YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

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YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

Postby garypayton on Sat Sep 25, 2021 8:49 pm

Dear boys,

I was wondering if it was possible to use the custom cfs I had created for NBA 2k20 in NBA 2k22 and apparently it is possible! As Shuajota explained to me, the problems that can occur are at the height of the player's chest and are solved by increasing the chestTHICK value in the specific player's appereance_info.RDAT file.
So far so good, but I still have a problem with shoulders, as you can see in this photo:

<a href="https://ibb.co/NrWQZ9s"> <img src = "https://i.ibb.co/ypgGW6X/NBA-2-K22-25-09-2021-12-41-00 .png "alt =" NBA-2-K22-25-09-2021-12-41-00 "border =" 0 "> </a>

Can any of you think about what value should be changed to eliminate this defect?

Many CFs have been created for NBA2k20, it would be interesting to understand how to act to make them perfectly compatible. Thanks
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Re: YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

Postby TGsoGood on Sat Sep 25, 2021 9:55 pm

I think that has to do with the traps value
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Re: YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

Postby garypayton on Sun Sep 26, 2021 1:13 am

yes, it's in the traps values!

Despite everything, however, it is very difficult, if you act on the TRAPthick the shirt becomes bigger, it seems to float on the player's shoulders. On the TRAPthin, on the other hand, the value must be decreased. It is not difficult to get the shirt to be worn normally when the player is stationary, but the problem is the animations
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Re: YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

Postby Shuajota on Sun Sep 26, 2021 5:48 pm

When despite trying to adjust the values ​​with notepad, the model still shows these bugs, the best way to solve it is to clone the headshape from 2K20 to a 2K21 model as I show here:
phpBB [video]
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Re: YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

Postby garypayton on Sun Sep 26, 2021 11:05 pm

Shuajota wrote:When despite trying to adjust the values ​​with notepad, the model still shows these bugs, the best way to solve it is to clone the headshape from 2K20 to a 2K21 model as I show here:
phpBB [video]



Hi, the main problem is in the jersey (in the traps). the body model of my CF was a modified Zion Williamson, so the player is pretty buffed
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Re: YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

Postby garypayton on Sun Sep 26, 2021 11:05 pm

Shuajota wrote:When despite trying to adjust the values ​​with notepad, the model still shows these bugs, the best way to solve it is to clone the headshape from 2K20 to a 2K21 model as I show here:
phpBB [video]



Hi, the main problem is in the jersey (in the traps). the body model of my CF was a modified Zion Williamson, so the player is pretty buffed
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Re: YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

Postby Shuajota on Mon Sep 27, 2021 12:57 am

garypayton wrote:
Shuajota wrote:When despite trying to adjust the values ​​with notepad, the model still shows these bugs, the best way to solve it is to clone the headshape from 2K20 to a 2K21 model as I show here:
phpBB [video]



Hi, the main problem is in the jersey (in the traps). the body model of my CF was a modified Zion Williamson, so the player is pretty buffed

You can polish it on Blender.
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Re: YES YOU CAN USE NBA2K20 CFS IN NBA2K22 !!!

Postby Shuajota on Tue Feb 22, 2022 2:29 am

Notepad process is not as efficient as working on blender but could help you.

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