psLjB/view

Hopefully you can see all those pictures. I don't think its a problem with the game reading the texture. I think its a just a matter of knowing how to blend my textured face_color from blender with my base fac_color. I have no idea how to do it as well as these other people. As you can see on my face_color you can sort of see the split between my layers, whereas on the other face_colors it looks smooth, the face is one single skin tone, and it looks clean and smooth. Please correct me if i'm wrong. Thank you so much.


Unfortunately it says access denied.


My Robert Covington Face_texture:
https://imgur.com/n5wTKMa

NIneCc's Robert Covington Face_texture:
https://imgur.com/qp7cqQS

DRIAN9K's Cam Reddish Face_texture:
https://imgur.com/OP2veFq

Hopefull you're able to see it now. Let me know if it works. As I said I don't think it's a matter of the game reading wrong, its basically just knowing how to blend the layers together.
z_tripp3
 
Posts: 10
Joined: Sat Aug 28, 2021 12:47 am

Re: Need help with face_color.dds texturing

Postby Kyleswrld on Wed Feb 23, 2022 2:07 pm

z_tripp3 wrote:
kidhybrid89 wrote:
z_tripp3 wrote:
kidhybrid89 wrote:I suspect the issue may be in the way the game is reading the texture file. Open the face_color_o.TXTR file and check the numbers at the end of categories "MIN" and "MAX". I forget which one exactly but one of them can change the texture entirely. Some of the other numbers will correlate directly to color but one of those at the end pertains only to texture. It can make the face look very rough/rugged versus "wet" (or sleek).

Can you upload a pic of what you're referencing?


kidhybrid89, sure. So as an example I tried creating my own face texture of Robert Covington and it doesn't look the best. I'll put someone elses face texture below it to the show difference.
My face texture:
https://drive.google.com/file/d/1VwENO9 ... 3L7Ww/view

NineCc's face texture:
https://drive.google.com/file/d/1JWjt7l ... rJ2Bl/view

DRIAN9k's Cam Reddish Face Texture:
https://drive.google.com/file/d/1vADfRV ... psLjB/view

Its not your face color its your normal file.

Hopefully you can see all those pictures. I don't think its a problem with the game reading the texture. I think its a just a matter of knowing how to blend my textured face_color from blender with my base fac_color. I have no idea how to do it as well as these other people. As you can see on my face_color you can sort of see the split between my layers, whereas on the other face_colors it looks smooth, the face is one single skin tone, and it looks clean and smooth. Please correct me if i'm wrong. Thank you so much.


Unfortunately it says access denied.


My Robert Covington Face_texture:
https://imgur.com/n5wTKMa

NIneCc's Robert Covington Face_texture:
https://imgur.com/qp7cqQS

DRIAN9K's Cam Reddish Face_texture:
https://imgur.com/OP2veFq

Hopefull you're able to see it now. Let me know if it works. As I said I don't think it's a matter of the game reading wrong, its basically just knowing how to blend the layers together.
Kyleswrld
 
Posts: 37
Joined: Mon Aug 10, 2020 6:11 am


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